Originally Posted by
SkippyBing
I have done it, it fact it might still be an undocumented feature of the Flying_Stations add-on that's in development hell. The main issue is that after I got it working for one aircraft you'd find another couldn't make the turns as tight and would stall or just fly endless orbits around the carrier.
Basically it just passed waypoints to the AI aircraft which were calculated based on the carriers course and speed. Stopping is just a case of setting the aircraft's velocity to 0 once it's on the deck.
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