If there is interest, I would be happy to make the job easier with any mods, or by supplying the gmax source. Just let me know. :-)
Beautiful aircraft Milton.
The initial conversion seems to come off without any major glitches. Only the usual texture conversions, airfile, gauges and such.
Attachment 9068
Is it ok to upload what I have so far?
Then possibly others can finish detailing it to CfS2 specs.
Thanks Again Milton,
Dave
Ok then,
Just uploaded a quick and dirty conversion of the Xp-47J. It still needs Cfs2 gauges added and some minor tweeks to the dp file.
She'll fly just fine with an air file by Gramps and a close fitting damage profile from the same.
Sorry it's half baked, but I have one very important thing to do today. Go fishing. A cold front is coming thru and the conditions are perfect for some rock bass.
Cheerz, Dave
A new entry has been added to Add-Ons Library, category CFS 2 Aircraft - American
Description: Partial conversion of Milton Shupe and Teams XP-47J
The textures in this folder are already converted for use in cfs2, contact points dampening ratio set to cfs2 standards, and tail wheel set.
Barrowed and used files are:
> Aifile by Anthony Sulinger
> Dp file by Anthony Sulinger and Krazy
> Prop texture by Kristof Malinowski
What this package is in need of:
! Gauges in both the 2d panel and virtual cockpit. ===> Use Cfgedit
! Adjustments in the dp file for weapons locations and the removal of 1 set (2) of .50 caliber guns. ===> Dped
! Adjustments off the gun muzzle flash. ===> Dped
This is a quick and dirty conversion so there may be other adjustments needed. ;-)
Enjoy, Dvslats
To check it out, rate it or add comments, visit Partial Coversion Of Milton Shupe And Teams XP-47J.zip
The comments you make there will appear in the posts below.
Hello Dvslats
I sent you a message about DP file.
François
Dvslats,
Great work so far! If you need me to make any modifications to the package, just let me know.
"Rami"
"Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."
My campaign site: http://www.box.net/shared/0k1e1rz29h
My missions site: http://www.box.net/shared/ueh4kazk3v
My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb
Greets fde_bressy & Rami,
Message received fde_bressy. I have sent a reply. Please check.
That's a generous offer! Every little bit helps.Great work so far! If you need me to make any modifications to the package, just let me know.
But my request would be the mother load of all requests. An air file.
One that gives this bird the performance it had at escort altitude. Numbers would have to be skewed since CFS2 really does not represent turbo-charged aircraft well.
It's your call of course. I realize this is a time consuming task.
Well, we will take it from here and see what evolves.
Dave
Dave,
I was actually just referring to updating the upload at SOH. But I guess I can work on an airfile. Can you provide some specs?
"Rami"
"Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."
My campaign site: http://www.box.net/shared/0k1e1rz29h
My missions site: http://www.box.net/shared/ueh4kazk3v
My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb
Just curious if the attached .air file and aircraft.cfg will work for you. I modified it very slightly using Jerry Beckwith's Airwrench and saved it as a CFS2 air file.
Anyone wish to try it?
Otherwise, you can get the specs out of these two files if you wish to build your own.
I already converted it to CFS2. I think you give this plane sources to AF Scrub!
Cheers
Pepe
Hello Milton,
I've been trying to convert your othr XP-47, but can't fix the animation, and the landing gear refuses to extend and stays locked in 45 degrees position.
Could you help and find a solution to that?
I also transfered to Dvslats a modified DP file:
; Guns harmonized by Aim_It - Range: 600.0 ft. Elevation: 1.0 ft. - Mon Jun 09 10:49:25 2014
[GUNSTATIONS]
; Left Guns Browning M3 .50
gunstation.0=0,24,1,0.05,880,2,0.02,500,2,18,1d1*1 3,-2.900,-0.355,0.800,-0.32442,0,0.91248,0,0,0,0,1.62
gunstation.1=0,24,1,0.05,880,2,0.02,500,2,23,1d1*1 3,-3.050,-0.345,0.950,-0.32135,0,0.96046,0,0,0,0,1.62
gunstation.2=0,24,1,0.05,880,2,0.02,500,2,21,1d1*1 3,-3.200,-0.335,0.800,-0.31813,0,1.00685,0,0,0,0,1.62
; Right Guns Browning M3 .50
gunstation.3=0,24,1,0.05,880,2,0.02,500,2,20,1d1*1 3,2.900,-0.355,0.800,-0.32442,0,-0.91248,0,0,0,0,1.62
gunstation.4=0,24,1,0.05,880,2,0.02,500,2,19,1d1*1 3,3.050,-0.345,0.950,-0.32135,0,-0.96046,0,0,0,0,1.62
gunstation.5=0,24,1,0.05,880,2,0.02,500,2,24,1d1*1 3,3.200,-0.335,0.800,-0.31813,0,-1.00685,0,0,0,0,1.62
; Bomb Release
gunstation.6=2,20,4,0,0,0,0,0,0,0,0,0.000,0.000,0. 000,0.000,0.000,0.000,0,0,0,0,0
; Bomb Release
gunstation.7=3,20,8,0,0,0,0,0,0,0,0,0.000,0.000,0. 000,0.000,0.000,0.000,0,0,0,0,0
[guns.0]
gun.0=425,0.000,0.000,0.000,0,0,1,425
[guns.1]
gun.0=425,0.000,0.000,0.000,0,0,1,425
[guns.2]
gun.0=425,0.000,0.000,0.000,0,0,1,425
[guns.3]
gun.0=425,0.000,0.000,0.000,0,0,1,425
[guns.4]
gun.0=425,0.000,0.000,0.000,0,0,1,425
[guns.5]
gun.0=425,0.000,0.000,0.000,0,0,1,425
[guns.6]
gun.0=6,0,0,0,0,0,0,6
[guns.7]
gun.0=3,0,0,0,0,0,0,0
[HARDPOINTS]
mount.0= 0.00, -1.30, -0.20
mount.1=-3.39, -0.45, -0.00
mount.2= 3.39, -0.45, -0.00
mount.3=-3.39, -0.505, 0.275
mount.4= 3.39, -0.505, 0.275
mount.5= 0.00, -1.38, -0.00
mount.6=-3.39, -0.525, 0.20
mount.7= 3.39, -0.525, 0.20
mount.8=-2.975,-0.5,0.00
mount.9= 2.975,-0.5,0.00
mount.10= -3.021,-0.750,0.00
mount.11= 3.031,-0.750,0.00
mount.12=-2.915,-0.750,0.00
mount.13= 2.925,-0.750,0.00
mount.14=-2.965,-0.64,0.00
mount.15= 2.975,-0.64,0.00
[PAYLOADS]
payload.0=%payload_name.0%
payload.1=%payload_name.1%
payload.2=%payload_name.2%
payload.3=%payload_name.3%
payload.4=%payload_name.4%
payload.5=%payload_name.5%
payload.6=%payload_name.6%
[PAYLOAD.0]
; Payload = Guns Only
[PAYLOAD.1]
; Payload = Guns Only - Long Range
mount.1=wep_pylonr_p51tank, 1, -1
mount.2=wep_pylonr_p51tank, 1, -1
mount.3=WEP_DB_p47_75gal_drop_gp, 1, 4
mount.4=WEP_DB_p47_75gal_drop_gp, 1, -1
[PAYLOAD.2]
; Payload = (3) 500 lb GP
mount.0=wep_pylonr_p51tank, 1, -1
mount.1=wep_pylonr_p51tank, 1, -1
mount.2=wep_pylonr_p51tank, 1, -1
mount.5=wep_FDG_us_500lb_gp, 1, -1
mount.6=wep_FDG_us_500lb_gp, 1, 5
mount.7=wep_FDG_us_500lb_gp, 1, 5
[PAYLOAD.3]
; Payload = (1) 500 lb GP - Long Range
mount.0=wep_pylonr_p51tank, 1, -1
mount.1=wep_pylonr_p51tank, 1, -1
mount.2=wep_pylonr_p51tank, 1, -1
mount.3=WEP_DB_p47_75gal_drop_gp, 1, -1
mount.4=WEP_DB_p47_75gal_drop_gp, 1, 3
mount.5=wep_FDG_us_500lb_gp, 1, -1
[PAYLOAD.4]
; Payload = (3) 500 lb GP, (6) M10 4.5 inch Rockets
mount.0=wep_pylonr_p51tank, 1, -1
mount.1=wep_pylonr_p51tank, 1, -1
mount.2=wep_pylonr_p51tank, 1, -1
mount.5=wep_FDG_us_500lb_gp, 1, -1
mount.6=wep_FDG_us_500lb_gp, 1, 5
mount.7=wep_FDG_us_500lb_gp, 1, 5
mount.8=wep_FDG_M10_Launcher, 1, -1
mount.9=wep_FDG_M10_Launcher, 1, -1
mount.10=wep_FDG_4.5_Rocket, 3, -1
mount.11=wep_FDG_4.5_Rocket, 3, 10
mount.12=wep_FDG_4.5_Rocket, 3, 10
mount.13=wep_FDG_4.5_Rocket, 3, 10
mount.14=wep_FDG_4.5_Rocket, 3, 10
mount.15=wep_FDG_4.5_Rocket, 3, 10
[PAYLOAD.5]
; Payload = (6) M10 4.5 inch Rockets - Long Range
mount.1=wep_pylonr_p51tank, 1, -1
mount.2=wep_pylonr_p51tank, 1, -1
mount.3=WEP_DB_p47_75gal_drop_gp, 1, -1
mount.4=WEP_DB_p47_75gal_drop_gp, 1, 3
mount.8=wep_FDG_M10_Launcher, 1, -1
mount.9=wep_FDG_M10_Launcher, 1, -1
mount.10=wep_FDG_4.5_Rocket, 3, -1
mount.11=wep_FDG_4.5_Rocket, 3, 10
mount.12=wep_FDG_4.5_Rocket, 3, 10
mount.13=wep_FDG_4.5_Rocket, 3, 10
mount.14=wep_FDG_4.5_Rocket, 3, 10
mount.15=wep_FDG_4.5_Rocket, 3, 10
[PAYLOAD.6]
; Payload = (2) 1000 lb GP
mount.1=wep_pylonr_p51tank, 1, -1
mount.2=wep_pylonr_p51tank, 1, -1
mount.6=wep_FDG_us_1000lb_gp, 1, -1
mount.7=wep_FDG_us_1000lb_gp, 1, 6
And these are the modifications to introduce in the Aircraft file:
[contact_points]
static_pitch = 11.80
static_cg_height = 7.40
tailwheel_lock = 1
gear_system_type = 1
max_number_of_points = 12
point.0 = 1, -18.62, 0.00, -4.45, 1280, 0, 0.698, 60, 0.415, 22.5, 1.0, 1, 2, 0, 217.4, 217.4
point.1 = 1, 1.37, -8.43, -8.20, 1575, 1, 1.391, 0, 0.560, 41.33, 0.83, 5, 4, 2, 217.4, 217.4
point.2 = 1, 1.37, 8.43, -8.20, 1575, 2, 1.391, 0, 0.560, 41.33, 0.83, 6, 5, 3, 217.4, 217.4
[Views]
eyepoint=-5.00, 0, 2.75
Nice day to all of you.
François
François,
Please check you PM's for more information.
Thanks
Moving along...was able to remove the ordinance and keep the main wing pylons. Now CFS2 ordinance can be added via the damage profile.
Still have to try your air file Milton. That will be after a bit of .
Attachment 9151
Cheerz, Dave
Dave,
I would have been happy to provide a version that eliminated the munitions with or without hardpoints, a corrected tail wheel, rudder, landing light etc. All you have to do is specify what you want. Can also provide in FS8 or FS9 formats. Thanks for all your efforts on this. :-)
Hi Milton,
That's a very generous offer, but I'm a bit hesitant to ask because of the unknown work involved.
Well, there are two items.
1.) Can you remove the Crash_check from the model? It conflicts with the damage profile in Cfs2 and causes it to CTD. It can be removed with a hex edit, though a bit time consuming this way.
2.) The control stick and rudder pedals in the vc are stuck in the left and left position. Cfs2 does not recognize lever_stick_fore_aft, lever_stick_l_r, or lever_pedals_l_r as an animation. I'm not sure what can be done here.
Others have applied an edit through scasm with success but I never knew the exact details. But a neutral position would be just fine.
That's it. Otherwise everything else is perfect.
Thank You, Dave
PS: Maybe these links may be of some help? It sort of bible for this sim. Along with Ivan Hsu's converter.
Standard
Non-Standard
Dave,
I'll have a go at it today.
Things I think you might want are:
Prop pitch animation removed and props set to around 30 degrees
Landing light animation: animate with gear up/down
Center (tail) wheel: convert to rudder animation based?
Flaps: convert from percent to standard flaps
Joystick: use elevator and aileron animations
Remove rockets and guns but leave hardpoints (rockets and bombs?)
Remove trimtab animations and set to neutral
Cowl flaps: okay? or set to closed?
Also, I can export these as FS2002 or FS2004. Your choice, or both.
Be happy to do the xp47j, h, and 72 if desired.
Milton
Wow! Yes, that would be great!
To edit your post, these are the problematic issues,
Prop pitch animation removed and props set to around 30 degrees
Landing light animation: animate with gear up/down
Joystick: use elevator and aileron animations
Remove rockets and bombs but leave the two large wing pylons for drop tanks and bombs which can be added via Cfs2 weapons profile.
Cowl flaps are ok, as is.
XP47J and if you have the time, XP47H
Export as FS2002 would be just fine.
You're an ace Milton. Myself and other Cfs2 dwellers would luv to have this historic aircraft in this sim.
Thank You,
Dave
Okay, I am on it :-)
I know some here have gmax abilities so if the gmax source is needed, it will be provided.
EDIT: Just curious, do the VC prop, throttle, mixture lever animations need to be removed?
Also, does the pilot's head animation need to be removed? Or is the stationary position okay?
You want the guns removed, correct?
EDIT2: Attached is the "H" model for your testing. Let me know what else needs to be done please before I move on to the "J".
EDIT3: Attached is the "J" model for your testing.
Last edited by Milton Shupe; June 11th, 2014 at 08:03.
The engine is the correct Chrysler 16 cylinders engine... The pilot head is moving correctly.
Attachment 9211
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