How do I restore this to planes? Such as the OH models. Belly landing, flying too low etc, props just keep on spinning.
How do I restore this to planes? Such as the OH models. Belly landing, flying too low etc, props just keep on spinning.
From my testing the fuselage contact point set the prop stike. The thing is you can lower the fuselage contact point or when you bell land you will be nose up sitting on the fuselage contact point that is 1.5 or 2 feet from the belly.
"Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.
Do you have ACM (Aircraft Container Manager)? You can use it to adjust all of the contact points.
"Courage is the discovery that you may not win, and trying when you know you can lose."-Tom Krause
My works Here: http://www.thefreeflightsite.com/JFortin.htm
Hi dasuto247,
Just move the vertical position of the scrape points to 0.
Rembember that when you get a prop strike the plane will blow up.
Regards,
B24Guy
Hi dasuto247,
In the aircraft cfg file.
[contact_points]
//0 Class
//1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet)
//4 Impact Damage Threshold (Feet Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid)
//9 Max/Static Compression Ratio
//10 Damping Ratio (0=Undamped, 1=Critically Damped)
//11 Extension Time (seconds)
//12 Retraction Time (seconds)
//13 Sound Type
Regards,
B24Guy
[contact_points]
//0 Class
//1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet)
//4 Impact Damage Threshold (Feet Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid)
//9 Max/Static Compression Ratio
//10 Damping Ratio (0=Undamped, 1=Critically Damped)
//11 Extension Time (seconds)
//12 Retraction Time (seconds)
//13 Sound Type
//14 Airspeed limit for retraction (KIAS)
//15 Airspeed that gear gets damage at (KIAS)
point.0= 1, -18.00, 0.00, -3.35, 3200.0, 0, 0.50,180.0, 0.25, 2.5, 0.90, 1.0, 4.00, 0, 0, 200 //tail wheel
point.1= 1, 1.80, -5.93, -7.65, 2200.0, 1, 1.35, 0.0, 0.54, 2.5, 0.76, 5.5, 4.50, 2, 0, 200 //left wheel
point.2= 1, 1.80, 5.93, -7.65, 2200.0, 2, 1.35, 0.0, 0.54, 2.5, 0.76, 5.5, 4.50, 3, 0, 200 //right wheel
point.3= 2, 0.00, -20.00, -1.25, 800.0, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.00, 5 //left wing
point.4= 2, 0.00, 20.00, -1.25, 800.0, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.00, 6 //Right wing
point.5= 2, -20.25, 0.00, -0.60, 800.0, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.00, 9 //tail
point.6= 2, 6.41, 0.00, -1.50, 800.0, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.00, 4 //belly
point.7= 2, 3.45, -5.43, -4.20, 1800.0, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.00, 5 //left gull
point.8= 2, 3.45, 5.43, -4.20, 1800.0, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.00, 6 //right gull
point.9= 2, -5.00, -0.10, -2.50, 1800.0, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.00, 5
point.10= 2, -5.00, 0.10, -2.50, 1800.0, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.00, 6
point.11= 2, 7.00, -0.10, -2.00, 1800.0, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.00, 5
point.12= 2, 7.00, 0.10, -2.00, 1800.0, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.00, 6
Which numbers under vertical position do I change to 0?
"Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.
Take point.0= 1, -18.00, 0.00, -3.35, 3200.0, 0, 0.50,180.0, 0.25, 2.5, 0.90, 1.0, 4.00, 0, 0, 200 //tail wheel
After the = is 1. The 1 is the Class. -18.00 Longitudinal Position. 0.00 is Lateral Position. -3.35 is the Vertical Position.
"Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.
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