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Thread: Interesting X-Plane Project

  1. #16
    SOH Mod Lionheart's Avatar
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    Quote Originally Posted by Major_Spittle View Post
    Lion- do you know if they have any products/ability in X-Plane to model systems like A2A did with the 377 and Accusim?
    I hear that Jean Luc, the famed Gauge C++ guru with Flight1 is working on a system for XP9. Other then that, I do not know if there is a 'communication link system' like FSX has for enabling an Accusim type arrangement. With that though, anything is possible. This is the future and gaming and sim technologies are increasing exponentially. Graphics cards alone have jumped up so much the past year alone...

    Also, I believe Austin (CEO of XP9) will play it smart on the XP sim engine and keep it stable instead of changing things around, so thus people (devs) can continue to learn, build, grow on the platform.



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  2. #17
    As far as I can tell the majority of people are saying X-Plane 9 has potential, which it does, but I don't see it being exploited and the things I didn't like seven years ago haven't been addressed now. Things like the UI which seems to be designed from the programming point of view rather than a users point of view. The AI which basically consists of some randomly chosen aircraft flying random circuits in the vicinity of the user aircraft as opposed to FSX where aircraft are operating to a schedule and flying IFR routes and lower level GA stuff. The ATC which apart from doing radar talkdowns is just woeful compared to FSX, which is saying something.
    Now I'm not saying the capacity for improvement isn't there but it hasn't happened in the last seven years. I wouldn't like to guess at a time frame for it happening because it's essentially a one man show and if it isn't a priority for him then I can't see it happening because I doubt there are the hours in the day for him to include stuff he wants as it is.
    Unless the modelling tools have massively changed I also don't think it's as easy to develop for as FSX (I actually made my first aircraft for XP7 before I even started with FS) and I don't think the flight modelling is any better, different but not better.
    Personally I see FSX as a more rounded and entertaining experience than X-Plane, X-Plane may come to be as rounded as FSX but while we wait for that I'm sticking with FSX rather than getting frustrated waiting for XP to give me the experience I can get now.

  3. #18
    I don't think it will last 1-2 years because X-Plane's core code is evolving still and being taylored to todays hardware and customers wants (or could be).
    I don't see that Xplane is being taylored to modern hardware or customer needs more than FSX, despite being released less than a year ago (version 9) and being patched ever since. In fact this is the first version that offers fully functional virual cockpits. Sure it has potential, but is also very different from FSX from developers point of view, which would make the transition from FS engine to Xplane engine rather long and quite painful.
    Mike

  4. #19
    Hover Lover Boomer's Avatar
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    One thing I think many of you have lost sight of when comparing XP to FSX is the business model of each.

    Each incarnation of FS brought improvements but they only came every 2 yrs. XP is a continually evolving sim. Each "patch" as it has been called is actually a newer version with more content & features.

    I enjoy XP but prefer FSX. In time I have no doubt that XP will evolve beyound FS given its current stagnant state.
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  5. #20
    EgoR64
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    I Like it !! Crj-200 is lookin Sweet !!


  6. #21
    Charter Member 2012 CG_1976's Avatar
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    I have XP installed and hate it due to deer hazards ai, Errrrrrrr. Nothing like rwy kill.

  7. #22
    Quote Originally Posted by Lionheart View Post
    I hear that Jean Luc, the famed Gauge C++ guru with Flight1 is working on a system for XP9.
    Yep... He'll get that done about as fast as he's done the Airbus that was started - what? - about two years ago?

    The guage system in X-Plane is a C programmer's nightmare. There's nothing remotely close to the flexibility of FS's C++/GDI+ gauge system for easy of coding... :whistle:

    No multi-monitor support makes it a non-starter for me... :hand:
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  8. #23
    Merovingian Ninja d0mokun's Avatar
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    Theres no doubt that the screenshots of the model look excellent and that the chap has talent.

    I just cant help but think though that its lost on xplane. Sorry but compare the screenshots to the in-game shots, and it looks like half the magic is lost.

    One thing I really dislike about Xplane (and I have no knowledge of whether or not it can be manipulated) is the environment and render engine. It looks old by default. Everything looks dark and harsh compared to FSX, sort of like HL looks compared to HL2.

    I guess there is promise in the engine and sim but I cant agree with the people that think FSX will fall over and die instantly. Theres plenty of life left in FS9 and FSX yet.
    Coming soon.

  9. #24
    Quote Originally Posted by Nils View Post
    Holy sh### after seeing that: http://x-plane.indexf1.hu/an2/
    i'm in a serious conflict :help:
    Not anymore. I did install the XP 9.30 beta demo and the An-2 and i'm very disappointed.
    Not many switches are working in the VC, she is a big frame hog and looks not as good as i had hoped.
    Overall i'm very disappointed about the XP performance, the strange effects and the terrain.
    The performance is really terrible if you consider that the terrain is not rendered on the fly and that there is no ai traffic. I was very open minded, especially after the positive reviews of Geoff (Avsim) but i'm not sure if i should invest anymore time in this Sim - at least not in V9 :(

  10. #25
    Quote Originally Posted by JT8D-9A View Post
    Not anymore. I did install the XP 9.30 beta demo and the An-2 and i'm very disappointed.
    Not many switches are working in the VC, she is a big frame hog and looks not as good as i had hoped.
    Overall i'm very disappointed about the XP performance, the strange effects and the terrain.
    The performance is really terrible if you consider that the terrain is not rendered on the fly and that there is no ai traffic. I was very open minded, especially after the positive reviews of Geoff (Avsim) but i'm not sure if i should invest anymore time in this Sim - at least not in V9 :(
    I actually spent awhile with the demo again today and got all the controls mapped and cranked up the graphics all the way. I found it to be different graphically than FSX, but I would not call one much better or worse than the other. I did find the flight modeling to be superior to FSX and that is what got me to finally order a copy. The runways not being flat was also a very nice change.

    I wonder how the X-Plane Area on this board is coming along? :wave:

  11. #26
    datter
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    That guy has done an awesome model, but you know... nice render so that's one thing.

    As for X-Plane, I tried it on a friends system some years back (ver 7 or 8?) and absolutely hated it. A few reasons for this are:

    1. It is (was?) as ugly as hell.
    2. It very much feels like a Mac application, and while that may float some boats it fills mine with water.
    3. The aircraft my friend had were few, and unimpressive in as far as modeling and most everything else.
    4. Frame rate problems galore.
    5. Lack of focus. I seem to recall my friend showing me how to fly a plane on Mars and how to go into orbit. I want a flight sim., you know... for Earth, not a swiss army knife that does a hundred things and nothing very well.
    6. It is (was?) as ugly as hell.

    Maybe it's improved since then mind you, and who knows where it will go in the future but I'd guess it's literally years from catching up to FSX in many ways, and likely a few more to surpassing it. I wonder if the developer has those kind of legs, and even if he does... it doesn't take long for a niche to fill up when there is a clear void. If MS doesn't make a return at some point, someone else will pick up the slack. I think to maximize the demise of Aces and FS, X-Plane needed to be able to stand up now and from what I can tell, it can't... and won't be able to for quite some time.

  12. #27
    Members + GT182's Avatar
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    I was in Game Stop the other day and X-Plane 9 is now selling for 29.99. Before Christmas it was 59.99. That says something about it I'd think.... it's not as popular as FS.

    Tell me, are there patches and Service Packs like what MS had to with FSX? I don't have X-Plane so I don't need them .... just curious.
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  13. #28
    Quote Originally Posted by GT182 View Post
    I was in Game Stop the other day and X-Plane 9 is now selling for 29.99. Before Christmas it was 59.99. That says something about it I'd think.... it's not as popular as FS.

    Tell me, are there patches and Service Packs like what MS had to with FSX? I don't have X-Plane so I don't need them .... just curious.
    It is constantly being patched. Version 9.3 is the beta now. I just paid $39 for XP9, wal-mart and gamestop sold out of them around here and I was told that the supplier no longer sells them to stores.

  14. #29
    Quote Originally Posted by Major_Spittle View Post
    I actually spent awhile with the demo again today and got all the controls mapped and cranked up the graphics all the way. I found it to be different graphically than FSX, but I would not call one much better or worse than the other. I did find the flight modeling to be superior to FSX and that is what got me to finally order a copy. The runways not being flat was also a very nice change.

    I wonder how the X-Plane Area on this board is coming along? :wave:
    The legendary flight model, which is not always accurate. All depends on the work of the developer - reminds me to MSFS.
    And sloped runways are also possible in MSFS. The only problem is the AI - which XP still totally lacks. And if the sloped runways are like ski jumps it's even harder for me to see the advantage.
    ATM, it's a collection of cool features but there are also downsides and a lot has to be done.
    Unfortunately, i don't see that XP is moving in a direction so that it will be stable and easy to develop for.
    The main answer to the demands of FS user seems to be "Plugins" - how many FS user are able to write a Simconnect application or even a simple XML gauge?
    Fundamental things which are easy to make in MSFS are very hard in XP (e.g. correcting airport layouts or the terrain).

  15. #30
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    Quote Originally Posted by datter View Post
    That guy has done an awesome model, but you know... nice render so that's one thing.

    As for X-Plane, I tried it on a friends system some years back (ver 7 or 8?) and absolutely hated it. A few reasons for this are:

    1. It is (was?) as ugly as hell.
    2. It very much feels like a Mac application, and while that may float some boats it fills mine with water.
    3. The aircraft my friend had were few, and unimpressive in as far as modeling and most everything else.
    4. Frame rate problems galore.
    5. Lack of focus. I seem to recall my friend showing me how to fly a plane on Mars and how to go into orbit. I want a flight sim., you know... for Earth, not a swiss army knife that does a hundred things and nothing very well.
    6. It is (was?) as ugly as hell.

    Maybe it's improved since then mind you, and who knows where it will go in the future but I'd guess it's literally years from catching up to FSX in many ways, and likely a few more to surpassing it. I wonder if the developer has those kind of legs, and even if he does... it doesn't take long for a niche to fill up when there is a clear void. If MS doesn't make a return at some point, someone else will pick up the slack. I think to maximize the demise of Aces and FS, X-Plane needed to be able to stand up now and from what I can tell, it can't... and won't be able to for quite some time.
    Agreed.
    Is XPlane 9 any better performer than Xplane 8? On my system, just 2 months ago, the Xplane 8.5 (or thereabouts) demo would not run with much more than 10 mile visibility , next-to no autogen, no AI, and no terrain mesh detail at all! With environment settings akin to what I have mentioned and flight-model fidelity turned down low so that the sim would run faster, I still never maneaged more than about 15 FPS in XPlane 8.something.
    Whereas, in FS9, I can run a high-detail aircraft with realism settings maxed and terrain settings fairly high (mesh at 70, terrain textures at high, ground and water details at high, scenery complexity maxed, autogen dense, AI at 70, and rendering options maxed in game and on card, with Ultimate Terrain and FSGenesis 38m mesh, and visibility on unlimited), with between 20 and 50 FPS (typically about 35, although some -like the VRS Superbug- will hit me down to frame-rates of 15 or so).
    To summarize - Xplane 8, at minimum settings on my current machine as mentioned in my sig, default aircraft only - would only give me 15 FPS max.
    FS9, nearly maxed, with some very detailed addon aircraft and scenery gives me on the same machine gives me more than twice that.

    Where is the legendary XPlane performance?
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