Originally Posted by
Geezer
I've been following a number of threads here as I slowly build my CFS3 install. This will be VERY useful info when I start exporting 3dsMax models to Gmax, and then to CFS3. I noticed several CFS3 models I DL-ed used multiple 1024 maps to skin the aircraft, perhaps because the modeler did not know about info above?
That brings up another interesting question. In some sims, multiple art files of middling size don't impact frame rate performance as much as one BIG art file. Has anyone fooled around with this in CFS3?
The reason I ask is that I am contemplating some 1937 China aircraft and ground objects for CFS3, and I am wondering if an existing game map, such as the China region of PTO, can be upgraded.
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