Prop strike...
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Thread: Prop strike...

  1. #1

    Prop strike...

    How do I restore this to planes? Such as the OH models. Belly landing, flying too low etc, props just keep on spinning.

  2. #2
    Redding Army Airfield Allen's Avatar
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    From my testing the fuselage contact point set the prop stike. The thing is you can lower the fuselage contact point or when you bell land you will be nose up sitting on the fuselage contact point that is 1.5 or 2 feet from the belly.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  3. #3
    Do you have ACM (Aircraft Container Manager)? You can use it to adjust all of the contact points.
    "Courage is the discovery that you may not win, and trying when you know you can lose."-Tom Krause

    My works Here: http://www.thefreeflightsite.com/JFortin.htm

  4. #4
    Hi dasuto247,

    Just move the vertical position of the scrape points to 0.

    Rembember that when you get a prop strike the plane will blow up.

    Regards,
    B24Guy

  5. #5
    Quote Originally Posted by Blood_Hawk23 View Post
    Do you have ACM (Aircraft Container Manager)? You can use it to adjust all of the contact points.
    I don't. Where can I get it ?

  6. #6
    Quote Originally Posted by The B24 Guy View Post
    Hi dasuto247,

    Just move the vertical position of the scrape points to 0.

    Rembember that when you get a prop strike the plane will blow up.

    Regards,
    B24Guy
    I see scrape points in airfile.Set the nose vertical to 0? currently at -25.

  7. #7
    Hi dasuto247,

    In the aircraft cfg file.

    [contact_points]
    //0 Class
    //1 Longitudinal Position (feet)
    //2 Lateral Position (feet)
    //3 Vertical Position (feet)
    //4 Impact Damage Threshold (Feet Per Minute)
    //5 Brake Map (0=None, 1=Left, 2=Right)
    //6 Wheel Radius (feet)
    //7 Steer Angle (degrees)
    //8 Static Compression (feet) (0 if rigid)
    //9 Max/Static Compression Ratio
    //10 Damping Ratio (0=Undamped, 1=Critically Damped)
    //11 Extension Time (seconds)
    //12 Retraction Time (seconds)
    //13 Sound Type


    Regards,
    B24Guy

  8. #8
    Quote Originally Posted by The B24 Guy View Post
    Hi dasuto247,

    In the aircraft cfg file.

    [contact_points]
    //0 Class
    //1 Longitudinal Position (feet)
    //2 Lateral Position (feet)
    //3 Vertical Position (feet)
    //4 Impact Damage Threshold (Feet Per Minute)
    //5 Brake Map (0=None, 1=Left, 2=Right)
    //6 Wheel Radius (feet)
    //7 Steer Angle (degrees)
    //8 Static Compression (feet) (0 if rigid)
    //9 Max/Static Compression Ratio
    //10 Damping Ratio (0=Undamped, 1=Critically Damped)
    //11 Extension Time (seconds)
    //12 Retraction Time (seconds)
    //13 Sound Type


    Regards,
    B24Guy
    [contact_points]
    //0 Class
    //1 Longitudinal Position (feet)
    //2 Lateral Position (feet)
    //3 Vertical Position (feet)
    //4 Impact Damage Threshold (Feet Per Minute)
    //5 Brake Map (0=None, 1=Left, 2=Right)
    //6 Wheel Radius (feet)
    //7 Steer Angle (degrees)
    //8 Static Compression (feet) (0 if rigid)
    //9 Max/Static Compression Ratio
    //10 Damping Ratio (0=Undamped, 1=Critically Damped)
    //11 Extension Time (seconds)
    //12 Retraction Time (seconds)
    //13 Sound Type
    //14 Airspeed limit for retraction (KIAS)
    //15 Airspeed that gear gets damage at (KIAS)
    point.0= 1, -18.00, 0.00, -3.35, 3200.0, 0, 0.50,180.0, 0.25, 2.5, 0.90, 1.0, 4.00, 0, 0, 200 //tail wheel
    point.1= 1, 1.80, -5.93, -7.65, 2200.0, 1, 1.35, 0.0, 0.54, 2.5, 0.76, 5.5, 4.50, 2, 0, 200 //left wheel
    point.2= 1, 1.80, 5.93, -7.65, 2200.0, 2, 1.35, 0.0, 0.54, 2.5, 0.76, 5.5, 4.50, 3, 0, 200 //right wheel
    point.3= 2, 0.00, -20.00, -1.25, 800.0, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.00, 5 //left wing
    point.4= 2, 0.00, 20.00, -1.25, 800.0, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.00, 6 //Right wing
    point.5= 2, -20.25, 0.00, -0.60, 800.0, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.00, 9 //tail
    point.6= 2, 6.41, 0.00, -1.50, 800.0, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.00, 4 //belly
    point.7= 2, 3.45, -5.43, -4.20, 1800.0, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.00, 5 //left gull
    point.8= 2, 3.45, 5.43, -4.20, 1800.0, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.00, 6 //right gull
    point.9= 2, -5.00, -0.10, -2.50, 1800.0, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.00, 5
    point.10= 2, -5.00, 0.10, -2.50, 1800.0, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.00, 6
    point.11= 2, 7.00, -0.10, -2.00, 1800.0, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.00, 5
    point.12= 2, 7.00, 0.10, -2.00, 1800.0, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.00, 6

    Which numbers under vertical position do I change to 0?

  9. #9
    Redding Army Airfield Allen's Avatar
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    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  10. #10
    lol don't forget, still new to a lot of this.Learning as I go..

    Yes, I see number 3(vertical position) .However there are multiple numbers, not sure which one to change.

  11. #11
    Redding Army Airfield Allen's Avatar
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    Take point.0= 1, -18.00, 0.00, -3.35, 3200.0, 0, 0.50,180.0, 0.25, 2.5, 0.90, 1.0, 4.00, 0, 0, 200 //tail wheel

    After the = is 1. The 1 is the Class. -18.00 Longitudinal Position. 0.00 is Lateral Position. -3.35 is the Vertical Position.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

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