A nice freeware PBY-5a Cat
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  1. #1

    A nice freeware PBY-5a Cat

    Downloaded this Cat a while back when I was using Xplane 8, but it works fine in Xplane 9.









    Get it at;

    http://xhydros.free.fr/

    A couple of other nice freebies there too.

  2. #2
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    Nice PBY!

    Thanks for the screenshots on that.




    Bill
    Humble Poly bender and warrior of Vertices


    Alienware Console i7 3770 CPU 3.40 GHz / 16 Gigs of RAM / GTX660 GC w/2 Gigs of VRAM / Windows 7 64 Ultimate
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  3. #3
    Great pics! Too bad they didn't add a few more textures to that vc.

    Jim

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    Jim,

    I was thinking that same thing.

    One could go in and totally improve that panel texture if its not super small.

    I have been wanting to experiment with the texture sizes. I wonder if they can go 2048 in size, (perhaps they dont have limitations... )

    If so, that thing could become ultra detailed. It would be high on frames, but it would be one heck of a lot nicer in details.


    One of the issues in making planes for XP9 is total number of textures allowed. I think its 5 or 7, (havent found out yet).

    Austin (CEO of XP9) had told me that texture numbers of the planes were made to keep frame rates smooth and fast. That may be why FS became so low in frame rates was texture counts alone. Numbers of 75 textures for a FSX plane are not uncommon, while XP9 averages 3 to 7.

    Makes you think...


    But, that Cat would sure be nice with some more nicer, subtle detail... Wouldnt it?



    Bill
    Humble Poly bender and warrior of Vertices


    Alienware Console i7 3770 CPU 3.40 GHz / 16 Gigs of RAM / GTX660 GC w/2 Gigs of VRAM / Windows 7 64 Ultimate
    Running 3X Samsung 840 SSD HD's, 200 Gig each, 500/500 Read/Write

  5. #5
    Outtas curiosity I bumped the panel pgn for the texan from 1024x1024 up to 1600x1600. It rendered in the sim but the gauge faces were missplaced both in the 2d panel and the VC. Seems it uses the same pgn for both.

    Buy I am gonna assume that so long as you are building and textureing a vc you can go larger on the texture maps.

    I am on the right track as to what was being discussed?
    Lol' i'm just a fiddler in this stuff, I don't realy know nuttin

  6. #6
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    Quote Originally Posted by CH_OldZeke View Post
    Outtas curiosity I bumped the panel pgn for the texan from 1024x1024 up to 1600x1600. It rendered in the sim but the gauge faces were missplaced both in the 2d panel and the VC. Seems it uses the same pgn for both.

    Buy I am gonna assume that so long as you are building and textureing a vc you can go larger on the texture maps.

    I am on the right track as to what was being discussed?
    Lol' i'm just a fiddler in this stuff, I don't realy know nuttin

    Thanks Zeke for the info. Good to know.

    They must use pixel sizes then for X,Y locations for gauges just like in FS. We would have to adjust the gauge layouts if redoing the sizes of the textures on the panels.


    Bill
    Humble Poly bender and warrior of Vertices


    Alienware Console i7 3770 CPU 3.40 GHz / 16 Gigs of RAM / GTX660 GC w/2 Gigs of VRAM / Windows 7 64 Ultimate
    Running 3X Samsung 840 SSD HD's, 200 Gig each, 500/500 Read/Write

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