Hi Javier,
Any interest in adopting an Admiral Kuznetsov carrier model..?
It needs a new home.
tc
Hi Javier,
Any interest in adopting an Admiral Kuznetsov carrier model..?
It needs a new home.
tc
After I release the service-pack I have to complete the 80's version of the carriers (with an accurate airwing) and my new USS Midway model (2010). Only after that I'll consider another project like the Kuznetsov.
As for N332DW's question about the elevators, the technique I used is quite simple. Just link the platform to an animated part. As you said, platforms can't be animated, but hierarchy and links work beautifuly.
Javier
Hi Javier,
I understand. The work you are doing for carriers has taken FS to a different level and as you know very much appreciated.
The Admiral Kuznetsov is interesting because of her own history and that of her sister ship which now belongs to the Chinese and is being overhauled and upgraded.
http://www.freewebs.com/jeffhead/red...gtransform.htm
Again my thanks for the Nimitz..!
tc
yes thats what we need an admiral kuznetsov to the standard of the nimitz then us ruskophiles will be over the moon!!
Mr. Javier "Thrawn",
Thank you for the update; no worries about needing a break...you've definitely earned it.
Also, Mr. Voodoo can be reached over at FSDreamTeams site here: http://www.fsdreamteam.com/forum/ind...=profile;u=513
Next, I do want to mention a "bug" (which you may or may not be aware of) in the "hardening of the deck" near the rear elevator. If I park an aircraft onto the elevator and it is lower to the hanger deck below, if I reverse the aircraft (using SHIFT + P "Pushback"), about half way between the lower deck and the elevator (horizontally), the aircraft drops to the waterline (triggering a crash in FSX). I don't believe the lower deck is hardened enough in this area; I've noticed that if I drive it forward it can cause this too; am I wrong in this?
PS: If you add/animate a catapult shuttle with the vapor effect connect to the FSX function of Arm Capatult ( " SHIFT + I " animate shuttle and bring it to aircraft nose wheel) & ( " SHIFT + SPACEBAR " launch shuttle forward and trigger vapor effect) and fix the above "Hardening deck" issue in the next service pack; I'll buy you aor
.
Finally, in my dreams
, I'd like to see some "real activity" on the deck with, a Fuel pumping location and manned crew on deck, animated tow vehicles moving aircraft around (above what you've already done), and crew giving hand signals directions (perhaps connected to your use of default FSX function keys to say raise the tailhook) to the pilot, etc. [i.e. If you make a trap (landing) the yellow-shirt clears you to raise your tailhook, fold/sweep your wings, and to taxi and park, etc. ... AND, if you approach the catapult, the animated crew line you up correctly ... and if you arm the catapult, the shooter launches you, etc.] ... I have dreams to
...
PS: I'd like more USA/CCCP/UK Carriers too; when you have the time, after your 80's versions.
Thank you for your time and consideration to my rather "large" requests.
I don't wish to contradict James -- and it's not in my power to countermand. But if I had my druthers, an update would not add new animations. One of the great things about Thrawn's existing Nimitz model is the framerates. I can fly on and off all day long, enjoy the eyecandy, and still get high FPS. I like eyecandy! But if framerates aren't smooth, I end up flying something else. Right now, the Nimitz is perfect, so far as I'm concerned: lots of visual interest, working wires, working cats, and it's all smooth.
Steam would be cool...
David Wilson-Okamura
Nor law, nor duty bade me fight,
Nor public men, nor cheering crowds,
A lonely impulse of delight
Drove to this tumult in the clouds.
-- W. B. Yeats, "An Irish Airman Foresees His Death"
I see your point Mr. David "Dswo" ... Would you be accepting of at least this animation (below), if it doesn't eat-up too many FPS' ?
PS: If you add/animate a catapult shuttle with the vapor effect connect to the FSX function of Arm Capatult ( " SHIFT + I " animate shuttle and bring it to aircraft nose wheel) & ( " SHIFT + SPACEBAR " launch shuttle forward and trigger vapor effect) and fix the above "Hardening deck" issue in the next service pack.
James,
Thanks for the link to MrVoodoo, I'll definitely try to add his steam effect. I wanted to include the shuttle animation in the initial release but currently I don't know to animate it. I can bring the shuttle to player's aircraft nose with SHIFT+I but I have no idea how to sinchronize it with the plane as it is launched. If someone has an idea... The "hardening deck" issue was on top of the list and it is already fixed.
The service pack will address some issues, add some more features and an additional UNREP configuration, but I agree with you David, keeping it FPS friendly has always been one of my top priorities, so you can rest assured, the new version performance will remain the same.
Javier
Mr. Javier,
Thank you for all this work...
Might I make a suggest... How about connecting (animations) to the preset function keys for Catapult arm and launch?
i.e. the Cat. Shuttle to retract (go from the front of the Launch track to the Aircraft's nose) using the [ SHIFT + I ] keys (which triggers the Arm/Catapult and raises the blast shield also) and the [ SHIFT + SPACEBAR ] (which launches the Aircraft forward in FSX) which would then animate the shuttle to go forward, simulating the pulling of the aircraft, and the vapor effect makes steam. All it would then need is the correct timing to make it all look correct and the function would be modeled and transparent to the user. The shuttle would need only go forward (to the bow of ship) and retract to the launch point (Aircraft's nose wheel area of the Catapult) ONLY when the users aircraft is in the correct position for launch and ONLY by the use of those Function Key-code Parameters. It would need to be coded into the model as Key Press Events etc. Fred "Horten229" and I are doing this for the F-16 new AN/APG-68 & EHSI and it works very nicely and is independant of user-key assignments (so it doesn't matter which keys users have the function works based on both default and user keys assignments).
Thanks for your consideration.![]()
Also, regarding the animated Crew... would it be possible to make a version of them as an Add-in during installation. So, that user can choose wheather or not they want to have them, for issues like FPS, etc. This way they would be optional and still available should someone, like me, would want them?
PS: Thank you for fixing the "broken/Harden" deck issue.![]()
Hi Javier,
May be you already know that, but there a FSX animation for the shuttle called "shuttle_0_pct, which is linked to the variable "CATAPULT STROKE POSITION". So, it's trigger by the catapult shot... but (there always a "but" with the SDK...), but I never manage to make the shuttle stay close/linked to the launchbar during the launch...
By the way, I would like to have some explanation: when steam is supposed to appear? With FSX carrier, the steam appears during the launch, along the rail and following the plane movement. Is there steam at other moment, I mean in the real life?
Regards,
Sylvain
Sylvain
Any updates on when your new Clemenceau will be available?
Hi NavyChief8,
The release is now ready. I packaged it yesterday, and it is already available on my favourite French site (100% on navy FSX stuff : http://perso.numericable.fr/sonny3/RFN/ then click on "FSX Navires").
Unfortunately, I didn't have time to finish the English package for main FS web sites. I will post some news soon , next week I hope, because I'm off for few days...
Regards
Sylvain
PS: this thread is impressive, more then 35 000 views!!!
this is a wonderful project and many thanks for its sharing with us. I have a question about how to run the EZWalk cam add on along with it, as i would love to be able to explore the ship....
do you have to have both programs running at the same time? ie...does it change how the cam works in FS without any more adjustments... sort of making the camera a 'no collision" camera? i am slow so did not understand what Javier meant by saying...."then you go to FS" if that meant to start up EZWalk first, then start up FS and then use that function....???
any help much appreciated.
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James, I notice that some of the animations you mentioned here are implemented in the Parouty Clemenceau. What a great summer when we can have this and the Nimitz!
David Wilson-Okamura
Nor law, nor duty bade me fight,
Nor public men, nor cheering crowds,
A lonely impulse of delight
Drove to this tumult in the clouds.
-- W. B. Yeats, "An Irish Airman Foresees His Death"
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