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Thread: Has anyone used this program for scenery enhancement

  1. #16
    SOH-CM-2013 falcon409's Avatar
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    Quote Originally Posted by harleyman View Post
    Thanks Falcon.. So it sets it all at a corrected elevation for like runways and such then....
    Knowing how to do that you could make your own airport and place it anywhere you wanted ...Great..
    And it uses RNY 12 objects too...Great.......Thanks for the info
    Understand that there is a learning curve for SBuilder, but all I use it for is making flattens. . .I use AFX to do almost everything else related to airport construction. I've put grass and asphalt rwys in a lot of out of the way places in Glacier Bay and had excellent results so far.

  2. #17
    SOH-CM-2013 Terry's Avatar
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    Quote Originally Posted by falcon409 View Post
    Understand that there is a learning curve for SBuilder, but all I use it for is making flattens. . .I use AFX to do almost everything else related to airport construction. I've put grass and asphalt rwys in a lot of out of the way places in Glacier Bay and had excellent results so far.
    I flatten with Afcad221 taxiways. I set them to 0' width so they are not visable but they still flatten an area at least 100' wide. Sounds crude but it works great.

  3. #18
    Charter Member 2011 Wing_Z's Avatar
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    I've also used closed taxiways to create flatten areas, but this is fairly limited.
    On Falcon's advice I've started using AFX which is not bad at all (Except...how do you resize a background image so it maintains its proportions???)
    Is Sbuilder the only way out for more extensive flattens?
    Feels like a sledgehammer to crack a nut...
    Wasn't there something called Flattex, or similar?

  4. #19
    Quote Originally Posted by Wing_Z View Post
    I've also used closed taxiways to create flatten areas, but this is fairly limited.
    On Falcon's advice I've started using AFX which is not bad at all (Except...how do you resize a background image so it maintains its proportions???)
    Is Sbuilder the only way out for more extensive flattens?
    Feels like a sledgehammer to crack a nut...
    Wasn't there something called Flattex, or similar?

    flattex101.zip at avsim library.
    It does do just fine as a quick and easy flatten utility, albeit the old style that records the rectangular lon/lats for you that you then copy/paste as a flatten line in the scenery.cfg.

    The tool I recommend to do flattens is called FSTFlatten by Steve Greenwood. The program is very easy to use and can create flattens in almost any shape using the Area16N format. It also will do LWM format as well.

    It's in a small suite of utilities which you can read about and download here: (see link at mid-page -- fstutilities.zip)
    http://home.earthlink.net/~smgreenwood/flatten.shtml

    OR... direct to the zip here:

    http://home.earthlink.net/~smgreenwood/
    Just click on the Resources tab at the top right of the page which displays and then select the bottom choice called "Utility to flatten terrain (see Tips for more info)"
    Brent aka "dogknot"

  5. #20
    Charter Member 2011 Wing_Z's Avatar
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    Now that's a handy site!
    I remember now why I blotted flattex from memory - manually inserting lines in scenery.cfg did not do it for me.
    A bgl goes where it belongs - in the scenery folder, along with its appropriate scenery.
    FSTFlatten looks the business.
    Many thanks for the pointer, Brent.

  6. #21
    Quote Originally Posted by Wing_Z View Post
    Now that's a handy site!
    I remember now why I blotted flattex from memory - manually inserting lines in scenery.cfg did not do it for me.
    A bgl goes where it belongs - in the scenery folder, along with its appropriate scenery.
    FSTFlatten looks the business.
    Many thanks for the pointer, Brent.
    You're welcome.
    Brent aka "dogknot"

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