Here are some excellent video tutorials for gMax users:
Creating Backdrops (or 3-views and Calibration Boxes)
Multi-Smoothing
Smooth Break (in parts)
Smoothing Turns
Here are some excellent video tutorials for gMax users:
Creating Backdrops (or 3-views and Calibration Boxes)
Multi-Smoothing
Smooth Break (in parts)
Smoothing Turns
Milton
Dash 7, Aero Commanders, Howard 500, D18S, Spartan Executive, A-26B, Beech XA38 (Grizzly), DH-80A Puss Moth, F7F-1,-3,-3N, AT-11, the "Grumman Seven", Avia Series
Website has been discontinued
Oh wow! Thought these were lost! Thank you sir!!![]()
crashAZ- Virtual Navy
I'm sure they are wonderful. Unfortunately, none of my available players will display the video, so all I get is the audio track...![]()
Bill
Intel® Core™ i7-860 - 8GB DDR3 Corsair -NVIDIA GeForce GTS240 1GB - Win7 64bit
Acelp codec for Windows Media Player 9
http://www.free-codecs.com/download/Acelp_net_Codec.htm
- Tom
Wisdom is the principal thing; therefore get wisdom: and with all thy getting get understanding. Proverbs 4:7
GSpot is an excellent application to use to identify required Codecs.
You just point it at the file and it tells you what is required, whether or not is is already installed, and where to get it if you don't.
Google it or Go Here
Milton
Dash 7, Aero Commanders, Howard 500, D18S, Spartan Executive, A-26B, Beech XA38 (Grizzly), DH-80A Puss Moth, F7F-1,-3,-3N, AT-11, the "Grumman Seven", Avia Series
Website has been discontinued
For the one multismooth.wmv tutorial I had to install a new codec. Here are my comments on this one:
1. Finn was using GMax v1.1 so the Material Editor is totally different from the one used in GMax v1.2. It may be a bit confusing to the viewer since it is totally different from what they will be using...
2. Finn's use of the Gizmo to move the UVW Map around is IMHO not the best method. Better would be to add a UVW Unwrap modifier and the UVW Editor directly. It is much more precise.
The other two (.avi) require the tssc (TechSmithCodec). Both are quite well done and illustrate edge turning nicely.![]()
Bill
Intel® Core™ i7-860 - 8GB DDR3 Corsair -NVIDIA GeForce GTS240 1GB - Win7 64bit
The reason he did it that way was to have an easy method to get a basic lineup of multiple parts in one go, something you can't do as easily with an unwrap modifier unless you merge parts. Back in the old days (2002) it was good enough since detail wasn't as good as with today's meshes.
BTW, that He115 is by yours truly. I was quite happy that Finn did the unwrapping for me.![]()
There are currently 1 users browsing this thread. (0 members and 1 guests)

Avsim - Flightsim - SimFlight - Simviation - iflyonline - CFS IP - Quarter Moon Saloon - Com-Central
Bookmarks