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Anyone noticed that with HMS Fearless, there's an oddity with the wake and smoke?
It's as if the bow wake and smoke are shifted aft, roughly a ship's length or so.
Am seeing this in P3DV4.5.
cheers,
dl
From testing of Earl Watkins' "Adams" Class destroyer in P3D v4 we (Team SDB) found that P3D doesn't handle coordinates in effects the same as FSX. In fact it seemed that it didn't at all. So we had to change the attachment point of the two smoke effects to be at the individual smoke stacks rather than a single point with the offset built into the effect. We made the adjustment using MCX. Hope this helps.
Update - again, apologies this in the FSX thread, but it's clearly the active thread on this topic.
I'm noticing some real weirdness RAN HMAS Melbourne, with the forward wake, lights-basically all the effects are shifted forward almost a ship's length.
Will this need to be edited in MCX too? This is a more recent ship than the Fearless, so I'm surprised that it, having been for the P3D pack, had issues.
Thoughts?
thanks,
dl
Actually - I found my problem.
After tearing my hair out learning MCX and trying to reposition effects wouldn't "move" - I discovered the issue.
First, I realized in some (many?) of your boats, it looks you've baked in other effects into your wake, such as smoke and lights. I realized this when tried substituting the default wake on the Melbourne with another from one of the HMS destroyer classes. When I reverted back to the default you intended, the weirdness went away.
So in effect, there is no issue per se with your vessels.
That all said, somewhere along the line of installing all the new vessels, my "default" wakes that come with the P3D sim seem to now be corrupt, or they've somehow gotten overwritten by an older/uncompatible version. These include fx_wake_m, wake = fx_wake_l, fx_wake_s, so far as I checked - there may be others. The problem is hard to describe, and it's not the "vertical" wake problem - but rather the wake emanate in strange white 3D wisps above the surface level and extend aft, above the water, instead of staying flat to the water surface.
In particular, since the Melbourne calls for wake = fx_wake_m, and it being messed up as explained above, I sought to replace it, and discovered that what I need is a simple flat wake, not the more complex "wake+smoke+lights" type effects that boats in your big pack typically come with.
So I guess, if someone knows that their default P3Dv4 stock wakes still work correctly, and either a) know where to download those wakes, or b) is willing to post those three wakes (fx_wake_m, wake = fx_wake_l, fx_wake_s) as attachments, I'd be much obliged, as mine seem to be irreparably damaged somehow.
Thanks, and (self-induced) frustration aside, I've learned a lot about how these ship models are integrated with effects, and how to tweak. I might end up tweaking some more as I learn.
cheers,
dl
Hope this helps.
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
Thanks expat!!!!
Unfortunately, it looks like it wasn't the state of my wakes. Substituting those you just posted gave the same wispy nearly non-existent wake. And I tried that same wake (fx_wake_m) on another ship, and it gave the same results. Maybe it's the texture associated with the effect, don't know.
Here's a shot of the HMAS Melbourne. Stock sim.cfg, stock effect. Notice all that presents is the wispy bits near the front, and no actual wake emanating from the middle/rear of the boat.
Ideas appreciated.
dl
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