The incentive is "double your frame rate because you're not using FS9 models".
That's the trade off. At least it was for me. No option - WOAI, good as it is, was uninstalled.
The incentive is "double your frame rate because you're not using FS9 models".
That's the trade off. At least it was for me. No option - WOAI, good as it is, was uninstalled.
You can always create traffic for a fictional airfield, Gera, with any pack. If the package doesn't come with a tool to allow you to edit and set up new routes, AI Flight Planner will happily work with their models.![]()
It's definitely a tough call, but as mentioned previously for me it was a no brainer...I can't afford the FPS hit of WOAIs FS9 models, and the difference in this program (besides all the handy tools, which can also be done using freeware programs but not as easily) is that all the models are compiled for FSX, and those won't be released freeware. Plus some other handy FPS-saving features. All in all I would say you can't go wrong using WOAI, and you can't go wrong using UT2--but I'll definitely pay for MUCH better fps.
I'm sorry, do I know you?
I'm still early in what UT2 does and how it does it. Other than one flight over LAX at 100%, I have yet to start "tinkering" with it. Time is spent correcting the gawd awful state of airports within FSX...
And I probably did get your PM, Gera. Did I mention time is spent correcting the gawd awful state of airports within FSX...![]()
Think I should lay down now, because time is spent...
I like it! I think the models are well done!
![]()
Patrick
I took a short flight around Plum Island tonight to test the new AI in UT2. Stop snickering. I know Plum Island has like five operations a day, but it's just a short hop up the coast from Boston Logan. My skies were filled with all sorts of traffic into and out of Logan - GA and a ton of airliners. I have to say, I was knocked out by both the quality of the models and the extremely good frame rates I was getting with traffic cranked up to full. First impression: this is a winner.
I have to agree with Bill,
The framerates are really great, and I have my setup cranked to 100% at the moment, and I get 18 fr/sec at KSEA.
Burkhard has released a revised set of flightplans (For those of you that also uses MyTraffic 5.2) that only uses the airliners that are not used in UT2, getting the best of two worlds.
Cheers
-Lars
I've considered replacing the default AI traffic with something else, I'm tired of nothing but yellow and white liveries and hearing Orbit this and Orbit that in my headset. I'd like to see some comparisons between freeware and payware AI traffic programs and especially how they impact frame rates. It won't do me much good to switch if I have to drop traffic levels down to nill just to keep FSX playable.
I'm currently locked at 24 fps (and smooth), but I drop down to 18 in high traffic areas like New York and Los Angeles. My AI commercial aviation is 55%, general aviation 45%.
My computer:Win XP 32 Home SP3, Q9650 @ 3.8 GHz, 4GB DDR2-800 RAM @ 845, Zotac Nv 8800GT-OC. Jul. 21,2011
Stay away from anything that has FS9 models in, if you want to keep the frame rate up. That means UT2, TrafficX or the DX10 option (which disables all the FS9 models) in MyTrafficX.
Any of the above will give you reasonable models, real world liveries and you'll actually be able to run more traffic than you can with the default models because they're built to be AI rather than flown. UT2 seems to have the most realistic flight plans, followed by TrafficX. MyTrafficX doesn't even try to do realistic routes, but aircraft will be generated appropriate to the region and country they operate around.
I've found UT2 a bit easier on the framerate than My Traffic 5.2 (including all of the updates), which I had used for several months until earlier this week. I've got my UT2 sliders at 70% commercial and 50% general, and there's lots of traffic at the right times of day and night. Computer specs below...
Abit I35 Pro MB
E6600 Core Duo CPU (oc 3.3 GHz)
4 GB Crucial Ballistix PC2 8500
EVGA GeForce 8800 GTX (stock speeds)
Corsair 620HX PSU
1 WD Raptor X 150 GB SATA HDD
2 Seagate 320 GB SATA HDDs
SoundBlaster X-Fi XtremeGamer Fatal1ty Pro
Pioneer DVR-111D DVD-RW PATA
Lite-On LH-20A1S DVD-RW SATA
NEC MultiSync 90GX 19" LCD
Win 7 RC1 64-bit
Forceware 182.50 video driver
Is anyone else having the problem I have with the User Interface?
There is a tremendous delay on every screen in the UT2 user interface to the point I had to uninstall the program and revert back to UT.I would click on the icons and maybe in 1 to 2 minutes it would go there...and maybe not
There is a posting on the UTII forum and they have some work around with a third party software running in the background to make this work...
Jeeez, I would really like to use thsis piece of software but it is completely useless at this time...
Rick
OS: W-7 X64
Sim: FSX SP1/SP2/Acceleration
Processor: AMD Anthlon 64 X2 Dual Core 6400+ 3.2GHz
Video Card/Memory: Nividia GeForce GTX 560 Ti 1024MB Driver: GeForce Nvidia 320.18
Nvidia Inspector
Ram: 8GHb
" Don't criticize a man until you walk a mile in his shoes. And then who cares! You are a mile away and you have his shoes!!"
That sucks, Rick. It's a great program, but that doesn't help you if you can't run it. With computers, it's always something...
OS: W-7 X64
Sim: FSX SP1/SP2/Acceleration
Processor: AMD Anthlon 64 X2 Dual Core 6400+ 3.2GHz
Video Card/Memory: Nividia GeForce GTX 560 Ti 1024MB Driver: GeForce Nvidia 320.18
Nvidia Inspector
Ram: 8GHb
" Don't criticize a man until you walk a mile in his shoes. And then who cares! You are a mile away and you have his shoes!!"
Could you try rolling back your driver to an earlier version to test that? 185.5 is definitely supported on your video card... I recently updated to 185.5 and NVIDIA no longer overrides applications with AA, I have to set it in game, even though I have it set to override application and AA not enabled in FSX. THis is irrelevant to your problem, but 185.5 imo can be a bit screwy.
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