Global AI Ship Traffic V1 for FSX and P3D News and Support - Page 7
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Thread: Global AI Ship Traffic V1 for FSX and P3D News and Support

  1. #151
    Proud to see my ships in your package. Great job!

  2. #152
    Quote Originally Posted by jagl04 View Post
    Proud to see my ships in your package. Great job!
    Thanks for letting me use them - I love the Principe de Asturias model - now she is sailing in the Canarias; south of Rota; and in the Baleares exercising with a French task force

  3. #153

    New simulator engine....UNIGINE

    Check out the ships and surface action.....

    https://www.youtube.com/watch?v=QrsRraVUuM0




  4. #154
    Quote Originally Posted by Seahawk72s View Post
    Check out the ships and surface action.....

    https://www.youtube.com/watch?v=QrsRraVUuM0



    Would be nice if that engine was used in the new P3D version... amazing...

  5. #155
    The new update is available here:

    https://library.avsim.net/esearch.ph...en&DLID=199700

    It is an update which includes around 200 ships and thanks to Jean-Pierre Fillion also groups of marine animals in their right locations like the below orcas in the Tysfjord in Norway.

    In order to get full benefit you need to have the Global AI Ship Traffic V1 installed first.

    Enjoy






    Hammerfest, ORBX with Hurtigruten ferry Spitsbergen docking at 06:45 GMT



    Attached Thumbnails Attached Thumbnails 17050905300316112915029046.jpg  

  6. #156
    We have made a preliminary patch for P3Dv4 correcting 4 models. You can until we get it available on other sites download it here:

    https://www.dropbox.com/sh/tqepced5h...AsLAX6_ga?dl=0

    Copy the four folders to simobjects/boats and overwrite the existing folders with the same names.

  7. #157
    SOH-CM-2017 DaveB's Avatar
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    Henrik..

    I'm seeing a possible prob with the Type23's in FSX around the 'open' bits at the stern. Get relatively close and you can see the sea through the openings:-O Not sure if this is why you added those 'anti fall off the back end' nets?
    ATB
    DaveB

  8. #158
    Quote Originally Posted by DaveB View Post
    Henrik..

    I'm seeing a possible prob with the Type23's in FSX around the 'open' bits at the stern. Get relatively close and you can see the sea through the openings:-O Not sure if this is why you added those 'anti fall off the back end' nets?
    ATB
    DaveB
    Hi Dave,
    Sorry for late reply but I have been working in China lately where Sim-outhouse isn't accesible... Well, the net is there for a reason... and behind that you see a bit of laziness...

    On the next model I haven't been that lazy. The French and Morocan Floreal class with five different versions. The Panther is provided by Bernard Juniot.







    Attached Thumbnails Attached Thumbnails 17072310264816112915164556.jpg   17072310265516112915164558.jpg   17072310264516112915164555.jpg   17072310265716112915164559.jpg   17072310265916112915164560.jpg  

  9. #159
    SOH-CM-2017 DaveB's Avatar
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    No problem Henrik You keep churning them out and we'll keep using them

    ATB
    DaveB

  10. #160
    Quote Originally Posted by DaveB View Post
    No problem Henrik You keep churning them out and we'll keep using them

    ATB
    DaveB
    The frequence has gone down a bit, but I still have my to do list...

    Attached Thumbnails Attached Thumbnails 17072310570016112915164612.jpg  

  11. #161

  12. #162
    Quote Originally Posted by IFlySWA View Post
    Beautiful work, Henrik!

    Brian
    Thanks

    Next up the Norwegian Royal Yacht... However, Still just at an initial stage in GMAX...

    Attached Thumbnails Attached Thumbnails 17072612263116112915170966.jpg  

  13. #163
    Can anyone confirm if any models in these packages are compiled using the FS9 SDK, rather than FSX or P3D? If so, which one(s)?

    Is there a way to automatically check a load of compiled files for FS9, FSX or P3D?

    Many thanks.

    i9-10900K, 64 Gb RAM, RTX 3090 FE, Win10 Pro 64-bit, Reverb G2

  14. #164
    I think it´s compiled with fsx sdk because the models runs ok in p3dv4.
    Flavio - P3D v4.5 - MSFS 2020 - Win 11 Pro 64
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    MCP 737R 2015 Virtual Avionics - SSDs M2 2Tb+1Tb XPG

  15. #165
    Quote Originally Posted by Airtrooper View Post
    Can anyone confirm if any models in these packages are compiled using the FS9 SDK, rather than FSX or P3D? If so, which one(s)?

    Is there a way to automatically check a load of compiled files for FS9, FSX or P3D?

    Many thanks.
    The freeware ThumbnailExporter (from Lorby-Si) allow to display the thumbnails, hence its name and a choice of property for each - including model name and model type.

    It can by downloaded on author site http://lorby-si.weebly.com/ section downloads. It has been recently updated.


    Description extracted from the readme :
    This application (recursively) reads a directory containing SimObjects for FSX or P3D, extracts the thumbnails from the livery folders and builds a simple HTML-Report containing a table with the thumbnails and selected data from the object's description.

    Recursively: the Thumbnail Exporter will scan all subfolders in this directory, and their subfolders, and so on, and checks if an aircraft.cfg or sim.cfg is present
    Gérard

  16. #166
    Quote Originally Posted by Airtrooper View Post
    Can anyone confirm if any models in these packages are compiled using the FS9 SDK, rather than FSX or P3D? If so, which one(s)?

    Is there a way to automatically check a load of compiled files for FS9, FSX or P3D?

    Many thanks.
    Hi
    If you did not do the update installing 200 AI Ships and AI Ship Traffic V2 you will have 4 ships compiled for FS9 - AI_Calypso, AI_AC_Sailboat, AI_John_T_Essberger and AI_La_Recouvrance. These should be manually reomoved or overwritten with the files in 200 AI Ships and AI Ship Traffic V2. If not you risk a CTD once one of them load e.g. in the area around Tahiti...

  17. #167
    A few test images from P3D with new models...







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  18. #168
    And here the progress on KS Norge. Still some time before she hits the water...

    Attached Thumbnails Attached Thumbnails 17080510535516112915201092.jpg  

  19. #169
    Thx for the update. Dose it work in P3Dv4?
    Webmaster of yoyosims.pl.

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  20. #170
    Quote Originally Posted by YoYo View Post
    Thx for the update. Dose it work in P3Dv4?
    Hi
    Yes, they work in P3Dv4 - however you need to install first the main package Global AI Ship Traffic V1 and then afterwards the 200 AI Ships and AI Ship Traffic V2. There were 4 models in the Global AI Ship Traffic compiled for FS9 which had to be recompiled.

  21. #171

    Adding cargo

    If I wanted to add objects or cargo to your ships\rig, how could I make that happen..?
    Many thanks for the monumental work done with your vessels..!..

  22. #172
    Great to see a few more Norwegian ships! I was going to ask for the SB90N :-)

    KS Norge also has a interesting past as both a prewar yacht and wartime service as the escort ship HMS Philante

    Best regards
    Jens-Ole
    Repainting since FS5..

  23. #173
    Quote Originally Posted by Seahawk72s View Post
    If I wanted to add objects or cargo to your ships\rig, how could I make that happen..?
    Many thanks for the monumental work done with your vessels..!..
    😁 If what you mean is to add loose objects to be hoisted by a helicopter you first need to choose a model with harddeck. Most of the navy ships have it, but the freighters only have it if they have an H marked on a hatch or directly on the deck. A few of the offshore supply ships have the full deck as hard deck.

    Quote Originally Posted by JensOle View Post
    Great to see a few more Norwegian ships! I was going to ask for the SB90N :-)

    KS Norge also has a interesting past as both a prewar yacht and wartime service as the escort ship HMS Philante
    It is a beaitiful ship and an impressive history . Not many ships started as luxury yachts, then escorted convoys, and then became a yacht again...

  24. #174
    Quote Originally Posted by kl791 View Post
     If what you mean is to add loose objects to be hoisted by a helicopter you first need to choose a model with harddeck. Most of the navy ships have it, but the freighters only have it if they have an H marked on a hatch or directly on the deck. A few of the offshore supply ships have the full deck as hard deck.
    Just a non moving object to start with.
    Thanks...

  25. #175
    Quote Originally Posted by Seahawk72s View Post
    Just a non moving object to start with.
    Thanks...
    You would need to decompile the MDL and open it with e.g. GMAX and then add what you want and compile again...

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