Originally Posted by
Mick
Good point about mipmaps, and interesting.
Something that I don't understand about mips is that mipmapped textures work very well for many and perhaps most folks, displaying the lower resolution mips as the viewpoint gets further from the plane, but for others of us (myself included) the lower res mips kick in when the plane is still much too close to the viewpoint, making the plane look all fuzzy and out of focus, or even completely black.
I don't know why it's like this, but it is. Rather annoying! I have often had to open and re-save other painters' textures without mips to get them looking right on my confutor, and surely those skins wouldn't have been released that way if they didn't look right on the painter's rig. So I have DXTbmp set to save without mips by default.
Others in my situation might keep this in mind if they have DXTbmp set to No Mips as default, and use 2048 textures in FS9; if they make any changes to them, but sure to either save with mips or reduce to 1024 size.
I have no idea why it's different on some folks' systems than on others'. Just another way FS manages to annoy us. Or at least some of us.
Bookmarks