did two flights in the Havoc it flys perfectly
did two flights in the Havoc it flys perfectly
Thursday, November 27 2014 I Lost My Best Friend My Uncle! He Was Amazing person He was a volunteer For Las Vegas metro Police he will be missed, I Volunteer with him Many Times With LVMPD And USFS
THOMAS CURTIS
Thursday Nov 27th 2014
==Punisher of Arizona == Thin Blue Line
The aircraft modeling with the superb paint work gives an incredible high degree of reality.
I know I could reach out and feel the rivets..
I really like doing VC camera views and I sometimes pickup a few things.
A20C
From first pass all looks good.
Love the animated bombardier and bombay doors interior.
A20G - with animated exterior bombay doors.
Bombbay doors missing from VC view and are not animated to close.
Can see shadow of exterior doors move.
P70A1
Bombay doors/ welded bottom of aircraft missing from VC view.
VC radar operator space has day light leaks.
P70A2 - with animated exterior bombay doors.
Bombbay doors missing from VC view and are not animated to close.
Can see shadow of exterior doors move.
VC radar operator space has day light leaks.
Nose gear hatch has missing texture.
P70A2 - with cannon pod.
Bombay doors/ welded bottom of aircraft missing from VC view.
VC radar operator space has day light leaks.
Nose gear hatch has missing texture.
Loving it.
Be yourself. Everyone else is already taken.
Milton and crew, excellent renditions of this aircraft. Would like to add to WIP list, all portside landing lights inoperative. starboard side functioning properly. Thank you sir. Hawkdriver
What a great aircraft! Took the beta for a spin today and loved the aircraft. I don't know if this is a WIP or not but when I went to exit the runway I could not get the nose gear to move, tried everything I could think of other than reading the manual...
Hats off to Milton and crew, great work guys!
Very Respectfully,
Jim 'Doc' Johnson, SMSgt, USAF (Ret)
Fac Fortia Et Patere
____________________________________________
Win 10 Pro 64 Bit, i7 6700K 4.0 GHz, ASUS MAXIMUS VIII IMPACT Z170 Mini ITX, G.SKILL TridentZ 16GB DDR4 4000, ASUS GeForce GTX 1080 8GB STRIX, P3D 4.5.12.30293
Man, it's worth it for the sound pack alone! Love it.
Wonderful aircraft!
Intel i9-13900 Raptor Lake , Be Quiet! Dark rock slim cooler, 32 Gb Corsair DDR5 RAM, MSI Z790 Tomahawk motherboard, Asus RTX 4060Ti 16Gb, Thermaltake 1050 Watt PSU, Windows 11 64-bit 1 m2, 4 SSD, 2 HDD.
When I was a kid, an A20 was at the Vicksburg MS airport. As we explored it one night, I remember being surprised that a 2 engine bomber that big had tandem seating and only one pilot pit. (I had been inside a B25 before)
What was odd about this bird was that the fuselage had been reconfigured for executive transport complete with leather seats and a cool little bar to hold liquor bottles. Were these planes ever surplussed and converted for civilian use or was this perhaps a general's hack?
Obie
As with all Mr. Shupe's (and Colleagues) aircraft.....excellent! Thank you so much,
TerryW
Hello,
-Thank you Milton!
Alain
_
In the A-20 , one cannot move from the cockpit back through the aircraft as you can with the Marauder. The Marauder interior is modeled front to back so you can move about as you can in that aircraft. That is why the difference.
Still, exterior camera views should be done with the exterior model, not the VC model.
The A-20C, G, and P-70's all have parts removed from the interior models. The C model even has parts removed from the exterior model as it is too poly heavy for FS9 though not an issue for FSX. The fact that there are differences might be explained below.
Counting the exterior and interior models separately, there are actually 10 models of the A-20 in FS9, and 22 models in FSX with munitions differences, 11 models exterior and 11 models interior to maintain.
As I assemble for export and remove selected parts, it is likely that there will be some differences that generally will not be consequential or noticed in the VC. You cannot get to the Bomb Bay from the cockpit so why have it there to be rendered? I care about frame rates for the pilot, and if you do bomb bay camera views using the exterior model, all will be fine. I did leave the rear gunner and turret areas in for VC camera views but they are not well modeled nor textured for quality - just a carryover from the exterior model.
If people want to get picky about this stuff, I'll simply remove everything behind the cockpit and they can go purchase some payware aircraft to satisfy their inner needs. This will be an added advantage for frame rates.
Thank you for the Havoc Milton ( bet thts the first time anyone has thanks someone for bringing Havoc to someplace ). Still downloading but really looking forward to flying it and comparing the P-70 to the P-61 and see what the pilots experienced.. .. gonna be awesome..
Thank you Milton and crews for the A-20 and B-26. Two great free aircraft. Milton give yourself a break and go back to updating you older aircraft. When you get to it P3D4 needs a Ventura.
You do cutting edge aircraft that no one else is touching. The size of the projects and the time resources you apply
are to be highly commended. I see your aircraft the way a model kit builder does. Unique works of art worthy of the time
to crawl around and explore. Frame rates are not as important to me as the sense of completeness of the aircraft.
But that's just me. If I seem overly sensitive it's because I feel you are the only quality show in town doing aircraft
I really like. There is none else to turn to.
(I think this is where I ask for a signed picture with your autograph)
Ya know, This was a shock. The US Army used the P-70 in the south pacific as its first night fighterbecause the P-61 wouldnt be ready for another three years. Once the P-61 was released, the P-70 was re-purposed to being the night fighter trainer, because, "it had similar characteristics to the P-61", but this was a shock. This handles almost identically too the P-61. No lie. I felt totally at home in it and completely comfortable. It's slower than the P-61B but i imagine its right on par with the P-61A. Beautifully done and bravo too your entire team. Amazing Job.. Thank you again..
Milton:
You're exactly correct. If one cannot get to the bomb bay or rear of the aircraft in real life, why model it ??
Go ahead and do what you feel is necessary. I think you and your team are doing great so far.
Milton,
I let the rollout continue down to 7 KIAS when I tried to get back to centerline from a poor landing, nothing, then I used asymmetric throttles to stay on the runway, then to a full stop at the end of the runway, then I tried again from a dead stop...nothing. I'll go back again and check everything, I tried in P3D V4, I'll try it also in V3 and see what happens.
V/R
Doc
Very Respectfully,
Jim 'Doc' Johnson, SMSgt, USAF (Ret)
Fac Fortia Et Patere
____________________________________________
Win 10 Pro 64 Bit, i7 6700K 4.0 GHz, ASUS MAXIMUS VIII IMPACT Z170 Mini ITX, G.SKILL TridentZ 16GB DDR4 4000, ASUS GeForce GTX 1080 8GB STRIX, P3D 4.5.12.30293
Doc, may be that P3Dv4 needs different differential braking settings than FSX. I have them set fairly high but due to weight of the aircraft (maybe a little too heavy on the nose depending on load out), but in FSX, she will not lock up the wheel brakes. You may want to adjust your differential braking a bit higher.
Here are the released settings:
[brakes]
toe_brakes_scale =0.84100
parking_brake =1
differential_braking_scale =1.00000
auto_brakes=0
hydraulic_system_scalar=1
You could try raising the toe brakes scalar to 1.0.
EDIT: Doc, I forgot to ask if you have rudder pedals. If not, then do this:
In the aircraft.cfg, locate teh Contact Points, point.0.
Notice the number in RED below and change the 180.0 to 040.0
point.0= 1, 10.833, 0.000, -7.678, 1800, 0, 0.916, 180.000, 0.220, 2.500, 0.900, 3.000, 3.000, 0, 150.0, 236.0
This changes the steering from castoring to steerable by rudder inputs.
Last edited by Milton Shupe; September 25th, 2017 at 15:22.
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