Sim Skunk Works goes P3D 3.x ready,starting with the "Hog".
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Thread: Sim Skunk Works goes P3D 3.x ready,starting with the "Hog".

  1. #1

    Sim Skunk Works goes P3D 3.x ready,starting with the "Hog".

    Hi all,
    Just a quick update of our working table vs P3D 3.2.
    We are currently working on the F-84F that for now flies very well (must admit,it's smoother than on 2.5) there are oly some minor bugs to rectify.
    Once finished implementing the TACPACK on our "Hog", it will be published (I think a couple of weeks,not more, from now.)
    Price will be as P3D 2.5, users that already purchased it for P3D 2.5 will only have to reinstall on 3.2,keys will remain valid.
    Together with the Hog,we will start migration of PA-200 Tornado and after these two,with the other stuff (F/RF 104 G/S/ASA and AV8B)
    Stay tuned!
    Ciao,
    Ale






  2. #2
    I'm eagerly awaiting these updates! Thank you very much for your hard work SSW

  3. #3
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    Excellent news to start the day with!

  4. #4
    Elbow grease and pounds of polish for the Sunday trip.




  5. #5
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    Truly beautiful, Pluto! Can you perhaps post some shots of the cockpit? Or is it not changed from FSX?

  6. #6
    Quote Originally Posted by Stickshaker View Post
    Truly beautiful, Pluto! Can you perhaps post some shots of the cockpit? Or is it not changed from FSX?
    Sure I can,here they are. Basically the textures are the same of FSX/P3D2 version,but the global look of v3,with custom HDR effects and dynamic shining,besides a better shadow handling,makes this sim really eye candy.
    The only note I can highlight is that talking about performance,dynamic shinings are a little expensive,in terms of framerate.
    I'm doing some tests,and even if normally I set to 30 fps locked,I pushed the slide to 60,to see what happens...Basically nothing,it remains 60 inside and outside,even after 1 hour of flying,the only parameter that makes the fps drop around 40/45 is dynamic shining.
    Cheers,
    Ale



    [img]http://i239.photobucket.com/albums/ff98/bluesky7777/C4_zps3afz2clx.pngè/img]




  7. #7
    Quote Originally Posted by Stickshaker View Post
    Truly beautiful, Pluto! Can you perhaps post some shots of the cockpit? Or is it not changed from FSX?
    Sure I can,here they are. Basically the textures are the same of FSX/P3D2 version,but the global look of v3,with custom HDR effects and dynamic shining,besides a better shadow handling,makes this sim really eye candy.
    The only note I can highlight is that talking about performance,dynamic shinings are a little expensive,in terms of framerate.
    I'm doing some tests,and even if normally I set to 30 fps locked,I pushed the slide to 60,to see what happens...Basically nothing,it remains 60 inside and outside,even after 1 hour of flying,the only parameter that makes the fps drop around 40/45 is dynamic shining.
    Cheers,
    Ale



    [img]http://i239.photobucket.com/albums/ff98/bluesky7777/C4_zps3afz2clx.png/img]




  8. #8
    Can you please remove last post? double entry

  9. #9
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    Thanks so much, Ale. Beautiful, this is a sure buy for me!

  10. #10
    Looking forward to the Hog in 3.2. My favorite of yours so far.

  11. #11
    I just wanted to thank the SSW team for offering this upgrade. The system of request, download and activation key worked fine and I now have the Hog working in P3D v3. A lot of people complain about the authentication system. Well, yes, it is a bit more complicated than others but all you need to do is be patient and follow simple instructions.

    A big thanks again as for me this was a gracious gift by SSW to Greek simmers during these hard times.

  12. #12
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    Yes, it is a very nice plane indeed in P3D. It looks better than in FSX for me.

  13. #13
    Quote Originally Posted by Stickshaker View Post
    Yes, it is a very nice plane indeed in P3D. It looks better than in FSX for me.
    The Lighting engine in P3Dv2+ is far superior to FSX. So naturally these aircraft will only continue to look better as P3D matures.
    MACH 3 DESIGN STUDIO
    Heatblur Rivet Counting Squad™

  14. #14
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    I agree, Rick.

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