AI Traffic for Mark`s scenery Korean War Chodo 1952 - Page 2
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Thread: AI Traffic for Mark`s scenery Korean War Chodo 1952

  1. #26
    And then managed to land at Chodo, just passing the crashed buddy and with room to spare:









    Klaus, I tried installing the package in P3D 3.2 but it seems it did not like the MAIW objects. So, I recompiled your airports for P3D in ADE without the objects, just to get the AI working. I was happy that it worked! I now have juicy targets for the TP enabled Milviz F-86!

    Thank you so much for this!

  2. #27
    Charter Member 2015 delta_lima's Avatar
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    Hello Klaus,

    First, a big thanks - this is a lovely project.

    A quick question around timings of the fleet(s) and AI. When do you have approximate times for the Task Force fleet? Also, timings around the AI B-29, F-86, MiG-15.

    Finally, a question around AI density - what % thresholds should we set to?

    I've been able to spot the fleet once mid morning, but not the AI, except at the Antung base itself, parked.

    thanks,

    dl

  3. #28
    Just had a thrilling flight in the Mig alley. Got a kill:
    Though I understand that finding - spotting MiG AI traffic may present
    a challenge and be interesting, I prefer this (video back to November 2015) :



    I've downloaded Klaus work (thank's for this) for the ships & the MiG Airbase.
    It's a more detailed AirBase (compared to the 8 Airbases that BGX Korea was adding).


    I had requested from Mark back then, the Chodo island scenery, since it's used in BGX Korea. as an
    emergency runway for refueling & repairing if hits & damage was taken during the sortie.
    In video, after MiG hits, F-86's engine is on fire - but none effect works in my P3D v3.2 that made me
    revert back to FSX.
    My Military Flight Videos :

  4. #29
    Somehow the US bases - "UOOO" and "UOO1" after the install both ended up east of the Korean pennisula and in the middle of the ocean. ?? Mig bases and AI are working fine. I have Orbx FTX global but doubt that is the issue.
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  5. #30
    First .....nice shot down of the Mig. Don`t kill to many of those Mig`s.... let some for all the other pilots.

    This scenery and the ai traffic is just made for FSX. Can`t test it in P3D because i`ve got only FSX on my computer.

    Best time to find the Mig`s in air is between 08.00 - 10.00 and 15.00 - 18.00 GMT. But all the other times there are Mig`s in the air too.

    The bases U000 and U001 are not for your landings. They are just to get the US traffic in air. The are just in the sea and about 4 meter deep under water. All is correct if you find them like this. AI traffic just can fly a strait line between two points. So i must do this bases to get the US traffic passing the Mig Aley from west to east.

    All fleets (group 1, 2 and 3) have a turnaround time of 8 hour`s. Starting at 0.00 GMT. Then they drive their line and back to start at 8.00 GMT. Then next start.

    Greetings
    Klaus

  6. #31
    OK - understood - thanks. It's like Yanco's Midway and Coral Sea sleeping AI setup.
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  7. #32
    Klaus, I take back what I said about the scenery not working in P3D. It was an issue of running as administrator in my newly installed Windows 10. The scenery and AI work fine in P3D v3.2 with all objects showing.

    @xpelekis, BGX is a fine piece of work. It is just that this is free flight and I prefer it this way. Of course the targets are not firing back and fly straight and level but as you said, looking for them is fun. It is also fun to fire at them when parked or taxiing at their bases with bombs and rockets. I will also try and find those B29s for escort, or the F-86s to fly formation with.

  8. #33
    Nice to hear that it is working in P3D. Fine.

    I`m just working on a little update. There will be more Mig`s in air all over the time. US air traffic will also be more.

    And..... (testing it just in this moment.... it seams to work..) helicopter traffic on US side. First there are helikopters that are beside the carrier groups and with some modification on Mark`s Chodo airport there is AI helicopter traffic from Chodo to a place in North Korea where a F-86 was shut down.

    Pictures are just the stand in this moment. Not ready at all.

    Normaly ai traffic doesn`t work on sloopy runways as Mark did with chodo. But he did a little trick... just a short part is just a flat runway. I had to do a new afcad for this part. Not long enough to start ai airplanes... but helicopters work fine as you can see on the pictures.


    Place where the F-86 comes down somewere in North Korea. Heli for rescue on ground is ai-traffic coming from Chodo


    Chodo airbase..... helicopter just going to start.




    Trough the next days i will work further on this update. I think this will be a nice thing to "play" with.

    Greetings
    Klaus

  9. #34
    Just some new pictures from the working on update. Second place where a DC-3 is shot down. Fire has broken out and you have to look to get the crew out there ...... bevor North Korean troops will arrive to capture them....


    Found the place of crash


    There you can see the crashed plane.... is the crew ok ?


    They are ok..... hurry up... we must leave this place


    leaving the crash ground....heading for Chodo



    Greetings
    Klaus

  10. #35
    And two more... helicopter traffic going with destroyer near Chodo and another helicopter belonging to carrier group 1. Both patroling the fleet.





    Greetings
    Klaus

  11. #36
    Charter Member 2015 delta_lima's Avatar
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    This is too awesome for words.

    Thanks Klaus - yours and RW's work on this really plugs a lacking hole in an exciting piece of military aviation history. For accuracy (if we're talking about the '50 - '53 Korean War period), though, the H-34 is about a decade too early. The H-19 saw some use, and there's an AI model somewhere (I think it was the plane guard for the 1960 Flying Stations Victorious carrier). Anyway, no complaints here - I love this period of history, and this scenery and attendant AI really brings it all to life.

    The Panther, Skyraider, and Corsairs are getting dusted off and ready for some action.

    cheers,

    dl

  12. #37
    Quote Originally Posted by delta_lima View Post
    This is too awesome for words.

    Thanks Klaus - yours and RW's work on this really plugs a lacking hole in an exciting piece of military aviation history. For accuracy (if we're talking about the '50 - '53 Korean War period), though, the H-34 is about a decade too early. The H-19 saw some use, and there's an AI model somewhere (I think it was the plane guard for the 1960 Flying Stations Victorious carrier). Anyway, no complaints here - I love this period of history, and this scenery and attendant AI really brings it all to life.

    The Panther, Skyraider, and Corsairs are getting dusted off and ready for some action.

    cheers,

    dl
    Yes you are absolutly right and i know this.... but i`ve got a little problem. There are not so much freeware helicopter models flyable as ai-traffic for fsx. Most of them are from Vietnam time period and later (Seaking, Lynx, Black Hawk...). So i took the only one i know thats flyable as ai that "looks like it could be" in this time period. Bag my pardon for this. Till know i havn`t found another good model to use.

    the other Model i use is the Sikorsky S-51 but this is not a ai-plane ... it is "just" a ai boot. it doesn`t work over land. I only can use it to "fly" beside the fleets.

    I will have a look into the victorius file you talk about. If there is an H-19 inside thats flyable as ai-plane... i will use this. But i think it is the same as the S-51. it is a "flying" ai-boat. you can only use it over water (it needs an absolut flat ground) and it follows the line just in one high you can define.

    Greetings
    Klaus

  13. #38
    Hello,

    Interesting scenery, is it possible to download it somewhere? Long time ago I did this short vid from this period also:

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  14. #39
    Quote Originally Posted by YoYo View Post
    Hello,

    Interesting scenery, is it possible to download it somewhere?
    The wonderfull scenery from Mark (Korean War Chodo) and the ai traffic you can find in here : http://www.sim-outhouse.com/sohforums/local_links.php?catid=113

    Greetings
    Klaus

  15. #40
    Charter Member 2015 delta_lima's Avatar
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    Quote Originally Posted by klnowak View Post
    Yes you are absolutly right and i know this.... but i`ve got a little problem. There are not so much freeware helicopter models flyable as ai-traffic for fsx. Most of them are from Vietnam time period and later (Seaking, Lynx, Black Hawk...). So i took the only one i know thats flyable as ai that "looks like it could be" in this time period. Bag my pardon for this. Till know i havn`t found another good model to use.

    the other Model i use is the Sikorsky S-51 but this is not a ai-plane ... it is "just" a ai boot. it doesn`t work over land. I only can use it to "fly" beside the fleets.

    I will have a look into the victorius file you talk about. If there is an H-19 inside thats flyable as ai-plane... i will use this. But i think it is the same as the S-51. it is a "flying" ai-boat. you can only use it over water (it needs an absolut flat ground) and it follows the line just in one high you can define.

    Greetings
    Klaus
    Of course, Klaus - you're right - this is what happens when I'm away from FS for so long... Those models to which I referred are indeed nothing more than AI Boats floating along at a given height ASL, and not flying AI, in the sense you and I know.

    I'm the first to have been very much against using flyable models as AI, but I'm wondering if Greg Pepper's H03-S1/H-5 model (the one without the VC) might work? It has a .mdl that's only 500Kb in size, albeit with no multi-LOD - might be worth a try. http://www.fsxaddons.com/addons/deta...ly-update/938/

    I recall from my FS2004 days that there was a "STOL" air file out there for slow-moving prop planes that could roughly approximate AI helo flying. I recall it being how I'd launch and recover AI A-1s off the fixed carriers in the old days of FS (hey, expat and co, remember that?) I believe hovercontrol also has some AI helo flight dynamics that could possibly be adapted - not sure.

    Anyway - thanks again for this great package and to Mark for the scenery - it's my favourite new haunt in FSX, now.

    dl

  16. #41
    Quote Originally Posted by delta_lima View Post
    but I'm wondering if Greg Pepper's H03-S1/H-5 model (the one without the VC) might work? It has a .mdl that's only 500Kb in size, albeit with no multi-LOD - might be worth a try. http://www.fsxaddons.com/addons/deta...ly-update/938/

    Anyway - thanks again for this great package and to Mark for the scenery - it's my favourite new haunt in FSX, now.

    dl
    Didn`t know this one, but i will try it. Thanks. I`ve got the H-51 with VC... its from 2009. This one seams to be later. Perhaps it will work.

    Greetings
    Klaus

  17. #42
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    Your AI Traffic and WWII Scenery's

    Hello Klaus.

    I've been looking at downloading your AI traffic packs and WWII scenery's. Note. I am still an FSX user. I have not gone to P3D as of yet etc.

    I'm not very savvy, installing what you have available related to WWII?.


    My concern is. I am a user of ALL the ORBX products for my FSX, including there Global and Vector and most of the ORBX airfields and there freeware airfields in all the ORBX regions. I usually stay away from freeware addon scenery's, because I'm not savvy, and not sure what I'd be doing trying to install your WWII freeware goodies. This is because I have all the ORBX products installed in my FSX. I sure don't want to have issues with my ORBX addons, installing your AI and scenery goodies.

    The only third party freeware addons I have installed in my FSX are the OZx and RTMM freeware's. All my RTMM addons are above my ORBX entry's in my FSX library etc.


    I'll probably need a lot of assistance installing all the WWII goodies you have.

    I'll be looking forward to installing your goodies, once I know what I'm doing during the install process. Maybe your readme's with your freeware's, will have an install process for those that have the ORBX addons installed etc.

    Thanks for reading.

    George

  18. #43
    Installed this above Orbx Global and Vector and activated in the usual way. Airbases at least near Mig Alley all look fine. Take the plunge.
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  19. #44
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    Chodo

    Expat.

    I downloaded the Korean War Chodo 1952 Scenery. I'm getting ready to install it.

    I also downloaded the Chodo AI Traffic.zip. I put it in a temp folder. This file is the traffic file itself. The AI planes/boats and carriers and air fields are not in this download?. So I'm looking for these etc.


    George

  20. #45
    Quote Originally Posted by George Kuhn View Post
    Expat.

    I downloaded the Korean War Chodo 1952 Scenery. I'm getting ready to install it.

    I also downloaded the Chodo AI Traffic.zip. I put it in a temp folder. This file is the traffic file itself. The AI planes/boats and carriers and air fields are not in this download?. So I'm looking for these etc.


    George
    Hi George,

    first install Korean War Chodo 1952 Scenery from Mark as it is written in his readme. Activate it in FSX.

    Then download the Chodo AI traffic. Unzip it to a temporay folder of your choice.

    After you have done this, there will be 4 folders and 3 jpg in your temporary folder.

    First is "FSX Addon Scenery" In there is "Codo AI Traffic 1952" and there in is "2 Folders "scenery and texture. The easy way : put this to Marks Chodo 1952 Scenery.

    Second there is a folder called : "FSX Sim Objekts Your AI Air Traffic". In there are three folders with B29, F86 and Mig. These three folders go to your AI-Plane folder. If you got no one put them to your C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes.

    Third there is a folder called :"FSX SimObjects Boats" In there are the ships. This goes to your C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Boats

    The picture folder is just to look at..... nothing else to do with it.

    The picture Chodo AI 1952.jpg will show a google earth picture with all the zone of plane and carrier groups. So you can find them in FSX.

    Last thing to do : rund FSX..... and have fun.

    Greetings
    Klaus

  21. #46
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    Chodo

    Klaus.

    Thanks for your reply.


    I'm curious as to why I'd have to install and activate the Korean War Chodo 1952 scenery in my FSX, before I download the Chodo AI Traffic zip to add the planes/boats/carriers etc.?. I'd think I'd be able to download both chodo scenery and traffic zips before installation of either.

    Maybe I downloaded the wrong Chodo Traffic zip when I tried it yesterday.

    Could you provide me here with the direct link to the Chodo Traffic.zip file, so I know I'm downloading the correct Chodo traffic zip file.

    THX

    George

  22. #47
    George,

    Klaus not only has AI traffic in his creation, but also scenery (airfields, etc) that reference some of the objects I made for Chodo. That's the reason why you need Chodo 1952. If you don't install the latter you won't see the objects and the sim produces internal errors because of the missing stuff.
    When you install it, you should make sure that Klaus's scenery sits on top of Chodo 1952 in the FSX scenery database. The other way, as Klaus mentioned, would be to put all the files of his \scenery\ and \texture\ folders in to the respective Chodo 1952 folders, which has some drawbacks though.

    Further, in the scenery database, all custom addon sceneries generally should be located above any FTX Global / Base entries as well as custom mesh (e.g. FreemeshX).


    HTH,
    Mark
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  23. #48
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    Chodo

    Quote Originally Posted by roger-wilco-66 View Post
    George,

    Klaus not only has AI traffic in his creation, but also scenery (airfields, etc) that reference some of the objects I made for Chodo. That's the reason why you need Chodo 1952. If you don't install the latter you won't see the objects and the sim produces internal errors because of the missing stuff.
    When you install it, you should make sure that Klaus's scenery sits on top of Chodo 1952 in the FSX scenery database. The other way, as Klaus mentioned, would be to put all the files of his \scenery\ and \texture\ folders in to the respective Chodo 1952 folders, which has some drawbacks though.

    Further, in the scenery database, all custom addon sceneries generally should be located above any FTX Global / Base entries as well as custom mesh (e.g. FreemeshX).


    HTH,
    Mark
    Hello Mark.

    I just installed and activated Klaus's Korean War Chodo 1952 scenery V1.1 into my FSX. It is at the top of my FSX library. Notation. I did have my ORBX FTX Central set to Global Mode with hybrid mode enabled, when I installed the Chodo 1952 Scenery etc.

    As Klaus mentioned. Now I need to download the Chodo AI Traffic.zip when I find it. Is this correct?.


    In your reply Mark. You mention (When you install it, you should make sure that Klaus's scenery sits on top of Chodo 1952 in the FSX scenery database)?. Am I missing something else, other than having to download Klaus's Chodo AI Traffic.zip etc?.

    The Chodo 1952 scenery.zip I downloaded and installed has the following. chodo-1952 scenery folder, chodo-1952-effects folder, two jpegs and readme-chodo1952 etc.


    George

  24. #49
    George,

    Any add-on scenery that you may add to your collection should always sit on top of FTX Global in your scenery library.
    Being that you already had FTX Global installed before you added Mark's scenery it will automatically be on top. Now
    when you add Klaus's scenery it will be on top of Mark's. Remember this though.. if you make any changes to FTX
    through the FTX Central it will rewrite the cfg and it will now be on top, so you will need to move those scenery's back
    to the top.

    Before you add Klaus's scenery make sure that Mark's scenery shows up right in FSX. If you read the read-me file with
    Mark's scenery there is a terrain.cfg edit that needs to be done so the shorelines show properly in sim.
    Once that is done you can add Klaus's scenery to the library.

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  25. #50
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    Chodo

    Klaus's Chodo scenery zip is the download I'm not finding??. If it is referred to as Chodo AI Traffic 1952.zip This one is only an AI Traffic file. when I download it. Maybe some one can provide me here with the zip file I need that will have all the planes/boats/carriers and Klaus's scenery etc to be extracted to a temp folder, so I can proceed with the rest of the install.

    THX

    George

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