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Thread: German Jets Uploaded

  1. #26
    Ahh, great minds think alike! We traveled the same path but split at the fork in the road.


    There were some parts textures that I tried using as r.dds stand ins for each of the main texture sheets without success. And then Ankor and his +sr.dds came along! I did not think to use just one of those parts textures for all main texture r.dds as you suggested. I was stuck in one r.dds for one texture mode.


    I also did not consider using one +sr.dds for all main textures of the Beech as you also suggested, that was brilliant! This has fixed the shadowing problem. I've created an all black layer over an all white layer while adjusting the opacity of the black layer. I have settled on 89% opacity as anything over that produces a near matt finish all over. Some aspects of the main textures that are meant to be matte (like anti-glare panels) still have a slight gloss effect but that is not a deal breaker for me. Anything under 85% seems to be specular overkill.

    Thanks again for the assist, MUCH appreciated!

  2. #27
    Foo Fighter where did you get the RCAF skin for the Beech?

  3. #28
    "Foo Fighter where did you get the RCAF skin for the Beech?"

    It is one of what will be at least two RCAF skins that I've made for the Beech. I hope to upload these and many others in the near future. They will have new contact points, textures, loadouts and effects.

  4. #29
    I have four skin version of the Beech but none of them display the prop on take off or the spinprop when flying.

  5. #30
    I've made a few new "enhancments" to the Beech that include new prop textures and contact points, this also allows for prop strikes with bent props.

  6. #31
    They have finally arrived! Get 'em while they're hot!

  7. #32
    Thank you for this agressive plane.

    I made small adjustments to the .cfg file:
    point.0 = 1, 8.3, 0, -6.55, 1600, 0, 1.125, 12, 0.4, 2.5, 0.95, 4, 5, 0, 195, 250
    point.1 = 1, -1.9, -8.25, -6.8, 2200, 1, 1.5, 0, 0.55, 2.5, 0.75, 5.5, 6, 2, 195, 250
    point.2 = 1, -1.9, 8.25, -6.8, 2200, 2, 1.5, 0, 0.55, 2.5, 0.75, 6, 6.5, 3, 195, 250
    point.3 = 2, 12.3, 0, 0, 2100, 0, 0, 0, 0, 0, 0, 0, 0, 4
    point.4 = 2, 1.6, 0, -2.9, 3000, 0, 0, 0, 0, 0, 0, 0, 0, 4
    point.5 = 2, -1.2, -26, 3, 800, 0, 0, 0, 0, 0, 0, 0, 0, 5
    point.6 = 2, -1.2, 26, 3, 800, 0, 0, 0, 0, 0, 0, 0, 0, 6
    point.7 = 2, -23.5, -8, 6.4, 1200, 0, 0, 0, 0, 0, 0, 0, 0, 9
    point.8 = 2, -23.5, 8, 6.4, 1200, 0, 0, 0, 0, 0, 0, 0, 0, 9
    point.9 = 2, 8, -8, -2.9, 1750, 0, 0, 0, 0, 0, 0, 0, 0, 4
    point.10 = 2, 8, 8, -2.9, 1750, 0, 0, 0, 0, 0, 0, 0, 0, 4
    point.11 = 2, -23.5, 8, -1, 1200, 0, 0, 0, 0, 0, 0, 0, 0, 4
    point.12 = 2, -23.5, -8, -1, 1200, 0, 0, 0, 0, 0, 0, 0, 0, 4
    point.13 = 2, -1.2, -16, 3, 1000, 0, 0, 0, 0, 0, 0, 0, 0, 5
    point.14 = 2, -1.2, 16, 3, 1000, 0, 0, 0, 0, 0, 0, 0, 0, 6


    static_pitch= 0.2
    static_cg_height= 6.0

    But I cannot figure-out why the plane runs above the maximum speed when starting QC in flight.

  8. #33
    These values sit them a bit closer to the ground:

    point.0 = 1, 8.3, 0, -5.85, 1600, 0, 1.125, 12, 0.4, 2.5, 0.95, 4, 5, 0, 195, 250
    point.1 = 1, -1.9, -8.25, -6.15, 2200, 1, 1.5, 0, 0.55, 2.5, 0.75, 5.5, 6, 2, 195, 250
    point.2 = 1, -1.9, 8.25, -6.15, 2200, 2, 1.5, 0, 0.55, 2.5, 0.75, 6, 6.5, 3, 195, 250




    static_pitch= 0.2
    static_cg_height= 5.45
    US Army, Major, Ret.

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    US Army Ordnance Corps.

  9. #34
    Try using

    <Moving MinSpeed="53" MaxSpeed="203.5" CruiseSpeed="156.5" GroupSize="1" Type="0"/>

    in the xpd file just below the aircraft description notes section.

    It will start in QC at the CruiseSpeed (350 mph) and should maintain that with 60% throttle, and should reach MaxSpeed (455 mph) in level flight at 100%.
    US Army, Major, Ret.

    Service To The Line,
    On The Line,
    On Time

    US Army Ordnance Corps.

  10. #35
    The jp_cannon version has a group size of 2 instead of 1, what is the difference?

  11. #36

  12. #37
    Member sixstrings5859's Avatar
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    Love that '46 stuff. Can't have enough !! Thanks and hopefully the others not finished will be worked on too.

  13. #38
    Thanks guys! I'll add the contact point info to my notes for future updates!


    @gosd - I'm not sure either. While I'm adept at altering gunstations, loadouts, damageboxes, systems and effects, some of the other data just mystifies me. I had also intended to upload the two He-280's with the JP-04's but their XDP's are corrupt and I can't for the life of me see where. I've gone over them line by line twice now.


    I really loved Dancat's exotic handywork! He would work on a model like a posessed mad scientist until he became excited about another project and suddenly jump on that. Sometimes he would come back to a model and finish it, sometimes not. I was/is amazed at how super detailed his models were, especially his cockpits. Sadly, he is done with flight simming and has moved on to other things. He has left me with most of his unfinished work and I am attempting to get it all up to acceptable standards as best as I can.


    I want to preserve the original context that Jon intended as I upload these, then maybe offering updates at some point in terms of effects, loadouts and so on.


    There is A LOT more of this stuff waiting in the wings. They just need a little GMAX work or new flight models or both. I don't have competent enough skills in either department.


    Cases in point:

  14. #39
    Quote Originally Posted by gosd View Post
    I have four skin version of the Beech but none of them display the prop on take off or the spinprop when flying.
    Hereis a picture of what I get,there is only a yellow ghost of the prop. Maybee a .dds file needs fixing?
    Attached Thumbnails Attached Thumbnails Shot08-14-16-00-08-35.jpg  

  15. #40
    I don't recall exactly what I did, but I believe that it was an alpha issue on the spinprop.dds. The original was in DXT5 IIRC and wasn't displaying properly, so I made a very basic and blunt texture with a similar alpha and saved in DXT1. The result is a slightly more noticable spinning prop.

  16. #41
    The DXT3 SpinPropB18.dds that was originally provided with the Beech package is simply a black texture with a solid white alpha layer, so the spinning prop would be nearly invisible, and only the hub turning provides any animation.

    Here's one you can use instead.

    New_Beech_Prop.zip
    US Army, Major, Ret.

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    On The Line,
    On Time

    US Army Ordnance Corps.

  17. #42
    Quote Originally Posted by FOO FIGHTER View Post
    I had also intended to upload the two He-280's with the JP-04's but their XDP's are corrupt and I can't for the life of me see where. I've gone over them line by line twice now.
    When that happens to me I usually find that I have used a special character in the description string section that is not allowed.
    US Army, Major, Ret.

    Service To The Line,
    On The Line,
    On Time

    US Army Ordnance Corps.

  18. #43
    @MajorMagee,
    Thank you for the prop file; works great.

  19. #44
    That P-40 looks nice! Do you have a list of models? Just curious what else is in there!

  20. #45
    I struggled with the prop texture, trying different methods and variations of the alpha. I eventually settled on a DXT1 with exaggerated texture and alpha. That produced the effect I was looking for. It is not very noticeable in a screenshot but is prominent in sim. I am about to go over the He-280's XDP again, I'm sure I am overlooking something obvious but will keep at it. The second version has a 75mm flak cannon in the nose.

    The List
    ---------
    Most have partial cockpits:


    Fw-189
    Lagg3RD
    P-40E
    Aerrow (P-38'esque: Pilot in one nacelle, engine in the other)
    Ta-283
    Go-229
    Horten Rocket Wing (Ho-xxx)
    Hutter 136
    EF-128
    Me P.1070
    Do-24T
    La-5 Float Plane
    Me-323
    Mig-I250
    P-47-25 Float Plane
    Mig-3
    P-38F
    Staghound (armored Car)
    Audi Silver Arrow (car)
    Roadster (car)
    Yak-15
    Opelblitz Flak Truck
    Ju-87G2
    KV-2 Tank
    Me p.1101
    Mig-21 (yes, a Mig-21
    I-153
    Ta-183
    M-16 (AA halftrack)
    Howard 500 (conversion of Milton Shupe's model - almost complete)
    XP-47J (conversion of Milton Shupe's model - almost complete)
    A-26B/C (conversion of Milton Shupe's model - not so complete)
    Assorted guns/weapons/pylons + a small number of odds & ends


    Older models without source files but still needing flight models or pylons:
    Bvp-193
    Bvp-194
    Bvp-194.02
    Fw-802
    He-1078B
    Me-1106
    Lippisch P.04 (twin pusher prop pictured above)


    It should be noted that most of those above already have textures but will need XDP's as well.


    I also have previously released models like the He-280, Fw-190, CW-21, I-16, Bvp-170 and P-36.

  21. #46
    Redding Army Airfield Allen's Avatar
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    I'm not sure if I should jump in but I'am.

    The talk of Luft46 aircraft has reminded that I did put th the gMax source for 2 Luft46 aircraft I did for CFS2 a few years ago. The Focke-Wulf Fighter with BMW 803 engine and Me 334.

    Focke-Wulf Fighter with BMW 803
    http://www.sim-outhouse.com/sohforum...5&linkid=17155

    Me 334
    http://www.sim-outhouse.com/sohforum...7&linkid=16800

    Being made for CFS2 the models may be too crude for CFS3 and the textures certainly are as I can't texture my way out of wet paper bag but any one is welcome to mess with them or the other gMax models I have posted as well.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  22. #47
    Quote Originally Posted by FOO FIGHTER View Post
    They have finally arrived! Get 'em while they're hot!
    wow, it rocks!

  23. #48
    Thanks again for the kind words!

    @Allen - Thank you for these, they are very impressive! Hopefully they will have a proper conversion for CFS3!

  24. #49
    I did a new GAF skin for the Junkers GA this afternoon.

    US Army, Major, Ret.

    Service To The Line,
    On The Line,
    On Time

    US Army Ordnance Corps.

  25. #50
    @MajorMagee
    The scenery is incredible , how do you achive it?

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