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Thread: Video Tutorials by Finn Neuik

  1. #1

    Video Tutorials by Finn Neuik

    Milton
    Dash 7, Aero Commanders, Howard 500, D18S, Spartan Executive, A-26B, Beech XA38 (Grizzly), DH-80A Puss Moth, F7F-1,-3,-3N, AT-11, the "Grumman Seven", Avia Series

    Website has been discontinued

  2. #2
    Pearl Harbor Project developer crashaz's Avatar
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    Oh wow! Thought these were lost! Thank you sir!!
    crashAZ- Virtual Navy
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  3. #3
    I'm sure they are wonderful. Unfortunately, none of my available players will display the video, so all I get is the audio track...
    Bill
    Intel® Core™ i7-860 - 8GB DDR3 Corsair -NVIDIA GeForce GTS240 1GB - Win7 64bit

  4. #4
    Acelp codec for Windows Media Player 9

    http://www.free-codecs.com/download/Acelp_net_Codec.htm
    Tom

    Wisdom is the principal thing; therefore get wisdom: and with all thy getting get understanding
    .
    Proverbs 4:7

  5. #5
    GSpot is an excellent application to use to identify required Codecs.

    You just point it at the file and it tells you what is required, whether or not is is already installed, and where to get it if you don't.

    Google it or Go Here
    Milton
    Dash 7, Aero Commanders, Howard 500, D18S, Spartan Executive, A-26B, Beech XA38 (Grizzly), DH-80A Puss Moth, F7F-1,-3,-3N, AT-11, the "Grumman Seven", Avia Series

    Website has been discontinued

  6. #6
    For the one multismooth.wmv tutorial I had to install a new codec. Here are my comments on this one:

    1. Finn was using GMax v1.1 so the Material Editor is totally different from the one used in GMax v1.2. It may be a bit confusing to the viewer since it is totally different from what they will be using...

    2. Finn's use of the Gizmo to move the UVW Map around is IMHO not the best method. Better would be to add a UVW Unwrap modifier and the UVW Editor directly. It is much more precise.

    The other two (.avi) require the tssc (TechSmithCodec). Both are quite well done and illustrate edge turning nicely.
    Bill
    Intel® Core™ i7-860 - 8GB DDR3 Corsair -NVIDIA GeForce GTS240 1GB - Win7 64bit

  7. #7
    Quote Originally Posted by n4gix View Post

    2. Finn's use of the Gizmo to move the UVW Map around is IMHO not the best method. Better would be to add a UVW Unwrap modifier and the UVW Editor directly. It is much more precise.
    The reason he did it that way was to have an easy method to get a basic lineup of multiple parts in one go, something you can't do as easily with an unwrap modifier unless you merge parts. Back in the old days (2002) it was good enough since detail wasn't as good as with today's meshes.

    BTW, that He115 is by yours truly. I was quite happy that Finn did the unwrapping for me.
    Mathias


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