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Thread: Fix for flashing clouds

  1. #16
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    Quote Originally Posted by harleyman View Post
    Oh Man... I don't have Vista anymore...

    The answer is ...I have no clue...but let me go back over my fix and see if I can figure it out better...

    Hopefully someone else has Vista and a better explanation for you Frank....
    Good morning Mason,

    What got me to wondering is: why delete folders containing Terrain, etc. info?

    I did this fix a while back on my XP box and (it works fine) there is only a Shaders folder in there containing the same 5 subfolders mentioned above for the Shaders folder but no Shaders10 folder (for DX10 I'm guessing - I'm fairly certain I deleted both the Shaders & Shaders10 folders completely on the XP box when I did the "fix" and lost the Shaders10 folder as mentioned above). But, as that box has a DX9 GPU the fact that I lost the Shaders10 folder should be no biggie, if indeed the 10 refers to DX 10. My XP box with FSX Accel runs fine ( but not as smoothly at the high graphic settings I prefer) with no flashing cloud textures. My Vista box will occasionally exhibit a minute or two of a specific cloud or two flashing at the start of a flight. Ocassionally the whole sky and clouds ( as well as water) will sometimes "burp" for lack of a better word, I always chalked that up to Nvidia cards. Also, I am presently using FEX on the Vista box, XGraphics on the XP box.
    "If it ain't broke, fix it until it is"

  2. #17
    harleyman
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    Don't delete them...Cut them out and put them on your desktop....FSX will rebuild them...

    Then edit Swarm Cloud, and launch FSX...

    If all is well then Store the two folders for future use, or if you are brave delete them..I would keep them for a while...



    To answer you question...I don't know...It just works is all..must be some reference to clouds in there too....

  3. #18
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    Yep, I'll backup the subfolders to the desktop before deleting and then I can compare before with after.
    "If it ain't broke, fix it until it is"

  4. #19
    harleyman
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    That will tell you what has been rewritten ..As long as its not in code and you can read it all.....:faint:

  5. #20
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    The subfolders and files successfully regenerated in The main Shaders folder. The Shaders10 folder was still empty, I turned on the DX10 Preview for a bit, (never worked for me - AA and AF broken). Anyway, rechecked Shaders10 folder and the subfolders and their respective files were regenerated. Okay, back to DX9.
    "If it ain't broke, fix it until it is"

  6. #21
    harleyman
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    So its working??/

    Is your AA and AF still working now?

  7. #22
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    AA and AF always works for me in DX9, as soon as I switched out of DX10 it's working again. DX10 also won't let me set my res at 1920 x 1200, which is the only way I like to fly.
    "If it ain't broke, fix it until it is"

  8. #23
    harleyman
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    Have you tried putting the removed Shaders 10 folder back in to see?

  9. #24
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    Quote Originally Posted by harleyman View Post
    Have you tried putting the removed Shaders 10 folder back in to see?
    No, when I switched to DX10 for a brief while, the new Shaders10 files were generated so it should be good at this point. Back in DX9 I still get an occasional "portion" (usually the bottom) of a single cloud will flash. Curiously, if I pan to look straight on to the offender the change in viewing angle snaps the cloud solidly into place. 1 cloud out of say 50 in the scene. What a goofy program, LOL.
    "If it ain't broke, fix it until it is"

  10. #25
    harleyman
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    Well I guess 1 out of 50 is better than 20 out of 50...LOL

    But better is good too..I do see the ocassional stray as you do...I just look away and act like it didn't happen...

  11. #26
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    Lol.
    "If it ain't broke, fix it until it is"

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