Hopefully helicopters will come along at some point, the world environment being shown would be very good for helicopter flying.

As far as P3D goes, I was involved in a particular Corsair project, not sure how many Corsair pilots we are training?

That the emphasis is on scenery and no one seems to have commented on flight dynamics I am not holding my breath. FSX etc were OK and we learned to deal with them and certainly we learned how to make many work arounds to deal with weak points. In theory one could say that an airplane basically acts around a point, the CG, but this did lead to some limitations, especially in tail draggers. With some luck items such as multi stage supercharging, jet engine thrust, EPR, ground friction, lateral friction and braking will be much improved.

I hope that they don't go subscription model. It's the surest way to loose customers, giving them a constant reminder that they can evaluate and opt out.