Assetto Corsa Porsche DLC Pack 1
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  1. #1
    Retired SOH Administrator Ferry_vO's Avatar
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    Assetto Corsa Porsche DLC Pack 1

    With a release of 25th October for PC just around the corner, Kunos have upped their promotional campaign and revealed a host of new images from the DLC package, showing the new content on a variety of circuits and highlighting the usual exceptionally high attention to detail Kunos have lavished on the cars.

    As in normal process with PC and console releases, Xbox One and PlayStation 4 players will have to wait slightly longer to get access to the first Porsche pack, as Kunos have to navigate the respective Microsoft and Sony approvals process prior to release. No confirmed date has been revealed by the studio at this early stage.

    Porsche Volume One DLC will contain the following cars:

    • 911 Carrera S,
    • 935 Moby Dick
    • 918 Spyder
    • Cayman GT4 Clubsport
    • 718 Cayman S
    • 917/30
    • 911 Carrera RSR 3.0 1974


    The Porsche Panamera G2 and a 1960's version of the Silverstone Grand Prix circuit will be added t to Assetto Corsa as free content in conjunction with the upcoming update to the game, expected to be release at a similar time as the Porsche Volume One DLC.


    Video and screenshots here: http://www.racedepartment.com/thread...-corsa.127387/
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  2. #2
    Shame that it's not today, as I am at home!

  3. #3
    Retired SOH Administrator Ferry_vO's Avatar
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    Pack 2:

    http://store.steampowered.com/app/540710/

    Porsche Pack Volume II is following the first DLC in being dedicated to the Porsche brand, introducing a different selection of models in a total of nine configurations. The pack devotes attention to some of the most iconic racing cars ever created by Porsche, including the 2015 Le Mans-winning 919 Hybrid, the iconic 911 GT1, and the legendary 962c, featured in both Long Tail and Short Tail configurations, coupled with some of the most recent models of the Porsche 2016 line-up, with the aim to offer a perfect mix between road cars, hypercars, as well as modern and historic GT and racing models.

    THE CARS

    Porsche 911 GT3 RS
    Porsche 718 Spyder RS
    Porsche Cayman GT4
    Porsche 718 Boxster S Manual Transmission
    Porsche 718 Boxster S PDK
    Porsche 919 Hybrid 2015
    Porsche 911 GT1
    Porsche 962c long tail
    Porsche 962c short tail


    Available: 22 November

    Pack 3:

    http://store.steampowered.com/app/540711/

    Porsche Pack Volume 3 is following the first two DLC packs in being dedicated to the Porsche brand, introducing a selection of seven different vehicles. The pack places an emphasis on modern-day Porsche racing cars, including the entire 991 GT3 racing line and the latest 2016 Le Mans-winning 919 Hybrid, while also featuring two of the German brand’s most iconic racing cars, the 908 Lang-Heck and 917 K. Volume 3 also brings players one of the most coveted modern road cars of the modern-day Porsche line-up, the Porsche 911 R, completing a perfect mix between road cars as well as modern and historic racing models.

    The cars

    Porsche 911 GT3 Cup 2017
    Porsche 911 GT3 RSR 2017
    Porsche 911 GT3 R 2015
    Porsche 919 Hybrid 2016
    Porsche 908 LH
    Porsche 917 K
    Porsche 911 R

    Available: 20 December
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  4. #4
    Retired SOH Administrator Ferry_vO's Avatar
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    For those who might be interested in purchasing the Porsche Season Pass, we'd like to inform you that it will become available for purchase on Steam at the same time as the Porsche Pack Volume 1, at approximately 9.00am Pacific Time/6.00pm CET.
    Those who purchase the Season Pass on Steam will receive 3 add-on packs (7 cars each) for a single discounted price. (28%) The packs include a total of 21 Porsche unique car models, featuring all of the new 2016 Porsche line-up from both the car maker's production and legendary motorsport departments.
    Stay tuned for more info!
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  5. #5
    Retired SOH Administrator Ferry_vO's Avatar
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    Bought the season pass and installed the first pack and v1.9 update; too bad there's no time to drive until tomorrow...


    Respecting what is now a very long tradition at Kunos Simulazioni, we are glad to introduce as part of our latest DLC a significant update to the overall build of Assetto Corsa. Reaching version 1.9, we welcome another piece of free bonus content, the brand new and recently unveiled Porsche Panamera G2 Turbo, the latest luxury saloon model manufactured by Porsche. As you can see it in the complete changelog below, the update continues the process of bringing general improvements to the core game in all areas, incorporating the precious feedback and suggestions of a community that is becoming larger day after day. One of the most relevant upgrades of this build involves the audio environment, taking advantage of the updating of FMod libraries:

    the development team has reworked FMod interaction within the game, optimizing memory and CPU usage and improving the entire sfx engine, resulting in a much better sound environment and immersion.

    If you wish to learn more about it, please visit the following URL:http://www.assettocorsa.net/forum/index.php?threads/fmod-official-project-v1-9.37827/

    In addition to the plethora of audio updates, other improvements extend to introducing the official Sparco licence with brand new driver suit and glove textures and a reworked texture assignment system, race ending, live Time Table leaderboard in the pits and other additions to the Lap Time board, splits and Anti-Wrecker protection in Multiplayer mode, updating all GT3 cars to tyre model 10, AI improvements and numerous other improvements across the entire game engine, including graphics as well as physics.

    Assetto Corsa 1.9 welcomes the first of the three free bonus Porsche cars that will be released within 2016, introducing the Porsche Panamera Turbo, a car that with Porsche test and development driver Lars Kern at the wheel completed a lap around the 20.832-kilometre long Nürburgring Nordschleife in only seven minutes and 39 seconds. The new Porsche Panamera reconciles two contrasting characteristics more than ever before: the performance of a genuine sports car and the comfort of a luxury saloon. It is a Gran Turismo that has been rethought and realigned. The second generation of the Panamera is advancing to become a performance icon of the luxury class.

    We are also glad to announce that the historic version of the Silverstone circuit is finally available as free bonus content for all Assetto Corsa users, a remarkable addition that will please all fans of historic content already available in Assetto Corsa. The classic Silverstone is a circuit that perfectly matches some of the new legendary Porsche cars included in the Porsche Pack Vol.1. The 1967 version of the track was used between 1952 and 1974, with the overall layout kept largely unaltered for nearly 38 years. This piece of motorsport history hosted fierce competition between racing heroes such as Graham Hill, Jack Brabham, Jim Clark, Jackie Stewart and Jackie Ickx.

    Assetto Corsa 1.9 is available on PC Steam today, and on PS4 and XBox One in November. Please read the changelog to learn more about the overall list of updates.

    We kindly inform those who might be interested in purchasing the Season Pass that it is available for purchase.

    Those who purchase the Season Pass will receive 3 add-on packs (7 cars each) for a single discounted price. The packs include a total of 21 Porsche unique car models, featuring all of the new 2016 Porsche line-up from both the car maker's production and legendary motorsport departments.

    Assetto Corsa Porsche Pack Volume 1 - Includes 7 cars
    http://store.steampowered.com/app/526060

    Assetto Corsa Porsche Pack Volume 2 - Includes 7 cars in 10 total versions
    Available on November 2016

    Assetto Corsa Porsche Pack Volume 3 - Includes 7 cars
    Available on December 2016


    Changelog:
    - New Porsche 991 Carrera S (Porsche Pack #1 DLC)
    - New Porsche 918 Spyder (Porsche Pack #1 DLC)
    - New Porsche 718 Cayman S (Porsche Pack #1 DLC)
    - New Porsche 917/30 CanAm 1973 (Porsche Pack #1 DLC)
    - New Porsche 911 Carrera RSR 3.0 1974 (Porsche Pack #1 DLC)
    - New Porsche Cayman GT4 Clubsport (Porsche Pack #1 DLC)
    - New Porsche 935/78 Moby Dick 1978 (Porsche Pack #1 DLC)
    - New Porsche Panamera G2 Turbo
    - New Silverstone 1967 historic track
    - Added session time/laps on the top of the screen (laps are the leader ones)
    - Now race is over when the car complete its lap and the leader has finished his last one
    - Added dynamic ARB
    - Fixed possible collision still active on race restart
    - Added ERS recharge digital display
    - Improved precision on all digital leds
    - GT3 cars use tire model v10.
    - Fixed TC sound distortion when triggered for the first time
    - New camber grip variation formula (Thank You Nao!)
    - Simplified DirectX 11 initialization
    - Added official "Sparco" license to Assetto Corsa
    - Added Ballast system through Ballast App (single player only)
    - Added new F9 vertical layouts
    - Added new driver + crew texture system
    - Added new personal driver texture
    - Fixed virtual mirrors rendered when not necessary
    - Fixed Kers and ERS able to rev in neutral and reverse gear and overrev the engine
    - Improved FFB App UI, so label is readable by VR users
    - Added multiplayer splits
    - Added Time Table leaderboard mode: this includes realtime splits and delta
    - Added Fmod optimizations
    - Added Anti-Wrecker protection
    - Fixed AI "flapping" DRS in traffic
    - Improved autoshifter
    - Improved laptimes board by adding splits and tyre compound
    - Fixed backfire animation freezing after session change
    - Fixed leaderboard history in multiplayer
    - Added voting spam protection
    - horizon locked view removed from Bumper camera
    - Delta App reviewed
    - Fixed possible flickering in case of engine stall
    - Added backfire animation to Zonda R
    - python new functions and members
    - getCarTyreCompound(carid)
    - Tyre blister and grain are now tied to the "Wear" settings and not "Damage". Wear=0 will turn off graining and blistering simulation
    - Fmod updated to 1.08.12
    - Updated SDK for modders
    - Removed reverb snapshot in the Fmod project
    - General audio engine code cleaning and bug fixing
    - Vastly improved Fmod resource usage
    - Voice stealing is now properly managed by code, so the sound mods will follow the same behaviour of the original sound banks
    - Fixed listener priority for cars in pits. They don't steal the priority anymore
    - Amount of events instances are now properly limited in order to keep proper volume range and overall performace improvement
    - Overall volume balance
    - 7.1 surround should now work as expected (on all platforms)
    - Fixed audio initialization pop when the session starts
    - Stereo imaging now works as expected
    - Fixed ambience sound affected by reverb zones
    - Reworked reverb logic: when triggered onboard, the reverb is given by the exterior engine
    - Reworked distance attenuations for enhanced experience (e.g. engine_int raised to 350 meters)
    - Reworked wind curves: now the wind volume is related to the air pressure (i.e. player car will hear turbulence when in draft and AP value goes below 1.00)
    - Reworked surfaces audio curves
    - Reworked skids logic
    - Fixed skids positional sound
    - New exterior skids sound
    - Set tyre skid entry point to 100 in audio.ini (set what you prefer in the audio options)
    - Reworked code management for traction control and limiter events
    - Tweaked wind and limiter sound emitter position in dashboard camera
    - Audio compressor on engine_ext event now works as expected when many cars are involved
    - Surfaces, crashes and skids are now properly audible in chase and track cameras
    - Opponents volume now honours F1 cameras. For track/free cameras it is set to max (optimum for replays, broadcasting etc.)
    - Fixed load/coast smooth for AIs and multiplayer
    - Fixed transmission smooth and pitch for multiplayer opponents
    - Engine volume setting is now related to the player/focused car
    - When driving, some opponents events are now audible (e.g. skids, surfaces and gear shifts if available)
    - Surfaces events are now properly cached. This fixes stuttering when a surface event is triggered for the first time and should limit "digital clicks"
    - Fixed multiplayer opponent surfaces sound when it leaves instantly (e.g acs proces kill/crash) while driving on sand/kerb/etc...
    - New dirt sound effects
    - New brake squeal for some "old" cars
    - Added audio fade when track camera changes
    - Added [VERSION] section in audio.ini
    - Removed [LATENCY] section in audio.ini (managed by FMod itself now) and from the GUI
    - Slightly modified gear grind sound
    - Fixed wrong listener position for track and car cameras in some situations
    - added DRL on LaFerrari, Mclaren P1, Nissan 370Z Nismo, Nissan GTR and Ford Mustang
    - added templates for Porsche Vol. 1 cars
    - fixed excessive brake light brightness on Ford Mustang
    - minor graphics fixes on Triple Pack cars
    - [Modding] added harvest series function in digital_instruments [KERS_RECHARGE_SERIE]
    - [Modding] added 918 Spyder-style full power usage series function in digital_instruments [POWER_918]
    - Added PACKER_RANGE_HF and PACKER_RANGE_HR for heave springs packer settings in setup.ini
    - Packers now use bump stop rates
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  6. #6
    Retired SOH Administrator Ferry_vO's Avatar
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    Can't drive right now, but at least I can go to the 'showroom' and check out my new cars a bit...:
    Attached Thumbnails Attached Thumbnails acShowroom 2016-10-25 22-19-23-29.jpg   acShowroom 2016-10-25 22-14-33-86.jpg   acShowroom 2016-10-25 22-13-14-75.jpg   acShowroom 2016-10-25 22-11-53-36.jpg  
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  7. #7
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    A few more....:
    Attached Thumbnails Attached Thumbnails acShowroom 2016-10-25 22-17-57-59.jpg   acShowroom 2016-10-25 22-18-20-82.jpg   acShowroom 2016-10-25 22-22-10-78.jpg   acShowroom 2016-10-25 22-20-26-86.jpg  
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  8. #8
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    Last screenshots, but probably the first car I'll have to test. Really curious how it handles!
    Attached Thumbnails Attached Thumbnails acShowroom 2016-10-25 22-23-17-21.jpg   acShowroom 2016-10-25 22-16-14-81.jpg   acShowroom 2016-10-25 22-15-34-42.jpg  
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  9. #9
    Point, squirt, and pray Ferry!
    Or, as the old saying goes, "Light Blue Touch Paper and Stand Well Back"..........
    "Illegitimum non carborundum".

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  10. #10
    Retired SOH Administrator Ferry_vO's Avatar
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    Quote Originally Posted by wombat666 View Post
    Point, squirt, and pray Ferry!
    Or, as the old saying goes, "Light Blue Touch Paper and Stand Well Back"..........
    That sounds about right..... At 10% turbo settings it is already fast but the brakes are a bit weak. At 100% it only wants to kill you at lightspeed and the brakes are non-existent!

    The repaints are working fast; already they are bringing back the sponsors that were missing from the default liveries.

    Attached Thumbnails Attached Thumbnails acShowroom 2016-10-26 21-01-09-08.jpg   acShowroom 2016-10-26 20-59-38-11.jpg   acs 2016-10-26 19-53-23-79.jpg   acs 2016-10-26 19-52-18-02.jpg  
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  11. #11
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  12. #12
    Retired SOH Administrator Ferry_vO's Avatar
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    This might be the lightweight of the pack, with just a four cylinder engine, but it is a well balanced car and a lot of fun to throw around a race track!:





    And on the opposite end of the Cayman spectrum there's this hard core race car:



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  13. #13
    Nothing wrong with a four cylinder Porsche Ferry.
    This was one of our nicest restorations, admittedly we re-built the engine up to the Super 90+ specifications but it is a really sweet drive.
    In fact, none of us were enthusiastic about selling it but in the end money talks and we made a handsome profit!



    "Illegitimum non carborundum".

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  14. #14
    Retired SOH Administrator Ferry_vO's Avatar
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    Quote Originally Posted by wombat666 View Post
    Nothing wrong with a four cylinder Porsche Ferry.

    Great looking 912 Wombat!

    Four cylinders have always been a part of Porsche from the 356 and the 550 to the 924/44/68 series and even the le Mans winning 919, but somehow people seem to think a Porsche needs (At least ) a six cylinder at the moment..
    Strange because the 718 is cheaper and faster than the regular flat six Cayman.
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  15. #15
    A bit late replying but one Porsche I lusted after was at the usual Pre-Australian GP gathering held at Shannon's Auction Showrooms several years ago.
    Beautifully and sympathetically restored, a silver 356 Carrera Coupe complete with the 'Hirth' roller bearing quad cam power unit, infamous for the complexity of the bottom end but a real flyer.
    Found myself admiring it with an equally enthusiastic companion, one Niki Lauda!!!!!
    Very interesting conversation with 'The Rat', as he was out of the racing scene at the time and heavily involved with Lauda Air.

    PS: Thanks for the link to the AC mods page, interesting variety, some really good and some less so. Found the BMW and the Morgan!
    "Illegitimum non carborundum".

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