Originally Posted by
stuart277
Hi Rami
Not sure why it can't be sunk.
When I do the DP I set the deck and hull systems with numbers that reflect the weight of the ship, guns and superstructure have lower numbers.
In the case of Hermes, they are between 5000 (which seems a bit low) and 10000.
[SYSTEMS]
system.0=%system_name.0%,5000,-1
system.1=%system_name.1%,5000,-2
system.2=%system_name.2%,5000,-3
system.3=%system_name.3%,5000,-4
system.4=%system_name.4%,5000,-5
system.5=%system_name.5%,5000,-6
system.6=%system_name.6%,5000,-7
system.7=%system_name.7%,5000,-8
system.8=%system_name.8%,5000,-9
system.9=%system_name.9%,5000,-10
system.10=%system_name.10%,5000,-11
system.11=%system_name.11%,5000,-12
system.12=%system_name.12%,5000,-13
system.13=%system_name.13%,5000,-14
system.14=%system_name.14%,5000,-15
system.15=%system_name.15%,5000,-16
system.16=%system_name.16%,10000,-17-----3000 Hull, old ship, underwater protection not up to modern stds
system.17=%system_name.17%,10000,-18-----3000 Hull, old ship, underwater protection not up to modern stds
system.18=%system_name.18%,10000,-19-----3000 Hull, old ship, underwater protection not up to modern stds
system.19=%system_name.19%,10000,-20-----3000 Hull, old ship, underwater protection not up to modern stds
system.20=%system_name.20%,10000,-21-----3000 Hull, old ship, underwater protection not up to modern stds
system.21=%system_name.21%,10000,-22-----3000 Hull, old ship, underwater protection not up to modern stds
system.22=%system_name.22%,10000,-23-----3000 Hull, old ship, underwater protection not up to modern stds
system.23=%system_name.23%,10000,-24
system.24=%system_name.24%,5000,-25
system.25=%system_name.25%,3000,-26
system.26=%system_name.26%,3000,-27
system.27=%system_name.27%,2000,-28
system.28=%system_name.28%,2000,-29
system.29=%system_name.29%,2000,-30
system.30=%system_name.30%,100,-31
system.31=%system_name.31%,100,-32
system.32=%system_name.32%,100,-33
system.33=%system_name.33%,100,-34
system.34=%system_name.34%,100,-35
system.35=%system_name.35%,100,-36
system.36=%system_name.36%,100,-37
system.37=%system_name.37%,100,-38
system.38=%system_name.38%,100,-39
system.39=%system_name.39%,100,-40
system.40=%system_name.40%,100,-41
system.41=%system_name.41%,5000,-42
system.42=%system_name.42%,10000,-43 ---- Deck Sinker, IS4G was 5000 (flight Deck not armoured)
system.43=%system_name.43%,10000,-44 ---- Deck Sinker, IS4G was 5000 (flight Deck not armoured)
system.44=%system_name.44%,10000,-45 ---- Deck Sinker, IS4G was 5000 (flight Deck not armoured)
system.45=%system_name.45%,10000,-46 ---- Deck Sinker, IS4G was 5000 (flight Deck not armoured)
system.46=%system_name.46%,10000,-47 ---- Deck Sinker, IS4G was 5000 (flight Deck not armoured)
system.47=%system_name.47%,10000,-48 ---- Deck Sinker, IS4G was 5000 (flight Deck not armoured)
system.48=%system_name.48%,10000,-49 ---- Deck Sinker, IS4G was 5000 (flight Deck not armoured)
system.49=%system_name.49%,10000,-50 ---- Deck Sinker, IS4G was 5000 (flight Deck not armoured)
system.50=%system_name.50%,10000,-51 ---- Deck Sinker, IS4G was 5000 (flight Deck not armoured)
system.51=%system_name.51%,10000,-52 ---- Deck Sinker, IS4G was 5000 (flight Deck not armoured)
system.52=%system_name.52%,10000,-53 ---- Deck Sinker, IS4G was 5000 (flight Deck not armoured)
system.53=%system_name.53%,10000,-54 ---- Deck Sinker, IS4G was 5000 (flight Deck not armoured)
system.54=%system_name.54%,10000,-55 ---- Deck Sinker, IS4G was 5000 (flight Deck not armoured)
[STRINGS]
"box_name.0"=boxes_2
"box_name.1"=deck_aft_19
"box_name.2"=deck_aft_21
"box_name.3"=deck_aft_22
"box_name.4"=deck_for_10
"box_name.5"=deck_for_11
"box_name.6"=deck_for_12
"box_name.7"=deck_for_9
"box_name.8"=deck_port_14
"box_name.9"=deck_port_16
"box_name.10"=deck_port_18
"box_name.11"=deck_port_20
"box_name.12"=deck_star_13
"box_name.13"=deck_star_15
"box_name.14"=deck_star_17
"box_name.15"=hull__port_4
"box_name.16"=hull_aft_1
"box_name.17"=hull_aft_2
"box_name.18"=hull_for_7
"box_name.19"=hull_for_8
"box_name.20"=hull_port_6
"box_name.21"=hull_star_3
"box_name.22"=hull_star_5
"box_name.23"=tower_mid_29
"box_name.24"=tower_port_23
"box_name.25"=tower_port_25
"box_name.26"=tower_star_24
"box_name.27"=tower_star_26
"system_name.0"=_ctower_mid_28
"system_name.1"=boxes_2
"system_name.2"=deck_aft_19
"system_name.3"=deck_aft_21
"system_name.4"=deck_aft_22
"system_name.5"=deck_for_10
"system_name.6"=deck_for_11
"system_name.7"=deck_for_12
"system_name.8"=deck_for_9
"system_name.9"=deck_port_14
"system_name.10"=deck_port_16
"system_name.11"=deck_port_18
"system_name.12"=deck_port_20
"system_name.13"=deck_star_13
"system_name.14"=deck_star_15
"system_name.15"=deck_star_17
"system_name.16"=hull__port_4
"system_name.17"=hull_aft_1
"system_name.18"=hull_aft_2
"system_name.19"=hull_for_7
"system_name.20"=hull_for_8
"system_name.21"=hull_port_6
"system_name.22"=hull_star_3
"system_name.23"=hull_star_5
"system_name.24"=tower_mid_27
"system_name.25"=tower_mid_29
"system_name.26"=tower_port_23
"system_name.27"=tower_port_25
"system_name.28"=tower_star_24
"system_name.29"=tower_star_26
"system_name.30"=4inch Gun0
"system_name.31"=4inch Gun1
"system_name.32"=4inch Gun2
"system_name.33"=12.7mm Gun3
"system_name.34"=12.7mm Gun4
"system_name.35"=12.7mm Gun5
"system_name.36"=20mm Gun6
"system_name.37"=20mm Gun7
"system_name.38"=20mm Gun8
"system_name.39"=20mm Gun9
"system_name.40"=20mm Gun10
"system_name.41"=deck_aft_19_sinker
"system_name.42"=deck_aft_21_sinker
"system_name.43"=deck_aft_22_sinker
"system_name.44"=deck_for_10_sinker
"system_name.45"=deck_for_11_sinker
"system_name.46"=deck_for_12_sinker
"system_name.47"=deck_for_9_sinker
"system_name.48"=deck_port_14_sinker
"system_name.49"=deck_port_16_sinker
"system_name.50"=deck_port_18_sinker
"system_name.51"=deck_port_20_sinker
"system_name.52"=deck_star_13_sinker
"system_name.53"=deck_star_15_sinker
"system_name.54"=deck_star_17_sinker
It is my understanding that the DP number is the number of 'hit points' that a system can take before it breaks (sinks)
This may be the area that is a problem, but I do not think so as the stock ships have similar effects.
The hull systems have 'sink' at 100, which I assume means the ship sinks.
I do notice that the decks do not have sink at 100.
[EFFECTS.15]
; System = deck_star_17
effect.0=10,LIBRARY,fx_smkpuff_m,
effect.1=30,LIBRARY,fx_ship_l,
effect.2=50,LIBRARY,fx_ship_m,
effect.3=70,LIBRARY,fx_ship_l,
effect.4=100,LIBRARY,fx_airexpl_l,
[EFFECTS.16]
; System = hull__port_4
effect.0=10,LIBRARY,fx_smkpuff_m,
effect.1=30,LIBRARY,fx_wtrexpl_s,
effect.2=60,LIBRARY,fx_wtrexpl_m,
effect.3=100,LIBRARY,fx_guns,
effect.4=100,SINK,3,
Perplexing!!
Cheers
Stuart
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