Ai b-58
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Thread: Ai b-58

  1. #1

    Ai b-58

    Hello,

    I would like to create a "Lite" version of my Glowing Heat B-58 that can be used as an AI platform. However I have no idea how to so! Could someone help me? My end game is that I would like to utilize th eB-58 within TacPack to call up like a tanker or use in FSRecorder. As it stands now the model shows up, but it's shut down with Red covers and control surfaces powered down and drooping. I would like to eliminate this, and have it for taking screenshots but don't need all the systems or VC to be loaded each time. Can this be done?
    MACH 3 DESIGN STUDIO
    Heatblur Rivet Counting Squad™

  2. #2
    Team SDB's Bunker Hill scenery has a native AI B-58. Any paints for the Glowingheat Hustler should fit the
    AI model.




    Joe
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  3. #3
    Cool! Thanks for the option!

    If I was stubborn and simply wanted the GH aircraft to be the AI would I just delete the panel folder, reduce the textures in the aircraft.cfg and rename the "title" line for the repaints remaining to something original?
    MACH 3 DESIGN STUDIO
    Heatblur Rivet Counting Squad™

  4. #4
    Quote Originally Posted by 000rick000 View Post
    Cool! Thanks for the option!

    If I was stubborn and simply wanted the GH aircraft to be the AI would I just delete the panel folder, reduce the textures in the aircraft.cfg and rename the "title" line for the repaints remaining to something original?
    You could do that or you could support the hobby and purchase the new scenery with the AI model that was made by GH when we were all back with Alphasim.

  5. #5
    I think I will. Ive been looking at it at PC aviator. Seems like the way to go. Thanks guys!
    MACH 3 DESIGN STUDIO
    Heatblur Rivet Counting Squad™

  6. #6
    Hey Rick, Just to rip your shorts , my Great Friend Don just posted me his 1967 published book 'The B-58 HUSTLER' , absolutely amazing photo's , the details , It won't take to the shelf yet for a good couple of weeks maybe into a month plus or plus more, my brother Rick stopped here a couple hours back and his word was 'HS can't say that So .. its a "Jimmy Jillickers"' that is impressive .. tho his son Caleb at 7 is more a SR-71 man ... wants a painting of the Blackbird, ... I really have two put my brain into gear to really create something different ..... but between the 58 and the 71 ..

  7. #7
    Quote Originally Posted by 000rick000 View Post
    I think I will. Ive been looking at it at PC aviator. Seems like the way to go. Thanks guys!
    Then wait until Tuesday (tomorrow) to save 10%.

  8. #8
    Have a gander in this :

    <center style="color: rgb(62, 62, 62); line-height: 15.99px; background-color: rgb(239, 239, 239);">FS2004 (ACOF) - FS2004 Scenery</center><center style="color: rgb(62, 62, 62); line-height: 15.99px; background-color: rgb(239, 239, 239);">FS2004 Scenery--1962 Texas Airports
    </center><center style="color: rgb(62, 62, 62); line-height: 15.99px; background-color: rgb(239, 239, 239);">[ Download | View ]</center>
    Name: texas_airports_1962.zip
    Size: 43,664,332 Date: 02-07-2014 Downloads: 955



    FS2004 Scenery--1962 Texas Airports (TX), USA. This package contains circa 1962 scenery for Texas airports, almost all the state is covered with backdated commercial airports, military air bases and general aviation fields. See included Excel file for a complete airport guide. Requires CalClassic libraries (CLASSIC_LIBRARIES_V3.ZIP) and additional object libraries. By Juan Antonio Martinez C., Jorge Rechani and Al V. Pingel with the kind collaboration from Mike Stevens and Tom Gibson.
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

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