DHC-3 Otter VirtualCol - Piston Engine Fixes. - Page 2
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Thread: DHC-3 Otter VirtualCol - Piston Engine Fixes.

  1. #26
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    Quote Originally Posted by BendyFlyer View Post
    Gavin that fix/change works fine, no porpoising on the water or other incorrect stuff that I can tell. Seems to sit more level. The floats are probably just still a little high out of the water compared to the real thing -
    Hi,
    try the following float settings, I think they make the Otter sit a little lower

    point.6=4, 6.119, 5.689, -6.900, 2200, 0, 0.0, 0.0, 0.35, 2.5, 0.30, 0.0, 0.0, 3, 0, 0
    point.7=4, 6.119, -5.689, -6.900, 2200, 0, 0.0, 0.0, 0.35, 2.5, 0.30, 0.0, 0.0, 2, 0, 0
    point.8=4, -12.875, 5.689, -6.600, 2200, 0, 0.0, 0.0, 0.35, 2.5, 0.20, 0.0, 0.0, 3, 0, 0
    point.9=4, -12.875, -5.689, -6.600, 2200, 0, 0.0, 0.0, 0.35, 2.5, 0.20, 0.0, 0.0, 2, 0, 0
    point.10=5, -14.406, 5.689, -6.480, 1600, 0, 0.0, 50.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0, 0, 0
    point.11=5, -14.406, -5.689, -6.480, 1600, 0, 0.0, 50.0, 0.0, 0.0, 1.0, 1.5, 0.0, 0, 0, 0



    Gavin
    Attached Thumbnails Attached Thumbnails 2016-9-23_14-3-26-830.jpg  

  2. #27
    Don't hold your breath! Here is an e-mail from a year ago with their development guy Jose. It is in regards to their Turbo version which is all I'm interested in. This was the final e-mail after several weeks of trial and error with various changes he attempted then had me test them.


    Hi,

    Finally this is the maximum possible configuration without affect flight settings of engine. My friend found the FSX has a little problem with propeller behavior because in fact the FS doesn’t take this part as real life. However, the engine allows now taxi controlling power and speed from throttle as real life. If you put zero engine power the speed will reduce to zero by friction or brakes as normal procedure, and when you start engine, it’s possible now without parking brakes and the plane don’t move.

    Please replace the file and let me know how it works for you. Really it’s impossible to do it better. Now, exist other problem for SKI version because the friction is low and for any reason I cannot understand the airplane continue moving, I don’t know if FS assumes all time on snow or sliding surface, but same configuration of engine works different in this version and water too, not on ground for amphibian. Recommendation for other models (Ski and water) move a -3% power to simulate real Propeller feather. For now I send to you only the file for ground taxi.

    To the next update I will to do same case as recently shorts pack where the propeller lever has a -15% to reverse in propeller to generate feather and works fine because in this model the propeller was taken well in this part.

    I hope over January generate a new version with all this modifications, including other solutions as flashing the beacon light and direction of propeller. If you wish comment this part in forums, thank you very much.

    Kind regards,

    JOSE J. GONZALEZ
    Development & Commercial Chief


    Please note that he states in his last line that in January of this year he was hoping to have an update. . .that never happened and unless you stay on their butts yours won't be forthcoming either.
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  3. #28
    The above post was in regards to this:

    I contacted VirtualCol concerning the Otter.
    I got an answer that they were working on a new update (no date of release).
    Let's cross our finger...
    Gérard
    The "quote" function in SOH doesn't always work.
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  4. #29
    SOH-CM-2021 BendyFlyer's Avatar
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    Turbine Fixes - Sort of!

    Falcon409 and others. I have had a go at the Turbine Otter. To start with the engine data as was i suspected all over the shop. I have made a number of corrections and can now get the aircraft to sit on the ground at idle power/torque without it rolling all over the place.

    But first: the engine control lever pedestal is just the piston engine beaver with some new labels but it is not the type of pedestal cluster fitted to real life Turbine Otters which have the same set up as all other turboprops. So yes the first lever is power, the second propeller and the third condition but what is missing are markings to tell you where you are as far as any of these controls are situated. First the power lever on the left, when you press F1 it will come back to what would normally be low torque but not BETA range, so get it to beta range you can press F2 once or twice depends on your system and this will get it back to Beta, or you can use the mouse to get it back to Beta. I attach a pic to show what I mean.



    Now here is the King Air pedestal as a comparison



    Now to get reverse you just press F2 several times or use the mouse to pull the lever all the way to the rear position.

    I think the feathering control for the propeller is the same in other words leave it full forward and to bring it to feather pull it all the way back.

    What passes for the condition lever as far as I can tell does nothing.

    Now for all three levers the cockpit tooltips when the mouse is on them read as if they were a piston engine so they are incorrectly labelled and probably poorly modelled as a result.

    Another thing is that the gauges on the panel are incorrect and there should be a torque gauge and a propeller gauge as the primary or top row instruments instead of the N1 and N2 gauages where are only for pure jet setups.

    I guess my conclusion is they got some things right but do not understand that a turboprop is a geared turbine and the PT6 is a reverse setup. So they mixed up the turbine RPM with prop RPM and do not really understand that power is not measure in thrust but torque.

    Heres the section to change in the cfg file:


    [GeneralEngineData]
    engine_type=5 //0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
    Engine.0=0.981, 0.0, 0.220 //(feet) longitudinal, lateral, vertical distance from reference datum
    fuel_flow_scalar=1.0 //Scalar for fuel flow efficiency
    min_throttle_limit=-0.4; //Minimum percent throttle. Generally negative for turbine reverser

    [propeller]//hartzell HC-B3TN-3DY
    thrust_scalar=1.0 //Propeller thrust scalar
    propeller_type=0 //0=Constant Speed, 1=Fixed Pitch
    propeller_diameter=8.5 //11.48 //Propeller Diameter, (feet)
    propeller_blades=3 //Number of propeller blades
    propeller_moi=19 //Propeller moment of inertia
    beta_max=45 //Maximum blade pitch angle for constant speed prop, (degrees)
    beta_min=15.6 //Minimum blade pitch angle for constant speed prop, (degrees)
    min_gov_rpm=19500 //25520 //Miminum governed RPM
    prop_tc=0.001 //0.004 //Prop time-constant
    gear_reduction_ratio=18.75 //17.4 //Propeller gear reduction ratio
    fixed_pitch_beta=0 //Fixed pitch angle of fixed pitch prop, (degrees)
    low_speed_theory_limit=80 //Speed at which low speed theory becomes blended in (feet/second)
    prop_sync_available=0 //Prop synchronization available? 0=FALSE, 1=TRUE
    prop_deice_available=1 //Prop de-icing available? 0=FALSE, 1=TRUE
    prop_feathering_available=1 //Prop feathering available? 0=FALSE, 1=TRUE
    prop_auto_feathering_available=1 //Prop auto-feathering available? 0=FALSE, 1=TRUE
    min_rpm_for_feather=40 //700 //Minimum RPM for prop feathering
    beta_feather=87.0 //Feathering pitch angle (degrees)
    power_absorbed_cf=1 //0.9 //Coefficient of friction for power absorbed by propeller
    defeathering_accumulators_available=0 //Defeathering accumulators available? 0=FALSE, 1=TRUE
    prop_reverse_available=1 //Prop reverse available? 0=FALSE, 1=TRUE
    minimum_on_ground_beta=14 //1.0 //Miminum pitch angle on ground, (degrees)
    minimum_reverse_beta=-16 //-15.0 //Minimum pitch angle in reverse, (degrees)

    [TurbineEngineData]
    fuel_flow_gain=0.03 //0.011 //Gain on fuel flow
    inlet_area=0.5 //1.0 //Square Feet, engine nacelle inlet area
    rated_N2_rpm=37500 //33000 //RPM, second stage compressor rated value
    static_thrust=70 //160 //Lbs, max rated static thrust at Sea Level

    [turboprop_engine]
    power_scalar=1.0 //Scalar on Turboprop power
    maximum_torque=2230 //1865





    However with the changes to the cfg. file I was able to have sit on the ground without rolling forward using the method describe above and to land and come to a stop with reverse. It was ok but not brilliant anyhow have a play see what you think. This was the wheeled version not the floatplane I am going to have a go at grafting in the torque and rpm gauges from the default FSX King Air and see if that helps or will work. That tomorrows job.
    Attached Thumbnails Attached Thumbnails tn_2016-9-24_20-35-51-593.jpg   tn_2016-9-24_20-39-39-84.jpg  

  5. #30
    SOH-CM-2021 BendyFlyer's Avatar
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    Turbine Otter Panel Mods

    Well that was not as difficult as I thought, the Default FSX King Air gauges went in ok with some adjustment and seem to be ok:



    To do this just add this section into the panel.cfg of the relevant turbine otter VC01 section:

    //--------------------------------------------------------
    [Vcockpit01]
    Background_color=63,63,63
    size_mm=1024,1024
    visible=0
    pixel_size=1024,1024
    texture=$dhc3turbo

    gauge00=Bendix_king_radio!Bendix-King Radio Nav-Comm 1, 732,12,280,102
    gauge01=Bendix_king_radio!Bendix-King Radio Nav-Comm 2, 732,113,280,102
    gauge02=Bendix_king_radio!Bendix-King Radio ADF, 732,214,280,70
    gauge03=Bendix_king_radio!Bendix-King Radio AP, 732,434,280,84
    gauge04=Bendix_king_radio!Bendix-King Radio Xpndr, 732,283,280,83
    gauge05=Bendix_king_radio!Bendix-King Radio Audio, 732,516,280,54
    gauge06=Bendix_king_radio!Bendix-King Radio DME, 732,365,280,70
    gauge07=fs9gps!gps_500, 187,9,533,396
    gauge08=Vcol_dhc3_otter!compass, 16,13,161,156
    gauge09=Vcol_dhc3_otter!Icon_atc, 124,182,33,33
    gauge10=Vcol_dhc3_otter!Icon_stairs, 19,217,33,33
    gauge11=Vcol_dhc3_otter!Icongps, 19,182,33,33
    gauge12=Vcol_dhc3_otter!IconRadio, 89,217,33,33
    gauge13=Vcol_dhc3_otter!Iconchklist, 54,182,33,33
    gauge14=Vcol_dhc3_otter!Map_Icon, 88, 182 ,33,33
    gauge15=Vcol_dhc3_otter!Iconthrottle, 53,217,33,33
    gauge16=Vcol_dhc3_otter!airspeed, 19,437,150,150
    gauge17=Vcol_dhc3_otter!clock, 30,280,127,127
    gauge18=Vcol_dhc3_otter!rmi, 185,613,150,150
    gauge19=Vcol_dhc3_otter!vsi, 363,615,150,150
    gauge20=Vcol_dhc3_otter!turn_bank, 21,615,150,150
    gauge21=Vcol_dhc3_otter!Attitude Indicator, 186,440,150,150
    gauge22=Vcol_dhc3_otter!fuel, 26,796,150,150
    gauge23=Vcol_dhc3_otter!suction, 193,800,150,150
    gauge24=Vcol_dhc3_otter!volts_amps, 531,805,150,150
    gauge25=Vcol_dhc3_otter!annunciators_fuel_and_oil, 873,795,128,74
    gauge26=Vcol_dhc3_otter!electrical_load, 870,885,133,77
    gauge27=Vcol_dhc3_otter!altimeter, 347,452,150,150
    gauge28=Vcol_dhc3t_otter!OIL1_temppres, 698,807,150,150
    //gauge29=Vcol_dhc3t_otter!ITT1, 835,604,152,154
    gauge29=KingAir!Itt1, 865, 624, 152,154
    gauge30=KingAir!Torque1, 537,617,152, 154
    gauge31=KingAir!PropRpm1, 707,623, 152, 154
    gauge32=KingAir!FuelFlow1, 361,804, 150, 150
    //gauge30=Vcol_dhc3t_otter!NP1, 507,607,152,154
    //gauge31=Vcol_dhc3t_otter!NH1, 672,610,152,154
    //gauge32=Vcol_dhc3t_otter!Fuelflow1, 361,804,150,150
    gauge33=Vcol_dhc3t_otter!Horizontal Situation Indicator, 518,420,195,195
    Attached Thumbnails Attached Thumbnails tn_2016-9-24_21-42-33-494.jpg  

  6. #31
    As far as I can tell, applying the posted changes to the wheeled version, there is little difference. With brakes off it immediately begins to roll and on a 5000' strip it reaches about 60kts with no advance in power beyond idle. Also, using the F1 and F2 keys as noted also shows no effect. No reverse is noted and as far as I can tell, using your picture as a guide, it will not enter beta range. This could be because I see only a slight difference in the position of your power lever (yours appears to even with the letter "E", using the upper edge of the portion that goes into the slot. . . .whereas mine in even with the letter "L".) At any rate using the F2 key or the mouse seems to have no effect it simply bounces back up to it's normal position.
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  7. #32
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    Quote Originally Posted by falcon409 View Post
    As far as I can tell, applying the posted changes to the wheeled version, there is little difference. With brakes off it immediately begins to roll and on a 5000' strip it reaches about 60kts with no advance in power beyond idle. Also, using the F1 and F2 keys as noted also shows no effect. No reverse is noted and as far as I can tell, using your picture as a guide, it will not enter beta range. This could be because I see only a slight difference in the position of your power lever (yours appears to even with the letter "E", using the upper edge of the portion that goes into the slot. . . .whereas mine in even with the letter "L".) At any rate using the F2 key or the mouse seems to have no effect it simply bounces back up to it's normal position.
    Falcon409, - I just tried the changes on the turbine float plane. You have to hit F2 a couple of times but the changes do seem to help (ie reduce) the runaway effect. You still have to hit full reversers to get the darn thing to stop on landing.

    Gavin

  8. #33
    Quote Originally Posted by gavinc View Post
    Falcon409, - I just tried the changes on the turbine float plane. You have to hit F2 a couple of times but the changes do seem to help (ie reduce) the runaway effect. You still have to hit full reversers to get the darn thing to stop on landing.
    Gavin
    Well as I noted, hitting F2 does nothing and no amount of F2 activates the reverser. If it works for you, great. . . .my post above indicates otherwise.
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