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Thread: Angle Deck Essex

  1. #121
    Yup, pretty much the same for me, though I have found that the part names can be blastshield_1, or blast_shield_1_pct so I dont think the actual part name is important at all, what is important is the modeldef you assign in the animation tool manager roll out.

    I had mine set up exactly like yours but blast 0 failed to work, blast 1 worked fine, but thats behind cat 2 !.

    Everything on the face of it checks out the same as everyone elses, its almost like my sim wont see blast 0, but does see blast 4, what concerns me more is that the default carrier is also 1-4, yet everyone here is using 0-3 and they all work, and it was only your counclusion that caps C made the other cats work, so if I've matched the default by Hex edititng then it should be ok, but then how is everyone elses working ?.

    Even with just one cat blast 0 refuses to work on the face of it I've done something wrong, but then why does blast 4 work, it'd be handy if some one else just hex edited there blast 3 to 4 and saw what happened in sim, my gut is that it will work.

    I seem to recall similar things with tires, the SDK required tire_still, slow, blurred, but if you just named it c_tire it did the whole lot automatically.

    The only other difference is that I'm not testing in a mission, I'm in free flight from an AI moving carrier.

    I tell ya, its enough to drive anyone insane !.

    Best

    Michael


    Quote Originally Posted by noshadez View Post
    This does also make me wonder if we've actually got all four arrestor wires working? Has anyone made a gauge that indicates which wire has been caught, if not I might knock one up later.

    I have mine in a test mission using the simvar condition with a text to fire for each one and I test caught them all.. Just to note on the cats I at first got the part name mixed up with the modeldef.xml names so it is like this for mine
    Cat 1
    blastshield_0_pct = modeldef name
    blastshield_1_pct = the animated part name
    Cat 2
    blastshield_1_pct = modeldef name
    blastshield_2_pct = the animated part name
    Cat 3
    blastshield_2_pct = modeldef name
    blastshield_3_pct = the animated part name
    Cat 4
    blastshield_3_pct = modeldef name
    blastshield_4_pct = the animated part name

  2. #122
    Michael, as I understand it for FSX the part name is irrelevant, you could call them Banana, Apple, Pear and Peach as long as you assign the right animation tag with the animation manager tool. Off to bed now but I'll play around with renaming my cats tomorrow to see if I can figure out what the problem is.

  3. #123
    Skippy,

    Yes I've sort of come to the same conclusion, having said that, naming parts to match there animation code is good book keeping, so despite how refreshing banana 1-4 would be, I think I'll stick to copying the animation syntax .

    Look fwd to your test results.

    Your gauge sounds very useful so please load it up, if only for modellers to test their attachpts and such, unlike cats and blastshields, wires show no visuals in the game.

    Getting back to the animation manager and Sylvains comments on shuttles, I only have one shuttle animation to choose from, shuttle_0, I noted no shuttles on the default carrier so do they really work and how do you add shuttles 2-4 animations ?.

    Best

    Michael

  4. #124
    EgoR64
    Guest
    Quote Originally Posted by SkippyBing View Post
    Ego, I'd say your landings are that good! Using the T-45 and the Ark Royal my first landing was number 1 wire and the second was number 4, third was a bolter so I diverted ashore!

    If anyone wants I can knock my XML gauge into respectable shape and put it somewhere for download.



    Hi SkippyBing,

    Very Cool, You are correct, just did another test with the mini Mission I did put her down between 1 & 2, got Wire 2, Very cool, means you can base rewards and actions off the wire landings.

    Fun Stuff !!

    Thanks,


  5. #125
    New problem-- My 3rd party aircraft's gear goes below the deck as it is launching..The Accel F-18 does not do this..I have tried all sorts of aircraft cfg edits-even copying the entire accel air and FDs into this one and no go..alo tried elevating the cat attach points--no go..could be that the aircraft modeler (Must) have a launch bar in the model? Just checking to see if any of you guys are testing 3rd party aircraft using launch assistance and if so does the plane stay on deck?

  6. #126
    Ok I think figured this one out.. It has to do with the Launch assistance code you add to your 3rd party aircraftc CFG..I made an edit in it and now my 3rd party F18 launches off without the wheels sinking below the deck..
    Here is the launch assistance code I found online

    [launch_assistance]
    launch_bar_pivot = 5.0, 0.0, -1.0
    launch_bar_lug = 5.0, 0.0, -4.5

    And here is my edit I made
    [launch_assistance]
    launch_bar_pivot = -8.0, 0.0, -1.0
    launch_bar_lug = 5.0, 0.0, -4.5

    as you can see it is the first number value I changed--launch_bar_pivot = 5.0, 0.0, -1.0 to launch_bar_pivot = -8.0, 0.0, -1.0
    I changed 5.0 to -8.0 and now my 3rd party plane launches without its wheels sinking through the deck..just passing this on for the next myriad of problems if it helps anyone else

  7. #127
    I've noticed something similar with the freeware T-45, it sits too low on the deck most of the time, I figured it might be my hard deck was too low, I havent yet checked the T-45 at a default land base as it might just be a plane cfg issue, having semi sorted other issues it'll be next in my list of to do things.

    Best

    Michael

  8. #128
    Hi everybody!
    You worked hard during I slept!

    SkippyBing, your gauge will be very usefull and, out of modeling considerations, it's always interesting to know which cable you've caught. BTW is it possible to play the coresponding acceleration LSO voice file (files using by Acceleration Carrier missions)?

    For my FLOLS trailer and in order to facilitate tests, I was using slew mode to put the plane close to the deck and then, go back to normal mode for catching the wire... i think it's a quicker way to test each cable... (no navy pilot skill mandatory )

    Regarding Shuttle question, until last Friday, I had only one catapult working so I didn't wonder for shuttle 2-4 :whistle:
    But I see 2 possibilities:
    1) Shuttle feature is not really availiable (the reason why it is not coded in default carrier or mentioned in the SDK)
    or
    2) There is only one shuttle animation and FSX choose the one positioned between start and end points of the fired cat...

    I don't know why but number 1 looks like the more credible one

    noshadez, I have had also such problems with some planes when trapping... The clue was the same : editing the hook position and contact points...

    Regards,
    Sylvain

  9. #129
    EgoR64
    Guest
    Quote Originally Posted by sparouty View Post
    Hi everybody!

    BTW is it possible to play the coresponding acceleration LSO voice file (files using by Acceleration Carrier missions)?

    Regards,
    Sylvain
    Hi,

    Yes, in a Mission you can use a Property trigger and creating a Condition using Simvar.CableCaughtByTailhook. when the bird catches a Cable you can fire off a Event or Multiple events including a Dialog Action or One Shot Sound Action.

  10. #130
    Cool, I'll smarten up the cable gauge today (it's currently part of my general purpose testing gauge) and upload it somewhere. I don't think I can get the gauge to play the LSO voice files as there's no way of getting an XML gauge to do sound, it'd have to be part of a mission.

  11. #131
    Wire gauge version 1.0. You'll have to change the txt file extension to XML. Currently it'll tell you which wire you caught, there are also lines to tell you the speed and rate of descent at touchdown, but at the moment I haven't finished the code to freeze them properly, hopefully tomorrow!
    I tried getting it to display which cat you're attached to but none of the variables for that seemed to work?!

    Use at your own risk etc, either place in your gauges folder or the aircraft's panel folder and edit the panel.cfg accordingly.

  12. #132
    EgoR64
    Guest


    Sweet, Thanks SkippyBing, Will give her go, Awsome !!

    Ohh, Someone told me today that catching Wire-3 is the best, I always thought it was Wire-1. Must change me Awards for the 3rd Wire !!


  13. #133
    Many thanks SkippyBing!!
    Unfortunately I need to go back to NAS Meridian to practise more seriously:whistle:

    I wonder if LSO voice should be played via Doug Dawson's RCB_COP3_Sound.gau? I had a rapid look to COP3 xml gauges which play some sounds (sonic boom, cable catch, etc.), but xml code is not really something I'm used to read/understand

    EgoR64, I think wire-3 is better than wire-1 because it give you a higher safety margin above the ramp. The hook to ramp clearance is taking account "flying skill" and deck motion (it's about 9ft with US carrier).

    Regards,
    Sylvain

    EDIT : a quick anecdote about arresting gear.
    French Carrier C.deGaulle has only 3 wires, and each of them has a nickname:
    Wire#1 is called Athena, because you have to be a warrior to catch it
    Wire#2 is called Aphrodite, because it's the most attractive for every pilots
    Wire#3 is called Andromeda, wire of the last chance (saved from a sea monster by Perseus at the very last moment)

    (see for pictures here :http://www.netmarine.net/g/dossiers/...ages/index.htm)

  14. #134
    EgoR64
    Guest


    Thanks for the Info, a Nice Gentlemen tuned me into some Good Documents on Carrier Ops, you may find helpful. My Car ops Mission was more fun then actually replicating true Carriier Operations, but to follow correct procedures may be fun for future top gunners ->

    http://www.vaw120.navy.mil/NATOPS/UE...O%20NATOPS.pdf

    http://www.vaw120.navy.mil/NATOPS/UE...s2007wIC33.pdf

    http://safetycenter.navy.mil/MEDIA/a...ht/VAW-117.htm


  15. #135
    Cheers, much appreciated, very usefull testing tool .

    Kindest

    Michael

    Quote Originally Posted by SkippyBing View Post
    Wire gauge version 1.0. You'll have to change the txt file extension to XML. Currently it'll tell you which wire you caught, there are also lines to tell you the speed and rate of descent at touchdown, but at the moment I haven't finished the code to freeze them properly, hopefully tomorrow!
    I tried getting it to display which cat you're attached to but none of the variables for that seemed to work?!

    Use at your own risk etc, either place in your gauges folder or the aircraft's panel folder and edit the panel.cfg accordingly.

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