Hey guys,
We were talking on another thread about FSX and Mathijs' new flight simulator he is working on. And it occurred to me, why not start a thread that would throw around some ideas for a new Flight Simulator, but one that would be totally fictional, but 'realistic' (has to work or its no good, has to be fast and smooth, run on regular computers, etc).
So.. Here it goes.
Idea one.
This was brought about by hearing Gibbage talk about how other games that have amazing terrain details, but only good for 300 yards radius.
How about this for an idea.
Extreme Ground Detail; This would be an LOD (distance) activated ground detail system (could be switched off) and would create things like high detail 3D (2D actally) grass, stones, 3D textured ground, higher detail trees (maybe), and things of that nature.
This would only activate when you are close to the ground. Figure, you cannot see blades of grass perhaps 10 yards away, so this would be a very small radius distance.
The Tile Terrain texture which has the classification of terrain mapped into it would tell the sim rendering engine what to put there, such as sand, grass, tall grass, rocky terrain, shale, gravel, etc, and it would auto-locate onto the flat area's and have sort of a blending mapping similar to the Ocean (you can barely tell where it ends and begins as the mappings join like tiles).
So, when you land at a grass field airport, get out, walk around your plane, go to a picknick table and kick back and watch the other planes land and take-off, you can watch the grass move in the wind, check out the trees, hear the birds singing, and get a real experience for the area 'that is close up to you'.
This way you could have have scenery like Far Cry, and it would not tax the computer heavily, and could be turned off for slower computers, and would be similar to Autogen. (You would have to be very close to the ground for these things to become visible).
An idea...
Bill
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