Just as an update, I have converted all mdls used by Richard to single bgl objects. These are available for anyone wishing to place them individually. If the original creators approve I can post them here. Number of polys can not be reduced unless someone remakes them in Sketchup. Richard gave me the sketchup source files but unfortunately I do not have the time to go in each and every one and simplify them. One may use the MCX "optimize drawcalls" function to reduce the number of textures. This will help for sure.
Richard, simulloyd, let me know if I can post here the bgl library files for your objects. Maybe Preston will do the job of placing them at their locations and/or optimize their texture sheets. I can also share the ADEX source file that you gave me with him if you agree.
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