Global AI Ship Traffic V1 for FSX and P3D News and Support - Page 20
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Thread: Global AI Ship Traffic V1 for FSX and P3D News and Support

  1. #476
    That's good news Gaz. Still angling here for that generic angle deck Essex carrier!
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  2. #477
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    Quote Originally Posted by kl791 View Post
    Still a few weeks... I still have HMS Hermes and S.S.Canberra on my must-do list - i don't know how far Gary is with the Sheffield class - but with these there will be a quite nice fleet.

    Happy New Year

    Henrik

    Hi Henrik

    first I wish a happy new year to you and all other SOH guys...

    A new HMS Hermes - whenever ready - would be a great addition. The only available model for FSX (Rem.: ...to my knowledge...) appears to be very "basic"...

    When I take in account how many carriers are available or got done for FSX/P3D last year alone you have to look very hard to find one fundamental type of carrier which isnīt done for the sims.

    Whenever your "Royal Navy Falkland Task Force" rules the sea... other ships from you could already be detected today in this secluded region...


    ....here close to Ushuaia (SAWH)




    Many greetings RS


    Attached Thumbnails Attached Thumbnails HMS Hermes.jpg   2019-12-30_17-34-48-541.jpg  

  3. #478
    The 1987 version of RFA Sir Galahad is almost ready after a small break. It will be released here on SOH within a few days.



    Attached Thumbnails Attached Thumbnails 20010509110516112916588022.jpg   20010509110416112916588021.jpg  

  4. #479
    Today the work started on the first routes for the Falklands and testing the ships in the sim. First up for test the post Falklands War version of RFA Sir Galahad, but here in the present Brazilian colours







    Attached Thumbnails Attached Thumbnails 20010707594616112916591251.jpg   20010707594716112916591253.jpg   20010707594616112916591250.jpg   20010707594616112916591249.jpg  

  5. #480
    And then the 1982 version...



    Attached Thumbnails Attached Thumbnails 20010708475716112916591596.jpg   20010708475816112916591597.jpg  

  6. #481
    Hi Henrik, just a few questions before I download :


    1) Does this V2 provide any AI ship traffic around Catalina Island ?

    I just downloaded Orbx's Catalina Island and finding it a bit deserted in the harbour and on the waters surrounding this scenery.

    2) Also, is V2 all I need to download the entire updated package ?

    3) Can I install manually into FSX (SP1&2), as I like to keep track of where things are installed in FSX, and what files belong to what addon, so I can go back if need be, to original setup (highly unlikely, ... but it doesn't hurt to leave all options open) ?


    Thank-you, Henrik, for this great AI addon.
    Cheers, MZee ...

    W11, Ryzen 9 7950X3D, GeForce RTX 4090 AERO OC, ROG Strix X670E-A Gaming, G.Skill Trident Z5 Neo RGB DDR5-6000 CL30 AMD EXPO 32GB (2), Kraken Z73 360mm, Lian Li UniFan SL120 V2 (10), Samsung 990 PRO PCIe 4.0 NVMe 2TB (4), MEG Ai1300P, Lian Li O11D XL, Logitech Z906 5.1, T16000M FCS HOTAS, Xbox Controller, Acer Nitro XV282K 4K UHD LED.

    All white "Arctic" build.

  7. #482
    Quote Originally Posted by MZee1960 View Post
    Hi Henrik, just a few questions before I download :


    1) Does this V2 provide any AI ship traffic around Catalina Island ?

    I just downloaded Orbx's Catalina Island and finding it a bit deserted in the harbour and on the waters surrounding this scenery.

    2) Also, is V2 all I need to download the entire updated package ?

    3) Can I install manually into FSX (SP1&2), as I like to keep track of where things are installed in FSX, and what files belong to what addon, so I can go back if need be, to original setup (highly unlikely, ... but it doesn't hurt to leave all options open) ?


    Thank-you, Henrik, for this great AI addon.
    Hi
    Compared to earlier packages V2 does not really add new traffic around Catalina Island, however it does have additional traffic compared to default.

    The Global AI Ship Traffic V2 available on simviation here https://simviation.com/1/search?subm...V2&categoryId= or at flightsimnorway https://www.flightsimnorway.com/down...?pack=aishipsn contains everything previously released and all corrections.

    You can manually install the traffic files in FSX scenery add-on folder and declare them there; the ships however should be in the boats folder. However due to naming of files and folders it is actually quite easy to keep track also with the standard installation.

    Best regards
    Henrik

  8. #483
    Next up... The SS Canberra cruise ship from 1961, which also served in the Falklands - many rounded shapes, so it is taking a bit of time to get it right...

    Attached Thumbnails Attached Thumbnails 20011207225916112916599061.jpg  

  9. #484
    Quote Originally Posted by kl791 View Post
    Hi
    Compared to earlier packages V2 does not really add new traffic around Catalina Island, however it does have additional traffic compared to default.

    The Global AI Ship Traffic V2 available on simviation here https://simviation.com/1/search?subm...V2&categoryId= or at flightsimnorway https://www.flightsimnorway.com/down...?pack=aishipsn contains everything previously released and all corrections.

    You can manually install the traffic files in FSX scenery add-on folder and declare them there; the ships however should be in the boats folder. However due to naming of files and folders it is actually quite easy to keep track also with the standard installation.

    Best regards
    Henrik
    Hi Henrik,

    Thank-you, for the fast reply.

    The only AI ship traffic I currently have is this one :

    http://www.sim-outhouse.com/sohforum...l=1#post956703

    which includes Milton Shupe's latest AI version of the HMS Bounty (and a Two Harbours - Avalon route). I assume I can keep this without any problems alongside your program ?

    I think your AI ship traffic program also has a version of HMS Bounty ? Can I delete one, if so which one ? Or keep both ?

    Last question, to turn all AI ship traffic 'off', I would set the ship/pleasure boat traffic slider in FSX to '0', correct ? , What is the recommended setting to see 'all' ship/boat traffic ? Is it '5' or '10' ? I read somewhere too high settings will cause default FSX ships/boats to appear (which IMHO would be less desirable) ?

    Thanks, again for all your help.

    Milan ...
    Cheers, MZee ...

    W11, Ryzen 9 7950X3D, GeForce RTX 4090 AERO OC, ROG Strix X670E-A Gaming, G.Skill Trident Z5 Neo RGB DDR5-6000 CL30 AMD EXPO 32GB (2), Kraken Z73 360mm, Lian Li UniFan SL120 V2 (10), Samsung 990 PRO PCIe 4.0 NVMe 2TB (4), MEG Ai1300P, Lian Li O11D XL, Logitech Z906 5.1, T16000M FCS HOTAS, Xbox Controller, Acer Nitro XV282K 4K UHD LED.

    All white "Arctic" build.

  10. #485
    Quote Originally Posted by MZee1960 View Post
    Hi Henrik,

    Thank-you, for the fast reply.

    The only AI ship traffic I currently have is this one :

    http://www.sim-outhouse.com/sohforum...l=1#post956703

    which includes Milton Shupe's latest AI version of the HMS Bounty (and a Two Harbours - Avalon route). I assume I can keep this without any problems alongside your program ?

    I think your AI ship traffic program also has a version of HMS Bounty ? Can I delete one, if so which one ? Or keep both ?

    Last question, to turn all AI ship traffic 'off', I would set the ship/pleasure boat traffic slider in FSX to '0', correct ? , What is the recommended setting to see 'all' ship/boat traffic ? Is it '5' or '10' ? I read somewhere too high settings will cause default FSX ships/boats to appear (which IMHO would be less desirable) ?

    Thanks, again for all your help.

    Milan ...
    Hi
    I did not have time to test but the presence of an afcad in the version you have worries me a bit - the routes in the traffic you have could be done FS9 style and then be incompatible. Maybe someone here can confirm compatibility as I will head to work.

    The folder names and the entries in the sim.cfg for the two Bounty versions have different names, so you can keep both versions. It is the traffic files which can cause problems and must eventually be removed.

    Your ship/boat traffic must be 5 % to have the Global AI Ship Traffic - If you set it higher you will start getting a lot of default traffic, lower and you will have no traffic...
    Henrik

  11. #486
    Quote Originally Posted by kl791 View Post
    Hi
    I did not have time to test but the presence of an afcad in the version you have worries me a bit - the routes in the traffic you have could be done FS9 style and then be incompatible. Maybe someone here can confirm compatibility as I will head to work.

    The folder names and the entries in the sim.cfg for the two Bounty versions have different names, so you can keep both versions. It is the traffic files which can cause problems and must eventually be removed.

    Your ship/boat traffic must be 5 % to have the Global AI Ship Traffic - If you set it higher you will start getting a lot of default traffic, lower and you will have no traffic...
    Henrik
    Hi Henrik,

    Worst case scenario, I will get rid of these files and just keep yours as I'd like water traffic all over the world with your stunning AI models.
    The only route I would miss is the Two Harbours - Avalon route at Catalina.
    I guess I can test by keeping the above traffic file, download yours, set slider for boat/ship traffic to 5%, and if I get no AI traffic on the waters there that will tell me it's incompatible, and then I would delete this one and keep yours.

    Thank-you, for your feedback.
    Cheers, MZee ...

    W11, Ryzen 9 7950X3D, GeForce RTX 4090 AERO OC, ROG Strix X670E-A Gaming, G.Skill Trident Z5 Neo RGB DDR5-6000 CL30 AMD EXPO 32GB (2), Kraken Z73 360mm, Lian Li UniFan SL120 V2 (10), Samsung 990 PRO PCIe 4.0 NVMe 2TB (4), MEG Ai1300P, Lian Li O11D XL, Logitech Z906 5.1, T16000M FCS HOTAS, Xbox Controller, Acer Nitro XV282K 4K UHD LED.

    All white "Arctic" build.

  12. #487
    MZee,
    All of the routes you have for the HMS Bounty will work just fine along with Henrik's ship traffic files.
    All five are set at 5%.
    I've found the Bounty along each of the routes with no trouble.
    Cheers,
    jmbiii (P3Dv3)

  13. #488
    Quote Originally Posted by kl791 View Post
    Next up... The SS Canberra cruise ship from 1961, which also served in the Falklands - many rounded shapes, so it is taking a bit of time to get it right...
    Looking forward to this one, my grandparents emigrated to Canada on her in the early/mid 60's
    "Thou shalt maintain thine airspeed lest the ground shalt rise up and smite thee"

  14. #489

    Need static cargo ship

    Hi Guys,I have found a perfect place to tie up a cargo ship (WWII era, more or less) in my Oahu scenery. I need some advice please. Where/how can I isolate (or otherwise find an applicable model)? The vintage would probably eliminate a Container ship? I ANY ideas would be appreciated! Best to you all, Bill

  15. #490

    Ammunition ship

    Hi Again,What I should have said is that I need something that can possibly be construed as an ammunition ship.Regards,Bill

  16. #491
    Quote Originally Posted by Wings of Gold View Post
    Hi Again,What I should have said is that I need something that can possibly be construed as an ammunition ship.Regards,Bill
    Have you inquired over in the CFS 2 forum and/or done a search for CFS 2 ships?

  17. #492

  18. #493
    Quote Originally Posted by Wings of Gold View Post
    Hi Guys,I have found a perfect place to tie up a cargo ship (WWII era, more or less) in my Oahu scenery. I need some advice please. Where/how can I isolate (or otherwise find an applicable model)? The vintage would probably eliminate a Container ship? I ANY ideas would be appreciated! Best to you all, Bill
    If you dig in the folders in Global AI SHip Traffic V2 you will find both Victory Class, Liberty Class and T2 tankers from WWII, which you could easily convert to static models.







    Attached Thumbnails Attached Thumbnails 15072206231916112913462542.jpg   15080901553216112913495812.jpg   15080901553016112913495811.jpg   15010211095716112912839943.jpg  

  19. #494
    Quote Originally Posted by fallenphoenix1986 View Post
    Looking forward to this one, my grandparents emigrated to Canada on her in the early/mid 60's
    That gives a good motivation for making a nice model

  20. #495
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    Quote Originally Posted by Wings of Gold View Post
    Hi Guys,I have found a perfect place to tie up a cargo ship (WWII era, more or less) in my Oahu scenery. I need some advice please. Where/how can I isolate (or otherwise find an applicable model)? The vintage would probably eliminate a Container ship? I ANY ideas would be appreciated! Best to you all, Bill
    https://simviation.com/1/search?subm...tonkin&x=0&y=0

    There are a number of transports, attack transports, 'phibs, LST's, LSM's &c.- a bunch 'O' sheeit in MDL X format, LP, easy to handle with MCX
    Might be a copy in the library, here; otherwise, above

  21. #496
    Quote Originally Posted by jmbiii View Post
    MZee,
    All of the routes you have for the HMS Bounty will work just fine along with Henrik's ship traffic files.
    All five are set at 5%.
    I've found the Bounty along each of the routes with no trouble.
    Cheers,
    jmbiii (P3Dv3)
    Thank-you, @jmbiii, for checking this out.

    When it comes to FSX AI traffic and how things work, unfortunately I'm at a total loss.
    For some reason, I never really played around much with AI traffic in FSX all these years .... (beyond installing UT2).
    Now, I'm realizing just how much immersion I missed out on.

    I really appreciate all the help and feedback.
    Milan ...
    Cheers, MZee ...

    W11, Ryzen 9 7950X3D, GeForce RTX 4090 AERO OC, ROG Strix X670E-A Gaming, G.Skill Trident Z5 Neo RGB DDR5-6000 CL30 AMD EXPO 32GB (2), Kraken Z73 360mm, Lian Li UniFan SL120 V2 (10), Samsung 990 PRO PCIe 4.0 NVMe 2TB (4), MEG Ai1300P, Lian Li O11D XL, Logitech Z906 5.1, T16000M FCS HOTAS, Xbox Controller, Acer Nitro XV282K 4K UHD LED.

    All white "Arctic" build.

  22. #497
    Slowly getting her curvy shapes right...





    This will be the base version, but she will also be done a Falklands version with heli platforms over the 1st class swimming pool and just below the bridge. The routes into San Carlos bay are also coming along.
    Attached Thumbnails Attached Thumbnails 20011808343116112916608032.jpg   20011808343116112916608033.jpg  

  23. #498
    Is this "200_ai_ship_and_ai_ship_traffic_v2" is the last version still?
    Thx for reply.
    Webmaster of yoyosims.pl.

    Win 10 64, i9 13900 KF, RTX 4090 24Gb, RAM64Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: Meta Quest Pro

  24. #499
    Quote Originally Posted by YoYo View Post
    Is this "200_ai_ship_and_ai_ship_traffic_v2" is the last version still?
    Thx for reply.
    No, latest version is Global AI Ship Traffic V2 which you can only find on www.simviation.com and www.flightsimnorway.com - the latter is fully free with no speed restrictions and has a lot of great freeware from the Nordic countries. https://www.flightsimnorway.com/down...?pack=aishipsn

  25. #500
    Thank You, downloaded and backuped .
    Webmaster of yoyosims.pl.

    Win 10 64, i9 13900 KF, RTX 4090 24Gb, RAM64Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: Meta Quest Pro

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