Bf109E-4.zip
Hi people I need help with bf1094 of IS4G for a aircraft improvements part 3
I adjunt a model, please check the cannon line fire, I need a correction on it, cannon are displasament.
Bf109E-4.zip
Hi people I need help with bf1094 of IS4G for a aircraft improvements part 3
I adjunt a model, please check the cannon line fire, I need a correction on it, cannon are displasament.
The real Bf109 had cannons and guns off set like that as there gunsight was not on the center line of the aircraft
"Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.
"Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.
Hi, I re adapted the AH bf109e cannons to IS4G models, now another question, this IS4G models are old, and has not light can you try to add light in the model, or it is difficult?.I do not know if the light can be added using a hexa line or in .air line. Need help for it. is the only to finish this models.
Max,
Are you referring to the cockpit lights or out side navigation. CFS2 doesn't have the light map like FS2002. So its not possible to ad lights that shine on the ground. But we can add a cockpit light in the aircraft.CFG file. I think we could also ad navigation lights but who needs those on a war plane.
Give me a little more detail and we'll see what can be done.
"Courage is the discovery that you may not win, and trying when you know you can lose."-Tom Krause
My works Here: http://www.thefreeflightsite.com/JFortin.htm
Max,
Do you have ACM (Aircraft Container Manager)? If you do you can find the correct location in the aircraft.cfg to add it.
or
[LIGHTS]
panel=0.00, 0.35, -0.80, fx_vclight
add this to the aircraft.cfg then adjust it till it looks right to you. Measurements are in meters.
"Courage is the discovery that you may not win, and trying when you know you can lose."-Tom Krause
My works Here: http://www.thefreeflightsite.com/JFortin.htm
No no no.... VC light is done by fx_vclight. If you don't see a light in the VC than means the fx_vclight is not set right. You need to move the fx_vclight to the cockpit.
[LIGHTS]
panel=0.00, 0.35, -0.80, fx_vclight
//Lateral (m), vertical (m), longitudinal (m)
"Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.
Allen, I've tried it as well. Not sure what is different about this model. Maybe its the textures? I'm not sure.
"Courage is the discovery that you may not win, and trying when you know you can lose."-Tom Krause
My works Here: http://www.thefreeflightsite.com/JFortin.htm
Link to said model would be helpfull...
"Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.
===>> Bf109E-4.zip
From aircraft.cfg....
[Views]
eyepoint=-1.9,0.180000,2.23
//CFS2 LONG, LAT, VERT distance (feet) from reference datum
eyepoint calculations for VC light
--------------------------------
Longitude: -1.9 x 0.3048 + 0.3 = -0.279 (or -0.28)
Lateral: 0.18 x 0.3048 = 0.055 (or use 0)
Vertical: 2.23 x 0.3048 - 0.3 = 0.38
Note: Moved Longitude forward 0.3 and vertical down 0.3 from original eyepoint.
[LIGHTS]
panel=0.00, 0.38, -0.28, fx_vclight
//CFS2 LAT, VERT, LONG distance (meters) from reference datum
The above [LIGHTS] section should work for the VC.
No can do. The models created with the older design progams as stated by Dvslats do not support VC light. The only thing that can be changed with hex editing is the RGB color of the material and the Alpha channel (transparency). I was trying to find a way to adjust the emmisive material property of the $vpanel bitmap to brighten the gauges, but I cannot find a way to do it. The old model files do not appear to support the four material properties: diffuse, ambient, specular and emmisive either.
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