Love the large squadron insignia, Rick. Let's not forget to fly these things - more fun than working on them, and this model is probably sweet in formation (and at the gunnery range).
Love the large squadron insignia, Rick. Let's not forget to fly these things - more fun than working on them, and this model is probably sweet in formation (and at the gunnery range).
Looking good there Rick. And I can scratch that one off the list!
I think for the next few Shooting Stars, I'm going to go back to 1944-45. I'm more into the pre-Korea ones anyway.
Let Being Helpful Be More Important Than Being Right.
How close to release? Looking forward to putting my liveries on the new exterior.
USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d
Current System Specs:
FSX/Accel | Windows10 64bit
Motherboard: MSI760GM-E51(MS-7596)
CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
GPU: NVidia GTX 970 (4GB GDDR5)
STATUS:Here's what's left to do before we can release it.
1. Toby is aligning the gun muzzle effects and tracers to the guns.
2. Henk is competing the code for gun smoke and engine smoke for Tacpack use.
3. Write a brief usage text and Readme file.
3a. Test it! To make sure it works!
4. Compile the paintkit (which can happen later).
MACH 3 DESIGN STUDIO
Heatblur Rivet Counting Squad™
USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d
Current System Specs:
FSX/Accel | Windows10 64bit
Motherboard: MSI760GM-E51(MS-7596)
CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
GPU: NVidia GTX 970 (4GB GDDR5)
It's both. Willy and Henk don't have TP. So it's able to use it if you have it. If you don't the TP features simply won't work. Model still has drop tanks and bombs selectable via hard point weight.
MACH 3 DESIGN STUDIO
Heatblur Rivet Counting Squad™
Ed, I'm with you on the simple thing. One reason I like the early jets. They hadn't learned how to hang all the extra stuff on them yet. That said, watch Toby work with TacPack and learning about it's features, I'm probably going to get it.
But I will say one thing. I've learned (and still learning) quite a bit about FSX aircraft design during this project.
Let Being Helpful Be More Important Than Being Right.
Ed, I think we're all with you. The goal with TP is to have it there in the background, passive, doing its job only when a simmer activates it. That said, it is a real hoot to go to the gunnery range with these old jets, hitting panels and bullseyes using the old-school methods. Even better, multiplayer with a wingman or two, in the gunnery range pattern, watching your buddy's run and grading his performance on the radio. Then form back up and RTB in these beautiful machines. Just one more dimension to what is already a fantastic experience in FSX or P3D.
We've kept the TP implementation very simple on this model - minimal BS, maximum fun.
USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d
Current System Specs:
FSX/Accel | Windows10 64bit
Motherboard: MSI760GM-E51(MS-7596)
CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
GPU: NVidia GTX 970 (4GB GDDR5)
TacPack Powered...
MACH 3 DESIGN STUDIO
Heatblur Rivet Counting Squad™
MACH 3 DESIGN STUDIO
Heatblur Rivet Counting Squad™
The finished F-80 is now up and available for download - it was an honor to work with these guys on a worthy old model, looking forward to the next one.
See you at the gunnery range, or formed up looking sharp for the overhead break!
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