This from the PMDG forum at Avsim... interesting points.
https://www.avsim.com/forums/topic/5...-installation/
This from the PMDG forum at Avsim... interesting points.
https://www.avsim.com/forums/topic/5...-installation/
"Time is God's way of keeping everything from happening at once"
The cut and thrust of that says 'don't install anything not specifically designed for v4'.. like that's gonna happen
ATB
DaveB
That's a somewhat similar heads-up to the one posted over on the UTX Forum.
http://www.simforums.com/forums/prep...opic58214.html
FAC
USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d
Current System Specs:
FSX/Accel | Windows10 64bit
Motherboard: MSI760GM-E51(MS-7596)
CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
GPU: NVidia GTX 970 (4GB GDDR5)
They really stress the point of being careful.
http://www.simforums.com/forums/prep...24.html#368124
"Time is God's way of keeping everything from happening at once"
USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d
Current System Specs:
FSX/Accel | Windows10 64bit
Motherboard: MSI760GM-E51(MS-7596)
CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
GPU: NVidia GTX 970 (4GB GDDR5)
If you are going to run ORBX FTX Global, Open LC and FTX Global Vector, you will probably would not want to run UTX.
The texture, mesh and vector data from ORBX will build an accurate base for you to build upon with other scenery packages.
Layering another system on top of the ORBX basics could induce problems.
I run the ORBX basic three and focus on my own photo real scenery, which overlays on the ORBX basics. Roads, rivers, coastlines and the rest are all very reliable using the Pilots system integrated in the ORBX package. When I lay one of my own packages on top, everything always lines up. I blend my PR to match ORBX at the edges, so the transitions are seamless.
I still use MSE or Blue Sky for large areas of PR, but the ORBX three are always the foundation.
He who knows nothing is closer to the truth than he whose mind is filled with falsehoods and errors.
Thomas Jefferson
Intel Core i9-9900K Coffee Lake | Cooler MasterAir Maker 8 CPU Thermal Cooler | ASUS ROG Strix Z390-E LGA 1151 | CORSAIR Vengeance RGB Pro 32GB 288-Pin DDR4/3200 | EVGA GeForce GTX 1080 Ti 11GB | SAMSUNG 860 EVO Series M.2 1TB SSD | Mushkin Chronos 240GB 2.5 SSD | WD Black 2TB 7200 RPM |WD Black 5TB 7200 RPM | CORSAIR HX Series HX1200 PSU | Windows 10 HP 64-bit
From what I have seen in the first hundred hours of sim and SDK, I can see that this is an entirely different animal than everything that went before it.
There are many, many subtle differences in the way LM has constructed their architecture. After reading these articles and posts, I will be proceeding forward with due diligence.
The basic tools and skills are the same, but the SDK cannot be used as it has been previously. Looks like there is a ton to learn.
I put a lot of hours in previously, learning the basics of 64 bit. All of my projects are transitioning nicely, but will still be gone over with a fine tooth comb.
IMHO
He who knows nothing is closer to the truth than he whose mind is filled with falsehoods and errors.
Thomas Jefferson
Intel Core i9-9900K Coffee Lake | Cooler MasterAir Maker 8 CPU Thermal Cooler | ASUS ROG Strix Z390-E LGA 1151 | CORSAIR Vengeance RGB Pro 32GB 288-Pin DDR4/3200 | EVGA GeForce GTX 1080 Ti 11GB | SAMSUNG 860 EVO Series M.2 1TB SSD | Mushkin Chronos 240GB 2.5 SSD | WD Black 2TB 7200 RPM |WD Black 5TB 7200 RPM | CORSAIR HX Series HX1200 PSU | Windows 10 HP 64-bit
Thanks "G" for the time and effort of getting it right off the bat!
This may be of interest to you.
http://www.sim-outhouse.com/sohforum...=1#post1087235
"Time is God's way of keeping everything from happening at once"
This is the best explanation of why older stuff may give grief.
"...better way to get that data, which is both official AND fast, which is the PDK, an API more low-level than Simconnect, which allows direct memory access in a safe and documented way..."
"Unfortunately, this method has changed quite a bit between P3D V3 and V4, since the whole API has been greatly revised in V4 and lots of changes were made the way you call it so, if we had to support both versions, it would be very difficult to maintain the software, considering the V4 version does *A LOT* more and better.
And that's just one, small, example of why, supporting older sims is becoming more and more like a burden, which also hampers our ability, as developers, of doing BETTER things or just doing the same things we always did, but in a better way."
https://www.avsim.com/forums/topic/5...omment=3647830
"Time is God's way of keeping everything from happening at once"
John
***************************
My first SIM was a Link Trainer. My last was a T-6 II
AMD Ryzen 7 7800 X3D@ 5.1 GHz
32 GB DDR5 RAM
3 M2 Drives. 1 TB Boot, 2 TB Sim drive, 2 TB Add-on Drive, 6TB Backup data hard drive
RTX 3080 10GB VRAM, Meta Quest 3 VR Headset
I pointed the scenery adder to Vector in the V3 installation. I got tired of the canals and bayous being ditches. So far, (knock on wood) no issues.
John
***************************
My first SIM was a Link Trainer. My last was a T-6 II
AMD Ryzen 7 7800 X3D@ 5.1 GHz
32 GB DDR5 RAM
3 M2 Drives. 1 TB Boot, 2 TB Sim drive, 2 TB Add-on Drive, 6TB Backup data hard drive
RTX 3080 10GB VRAM, Meta Quest 3 VR Headset
Glad you posted that. I never thought of doing that to get Vector into V4. Once I did it seems to verify one problem many people had when flying Orbx. . .black water in some areas. Until I loaded Vector I had not seen that anywhere. . .after Vector was installed. . .it's back.
USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d
Current System Specs:
FSX/Accel | Windows10 64bit
Motherboard: MSI760GM-E51(MS-7596)
CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
GPU: NVidia GTX 970 (4GB GDDR5)
John
***************************
My first SIM was a Link Trainer. My last was a T-6 II
AMD Ryzen 7 7800 X3D@ 5.1 GHz
32 GB DDR5 RAM
3 M2 Drives. 1 TB Boot, 2 TB Sim drive, 2 TB Add-on Drive, 6TB Backup data hard drive
RTX 3080 10GB VRAM, Meta Quest 3 VR Headset
USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d
Current System Specs:
FSX/Accel | Windows10 64bit
Motherboard: MSI760GM-E51(MS-7596)
CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
GPU: NVidia GTX 970 (4GB GDDR5)
Thanks for the advice, gents!
I will certainly take captain RR's memo to the letter. I think i have never enjoyed a new version of our beloved FS ( hard to believe but actually it still IS FS somewhere downthere, isn't it.. ;-) this much than i did with v4 during the last week. I will watch over it like a tiger over her pups not to screw it up with old stuff that doesn't belong there. FSX and everything that belongs to it is a thing of the past. That's how i look at it. I moved the whole FSX folder from my flightsim dedicated SSD to a data dedicated HD. It still works, more or less, enough for possible testing, but that's it.
I have enjoyed FSX tremendously (particularly after Steve Parson made it really shine with his DX10 shader fixer. Thank you so much, Steve !) but what i see evolving here now with P3Dv4 on my 30" monitor is literally from another virtual world !
I'll keep a look out for specific P3Dv4 compatible scenery and aircraft and stay away from anything else.
( thinking it was the new installer i did inadvertedly install the old FSX version of Drzewiecki Design New York City X. I *did* see performance about doubled compared to using it in FSX, i.e. from about 7 fps to 15 fps, but i knew something was wrong. Proved i needed to buy the new P3Dv4 compatible version but for a much reduced price, 12 euro. What then happend you can see here : http://www.sim-outhouse.com/sohforum...=1#post1087479
What it proves is that old FSX stuff, not specifically compatible with v4, may still work but doesn't even work half as good as a v4 compatible version would )
cheers,
jan
Well, stupid me.
purchased "Where's My Airplane" and used their utility to install a freeware scenery package using an external folder. The utility said "for P3D V4". Fired up P3D and got a cannot use scenery.CFG, delete and reload P3D.
I guess I should enjoy re-configuring it again. Major pita. Learned my lesson, will only use scenery specifically for v4. I don't want to be a tester.
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