Multiplayer CFS2 game tonight :)
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Thread: Multiplayer CFS2 game tonight :)

  1. #1

    Lightbulb Multiplayer CFS2 game tonight :)

    I'm going to be running an online game tonight. All around easy settings, restricted aircraft, and strongest weapons. Game time is 7:0PM EST, IP is 71.55.234.30 . Come on in and get shot down

  2. #2

    lets see who is shot down first.

    I ll b there!
    Mario
    Hit hard, hit fast, hit where it hurts and keep hitting.

  3. #3

    Icon9

    I cant find the session...
    Hit hard, hit fast, hit where it hurts and keep hitting.

  4. #4
    Redding Army Airfield Allen's Avatar
    Join Date
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    O85 Benton Field Airport
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    Working for me now.

    IP 71.9.132.101
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  5. #5
    Kick some butt Allen,

    Dave
    http://www.TheFreeFlightSite.com
    "Laissez les bon temps rouler"

  6. #6
    Quote Originally Posted by Allen View Post
    Working for me now.

    IP 71.9.132.101
    no way for me
    Hit hard, hit fast, hit where it hurts and keep hitting.

  7. #7
    Redding Army Airfield Allen's Avatar
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    Misson

    The 71.55.234.30 is still working as well.

    No Dice.

    I did.

    Loaded the CFS1 Hawker Hurricane Mk I and eat up the Georges almost 2 to 1. The all change to the CFS1 Hawker Hurricane Mk I after a while...
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  8. #8

    Smile

    Quote Originally Posted by Allen View Post
    Loaded the CFS1 Hawker Hurricane Mk I and eat up the Georges almost 2 to 1. The all change to the CFS1 Hawker Hurricane Mk I after a while...
    Hehe, LOL!

  9. #9
    Redding Army Airfield Allen's Avatar
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    Next time I will let this loose on you all.

    Attachment 42181

    Link if you want it.
    http://www.sim-outhouse.com/sohforum...5&linkid=18741
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  10. #10

    Unhappy

    Quote Originally Posted by Allen View Post
    Misson

    The 71.55.234.30 is still working as well.
    Well ... must b my settings or something... with my Int. provider.
    Glad u could.
    Cheers
    Mario
    Hit hard, hit fast, hit where it hurts and keep hitting.

  11. #11
    Redding Army Airfield Allen's Avatar
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    Hopefully RichNagel was do more games and tell us how he was able to host a game.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  12. #12

    Quote Originally Posted by Allen View Post
    Next time I will let this loose on you all.



    Link if you want it.
    http://www.sim-outhouse.com/sohforum...5&linkid=18741
    Ahhh... that was the "Orca" that you were talking about I'm DEFINITELY gonna have to give that one a whirl... GDI ALL THE WAY, Baby!
    Last edited by RichNagel; August 21st, 2016 at 20:39.

  13. #13

    Lightbulb

    Quote Originally Posted by Allen View Post
    Hopefully RichNagel was do more games and tell us how he was able to host a game.
    I'll definitely be hosting more games, and posting an announcement here. Me and my buddies frequently play multiplayer CFS2 games, but I've only recently started announcing them (here, and in two groups on Facebook).

    As far as hosting, quite simply really... you'll need to open ports on your router in order to host games, and after that, just start a game

    Here are the ports that I have opened:

    Code:
    Inbound Rules 1:
    ----------------
    Protocol / Wan Start Port / WAN End Port / LAN Port / LAN IP Address
    tcp / 6667 / 6667 / 6667 / <Your.LAN.IP.Address>
    tcp / 28800 / 29000 / 28800 / <Your.LAN.IP.Address>
     
    Outbound Rules 1:
    -----------------
    Protocol / Dest port Start / Dest port End / Src port Start / Src port End / LAN IP Address
    tcp / 6667 / 6667 / NA / NA / <Your.LAN.IP.Address>
    tcp / 28800 / 29000 / NA / NA / <Your.LAN.IP.Address>
    
    Inbound Rules 2:
    ----------------
    Protocol / Wan Start Port / WAN End Port / LAN Port / LAN IP Address
    tcp / 6667 / 6667 / 6667 / <Your.LAN.IP.Address>
    tcp / 6073 / 6073 / 6073 / <Your.LAN.IP.Address>
    tcp-udp / 28800 / 29000 / 28800 / <Your.LAN.IP.Address>
    tcp / 47624 / 47624 / 47624 / <Your.LAN.IP.Address>
    tcp-udp / 2300 / 2400 / 2300 / <Your.LAN.IP.Address>
     
    Outbound Rules 2:
    -----------------
    Protocol / Dest port Start / Dest port End / Src port Start / Src port End / LAN IP Address
    tcp / 6667 / 6667 / 6667 / 6667 / <Your.LAN.IP.Address>
    tcp / 6073 / 6073 / 6073 / 6073 / <Your.LAN.IP.Address>
    tcp-udp / 28800 / 29000 / 28800 / 29000 / <Your.LAN.IP.Address>
    tcp / 47624 / 47624 / 47624 / 47624 / <Your.LAN.IP.Address>
    tcp-udp / 2300 / 2400 / 2300 / 2400 / <Your.LAN.IP.Address>
    I also have "Static NAT" enabled for my LAN IP Address.

  14. #14

    Lightbulb

    P.S. If any of y'all have Steam installed, join the Steam Community Group "Swamp Buzzards Clan" here -> http://steamcommunity.com/groups/SwampBuzzardsClan .

    You can then join the SBC voice chat room, and voice chat with all of us that are in the game. Me and my buddies do this all of the time for our Steam, as well as non-Steam, games

  15. #15

    Icon5

    Quote Originally Posted by RichNagel View Post
    I'll definitely be hosting more games, and posting an announcement here. Me and my buddies frequently play multiplayer CFS2 games, but I've only recently started announcing them (here, and in two groups on Facebook).

    As far as hosting, quite simply really... you'll need to open ports on your router in order to host games, and after that, just start a game

    Here are the ports that I have opened:

    Code:
    Inbound Rules 1:
    ----------------
    Protocol / Wan Start Port / WAN End Port / LAN Port / LAN IP Address
    tcp / 6667 / 6667 / 6667 / <Your.LAN.IP.Address>
    tcp / 28800 / 29000 / 28800 / <Your.LAN.IP.Address>
     
    Outbound Rules 1:
    -----------------
    Protocol / Dest port Start / Dest port End / Src port Start / Src port End / LAN IP Address
    tcp / 6667 / 6667 / NA / NA / <Your.LAN.IP.Address>
    tcp / 28800 / 29000 / NA / NA / <Your.LAN.IP.Address>
    
    Inbound Rules 2:
    ----------------
    Protocol / Wan Start Port / WAN End Port / LAN Port / LAN IP Address
    tcp / 6667 / 6667 / 6667 / <Your.LAN.IP.Address>
    tcp / 6073 / 6073 / 6073 / <Your.LAN.IP.Address>
    tcp-udp / 28800 / 29000 / 28800 / <Your.LAN.IP.Address>
    tcp / 47624 / 47624 / 47624 / <Your.LAN.IP.Address>
    tcp-udp / 2300 / 2400 / 2300 / <Your.LAN.IP.Address>
     
    Outbound Rules 2:
    -----------------
    Protocol / Dest port Start / Dest port End / Src port Start / Src port End / LAN IP Address
    tcp / 6667 / 6667 / 6667 / 6667 / <Your.LAN.IP.Address>
    tcp / 6073 / 6073 / 6073 / 6073 / <Your.LAN.IP.Address>
    tcp-udp / 28800 / 29000 / 28800 / 29000 / <Your.LAN.IP.Address>
    tcp / 47624 / 47624 / 47624 / 47624 / <Your.LAN.IP.Address>
    tcp-udp / 2300 / 2400 / 2300 / 2400 / <Your.LAN.IP.Address>
    I also have "Static NAT" enabled for my LAN IP Address.
    Hello Rich, all this ports are stablished in the router or / and in the windows firewall in some way? What if , i just enable "DMZ" for my pc ip?
    Thanks
    Mario
    Hit hard, hit fast, hit where it hurts and keep hitting.

  16. #16
    Quote Originally Posted by misson View Post
    Hello Rich, all this ports are stablished in the router or / and in the windows firewall in some way? What if , i just enable "DMZ" for my pc ip?
    Thanks
    Mario
    I'm not sure if enabling DMZ will do it or not.

    All of the ports that I listed are for your router. Of course, Windows Firewall exceptions must be added for CFS2.EXE and CFS2.ICD along with opening the router ports.

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