Hallo friends,

there will be some questions for the experts:

a) I downloaded the Buecker Jungmann 131 v2
when I had a look to the textures I saw that some of the exterior textures are in format 2048X2048X16million
and all is correct when I fly the bird
Nice - BUT - I allways thought that FS2004 accepts only textures in 1024X1024 size
what happens here?

b) I love the B-26 Marauder as all the birds from Milton and his team.
so I looked for french Air Force textures.
I found two nice ones for the FSX version.
As usual I converted the textures from DDS to BMP with DXT 1 Bitmap manipulator
than in my FSrepaint I fliped the textures and rezided them to 1024X1024 size
the plane showed well
but than in flightsim - ploff -the plane had no textures
than back to FSrepaint I decreased the colors down to 256 colors and all got right hmm

As information as paint programm I use my old Paint Shop Pro 6

So I wonder why in some planes in FS2004 the size 2048X2048 is accepted and in others not
the same question is for the colors, why in some cases 16 millions works well and in other only 256 colors
are accepted ?
when I make my 2D panels the background bmp normally is also in 16million colors.
But as I featured that when I decrease the colors down to 256 colors the frame rate will be better.
This I would under stand as the pc has less to do with 256 colors as with 16millions.
But concerning the ac textures my light is out
I hope that some one give me a light to understand this.

yours
Papi