Global AI Ship Traffic V1 for FSX and P3D News and Support - Page 2
Page 2 of 26 FirstFirst 1234567891012 ... LastLast
Results 26 to 50 of 637

Thread: Global AI Ship Traffic V1 for FSX and P3D News and Support

  1. #26

    Carbbean Ferries

    I was wonder if the L'Express Des Iles has already been added or will it be added in the to the Global AI Ship Traffic in the future I would really appreciate it if it possible and not to much trouble
    Attached Thumbnails Attached Thumbnails tsh.jpg   Silver-Express-m.jpg   2011-06-15_224940.jpg   848-Perle-Express_FdF_2_FM.jpg   847-Perle-Express_FdF_1_FM.jpg   50_12_667253_location.jpg  

    50_15_424426_location.jpg  

  2. #27
    Quote Originally Posted by iflyfsx214 View Post
    I was wonder if the L'Express Des Iles has already been added or will it be added in the to the Global AI Ship Traffic in the future I would really appreciate it if it possible and not to much trouble
    Sorry, but it seems like I had turned off notifications - L'Express Des Iles is so far not included - I will take a look to see if I can find some drawings.

    Below what I guess is the first North Korean ship in P3D - the Dae San - it's career includes everything from almost sinking near Oman to being brought up by the Somalian coast guard...




    Attached Thumbnails Attached Thumbnails 16070203034616112914348978.jpg   16070203034316112914348977.jpg  

  3. #28
    A few more screenies of the new models







    Attached Thumbnails Attached Thumbnails 16070203255116112914349030.jpg   16070203033516112914348974.jpg   16070203033216112914348973.jpg   16070203033716112914348975.jpg  

  4. #29
    Wow--outstanding work,Henrik!
    Can`t wait.
    Mike




  5. #30
    I thought the models were fantastic to begin with but they just keep getting better. Great work and a valuable contribution to the sim community.

  6. #31
    Good targets for my U-boot .



    Awesome work as usual!
    I must download this new pack.
    Webmaster of yoyosims.pl.

    Win 10 64, i9 13900 KF, RTX 4090 24Gb, RAM64Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: Meta Quest Pro

  7. #32
    I scrolled through the screenshots, and did see a military ship with a helo pad. Just wondering - are there any US Navy ships in the package? Thanks....NC

  8. #33
    Quote Originally Posted by Navy Chief View Post
    I scrolled through the screenshots, and did see a military ship with a helo pad. Just wondering - are there any US Navy ships in the package? Thanks....NC
    Hi - yes it does, I have done some from the US Navy and USCG e.g. the USS Bainbridge and USS Pinckney and there are more navy contributions from other designers like Alberto Garcia - you will find them on patrols e.g. in the Persian Gulf, sailing in and out of several US Navy bases, on patrol with other allied Navy ships from e.g. France, Canada, Denmark, and Norway in the Atlantic etc - you will also find the USS Halyburton and USS Bainbridge on a mission rescuing Captain Phillips from the Maersk Alabama off the coast of Somalia. Apart from that there are Navy ships from a number of other countries e.g. several Brazilian navy vessels. At the moment I am working on adding navy ships from Mexico, Egypt, Turkey, Thailand, Chile, and Brazil plus recreating an 80'ies version of the STANAVFORLANT including Jagl04's Knox Class and a new version of the British Broadsword class, which is being started in my virtual shipyard today.








    Attached Thumbnails Attached Thumbnails 14122702355216112912826500.jpg   14122708572516112912827542.jpg   14122708573016112912827543.jpg   14122708574216112912827545.jpg   14122702360416112912826503.jpg  

  9. #34
    Wow! It was nice movie also (2013): Captain Phillips. CRG!
    Webmaster of yoyosims.pl.

    Win 10 64, i9 13900 KF, RTX 4090 24Gb, RAM64Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: Meta Quest Pro

  10. #35
    Quote Originally Posted by YoYo View Post
    Wow! It was nice movie also (2013): Captain Phillips. CRG!
    I think I got tired before getting everything into the manual when I launched the combined total pack so the instructions on where to find the Maersk Alabama are only included in the manual to the package 179 AI Ships and AI Ship Traffic, so I will repeat them here as the routes and ships are also in the global package available here http://library.avsim.net/download.php?DLID=194715

    The hijacking of Maersk Alabama

    On April 8th 2009 the US registred Maersk Alabama was hijacked by Somalian pirates in the Indian Ocean – the dramatic story was later turned into the brilliant movie "Captain Phillips" with Tom Hanks – and now it is also in FSX. You can find three different situations from the hijacking North East of Mogadishu and if you have a powerful helicopter you can prevent the lifeboat from reaching shore… simply blow it to a halt… The three situations are put closer to shore than in real world – but the first two follows the quite closely the coordinates from the movie – the third has only some vague indications in the movie, so I just put it further North closer towards the pirate strong hold of Eyl. You will find more pirate action further to the North near Eyl and Ras Hafun.



    In order to find the ships you can depart from Mogadishu in easterly direction



    The pirates makes their first attempt to hijack the Maersk Alabama - it takes place every day at 12:50 GMT at 2°2´North and 49°20’ E – the second and more successful attack takes place every day at 12:30 GMT at 2°4´North and 46°12’ E



    The cavalry arrives at dawn everyday at around 03:00 – 03:20 GMT in the area around 3°10´North and 47°20’ E – USS Bainbridge comes to the rescue of Captain Phillips who is kept hostage in the lifeboat. Shortly after the USS Halyburton will also show up. No time for doing the USS Boxer which was also involved in the rescue in real life, but if you have the Aerosoft Jayhawk & Seahawk you will already have the USS Boxer and can place it there
    Attached Thumbnails Attached Thumbnails 14122708572116112912827540.jpg   16070311584916112914350589.jpg   14122708574516112912827546.jpg  

  11. #36
    SOH-CM-2017 DaveB's Avatar
    Join Date
    Jun 2007
    Location
    Pelsall, West Midlands
    Age
    66
    Posts
    3,533
    plus recreating an 80'ies version of the STANAVFORLANT including Jagl04's Knox Class and a new version of the British Broadsword class, which is being started in my virtual shipyard today.
    PING!! THAT got my attention
    ATB
    DaveB

  12. #37
    Quote Originally Posted by DaveB View Post
    PING!! THAT got my attention
    ATB
    DaveB
    We are actually quite close - Erwin Welker already did some German Navy ships from the period and combining Alberto's and my ships we will get there - the merchant ships above are also from that time, so it will be possible to do some typical scenes from that period.

  13. #38
    First shot with British F88 Broadsword / Brazilian F49 Rademaker in the ship yard

    Attached Thumbnails Attached Thumbnails 16070306210516112914352021.jpg  

  14. #39
    Hello kl791,

    Do You have a plan to add all this files in the one package?
    Here is good place for this: https://www.mediafire.com/ I think.

    btw. which wave effect You can advice according Your experience for carrier, medium ship (like tanker or cruiser) and for destroyer for P3Dv3?

    In some old addons I have a problem with this (or it's missed) in P3D so perhaps its a good idea to change this effects manually.

    btw. nice effects :

    Webmaster of yoyosims.pl.

    Win 10 64, i9 13900 KF, RTX 4090 24Gb, RAM64Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: Meta Quest Pro

  15. #40
    Quote Originally Posted by YoYo View Post
    Hello kl791,

    Do You have a plan to add all this files in the one package?
    Here is good place for this: https://www.mediafire.com/ I think.

    btw. which wave effect You can advice according Your experience for carrier, medium ship (like tanker or cruiser) and for destroyer for P3Dv3?

    In some old addons I have a problem with this (or it's missed) in P3D so perhaps its a good idea to change this effects manually.

    btw. nice effects :

    Hi
    All the ships are already in one file at Avsim; flightsim and simviation. It is very compressed as the uncompressed size is 1.7 GB...

    Regards to the wakes - not two of my wakes are the same. Normally they are built from a combination of fx_wake_l and fx_wake_xl, light effects, a smoke effect, and a spray - all positioned in the respective places to have just one effect pr ship - below the effect used for the SD14 models.

    [Library Effect]
    Lifetime=5
    Version=1.00
    Radius=-1
    Priority=0

    [Sound]
    FileName=kkgasturb.wav
    MinAttenuationDistance=20.00
    Looping=TRUE
    [Properties]

    //Wake aft
    [Emitter.0]
    Lifetime=0.00, 0.00
    Delay=0.00, 0.00
    Bounce=0.00
    Rate=1.00, 1.00
    X Emitter Velocity=0.00, 0.00
    Y Emitter Velocity=0.00, 0.00
    Z Emitter Velocity=0.00, 0.00
    Drag=0.00, 0.00
    X Particle Velocity=0.00, 0.00
    Y Particle Velocity=0.00, 0.00
    Z Particle Velocity=0.00, 0.00
    X Offset=0.00, 0.00
    Y Offset=1.00, 1.00
    Z Offset= 20.00, 20.00
    [Particle.0]
    Lifetime=30.07, 30.07
    Type=21
    X Scale=50.50, 50.50
    Y Scale=50.50, 50.50
    Z Scale=0.00, 0.00
    X Scale Rate=0.04, 0.04
    Y Scale Rate=0.04, 0.04
    Z Scale Rate=0.00, 0.00
    Drag=0.00, 0.00
    Color Rate=0.11, 0.11
    Fade In=0.10, 0.10
    Fade Out=0.80, 0.80
    Ground Normal=1
    Shade=1
    Face=1, 0, 1
    Ground Decal=1
    [ParticleAttributes.0]
    Blend Mode=1
    Texture=fx_wake_1.bmp
    Bounce=0.00
    Color Start=255, 255, 255, 180
    Color End=255, 255, 255, 0
    Jitter Distance=0.02
    Jitter Time=1.00
    uv1=0.00, 0.00
    uv2=1.00, 1.00
    X Scale Goal=90.00
    Y Scale Goal=90.00
    Z Scale Goal=0.00
    Extrude Length=60.00
    Extrude Pitch Max=90.00
    Extrude Heading Max=10.00

    //Wake front
    [Emitter.1]
    Lifetime=0.00, 0.00
    Delay=0.10, 0.11
    Bounce=0.00
    Rate=1.00, 1.00
    X Emitter Velocity=0.00, 0.00
    Y Emitter Velocity=0.00, 0.00
    Z Emitter Velocity=0.00, 0.00
    Drag=0.00, 0.00
    X Particle Velocity=0.00, 0.00
    Y Particle Velocity=0.00, 0.00
    Z Particle Velocity=0.00, 0.00
    X Offset=0.00, 0.00
    Y Offset=1.00, 1.00
    Z Offset=132.00, 132.00
    [Particle.1]
    Lifetime=20.07, 20.07
    Type=21
    X Scale=50.50, 50.50
    Y Scale=50.50, 50.50
    Z Scale=0.00, 0.00
    X Scale Rate=0.15, 0.15
    Y Scale Rate=0.15, 0.15
    Z Scale Rate=0.00, 0.00
    Drag=0.00, 0.00
    Color Rate=0.00, 0.00
    Fade In=0.05, 0.05
    Fade Out=0.60, 0.60
    Ground Normal=1
    Shade=1
    Face=1, 0, 1
    Ground Decal=1
    [ParticleAttributes.1]
    Blend Mode=1
    Texture=fx_wake_2.bmp
    Bounce=0.00
    Color Start=255, 255, 255, 160
    Color End=255, 255, 255, 0
    Jitter Distance=0.02
    Jitter Time=1.00
    uv1=0.00, 0.00
    uv2=1.00, 1.00
    X Scale Goal=110.00
    Y Scale Goal=110.00
    Z Scale Goal=0.00
    Extrude Length=80.00
    Extrude Pitch Max=90.00
    Extrude Heading Max=10.00

    //Green nav light
    [Emitter.2]
    Lifetime=1.50, 1.50
    Delay=0.00, 0.00
    Bounce=0.00
    No Interpolate=1
    Rate=1.00, 1.00
    X Emitter Velocity=0.00, 0.00
    Y Emitter Velocity=0.00, 0.00
    Z Emitter Velocity=0.00, 0.00
    Drag=0.00, 0.00
    X Particle Velocity=0.00, 0.00
    Y Particle Velocity=0.00, 0.00
    Z Particle Velocity=0.00, 0.00
    X Rotation=0.00, 0.00
    Y Rotation=0.00, 0.00
    Z Rotation=0.00, 0.00
    X Offset=9.70, 9.70
    Y Offset=15.90, 15.90
    Z Offset=45.45, 45.45
    Pitch=0.00, 0.00
    Bank=0.00, 0.00
    Heading=0.00, 0.00
    [Particle.2]
    Lifetime=0.00, 0.00
    Type=19
    X Scale=2, 2
    Y Scale=2, 2
    Z Scale=0.00, 0.00
    X Scale Rate=0.00, 0.00
    Y Scale Rate=0.00, 0.00
    Z Scale Rate=0.00, 0.00
    Drag=0.00, 0.00
    Color Rate=0.00, 0.00
    X Offset=0.00, 0.00
    Y Offset=0.00, 0.00
    Z Offset=0.00, 0.00
    Fade In=0.00, 0.00
    Fade Out=0.00, 0.00
    Rotation=0.00, 0.00
    Static=1
    Face=1, 1, 1
    [ParticleAttributes.2]
    Blend Mode=2
    Texture=fx_2.bmp
    Bounce=0.00
    Color Start=0, 200, 50, 150
    Color End=0, 200, 50, 150
    Jitter Distance=0.00
    Jitter Time=0.00
    uv1=0.00, 0.00
    uv2=0.50, 0.50
    X Scale Goal=0.00
    Y Scale Goal=0.00
    Z Scale Goal=0.00
    Extrude Length=0.00
    Extrude Pitch Max=0.00
    Extrude Heading Max=0.00

    //Red nav light
    [Emitter.3]
    Lifetime=1.50, 1.50
    Delay=0.00, 0.00
    Bounce=0.00
    No Interpolate=1
    Rate=1.00, 1.00
    X Emitter Velocity=0.00, 0.00
    Y Emitter Velocity=0.00, 0.00
    Z Emitter Velocity=0.00, 0.00
    Drag=0.00, 0.00
    X Particle Velocity=0.00, 0.00
    Y Particle Velocity=0.00, 0.00
    Z Particle Velocity=0.00, 0.00
    X Rotation=0.00, 0.00
    Y Rotation=0.00, 0.00
    Z Rotation=0.00, 0.00
    X Offset=-9.70, -9.70
    Y Offset=15.90, 15.90
    Z Offset=45.45, 45.45
    Pitch=0.00, 0.00
    Bank=0.00, 0.00
    Heading=0.00, 0.00
    [Particle.3]
    Lifetime=0.00, 0.00
    Type=19
    X Scale=3, 3
    Y Scale=3, 3
    Z Scale=0.00, 0.00
    X Scale Rate=0.00, 0.00
    Y Scale Rate=0.00, 0.00
    Z Scale Rate=0.00, 0.00
    Drag=0.00, 0.00
    Color Rate=0.00, 0.00
    X Offset=0.00, 0.00
    Y Offset=0.00, 0.00
    Z Offset=0.00, 0.00
    Fade In=0.00, 0.00
    Fade Out=0.00, 0.00
    Rotation=0.00, 0.00
    Static=1
    Face=1, 1, 1
    [ParticleAttributes.3]
    Blend Mode=2
    Texture=fx_2.bmp
    Bounce=0.00
    Color Start=255, 0, 0, 150
    Color End=255, 0, 0, 150
    Jitter Distance=0.00
    Jitter Time=0.00
    uv1=0.00, 0.00
    uv2=0.50, 0.50
    X Scale Goal=0.00
    Y Scale Goal=0.00
    Z Scale Goal=0.00
    Extrude Length=0.00
    Extrude Pitch Max=0.00
    Extrude Heading Max=0.00

    //White nav light
    [Emitter.4]
    Lifetime=2.50, 2.50
    Delay=0.00, 0.00
    Bounce=0.00
    No Interpolate=1
    Rate=1.00, 1.00
    X Emitter Velocity=0.00, 0.00
    Y Emitter Velocity=0.00, 0.00
    Z Emitter Velocity=0.00, 0.00
    Drag=0.00, 0.00
    X Particle Velocity=0.00, 0.00
    Y Particle Velocity=0.00, 0.00
    Z Particle Velocity=0.00, 0.00
    X Rotation=0.00, 0.00
    Y Rotation=0.00, 0.00
    Z Rotation=0.00, 0.00
    X Offset=0.00, 0.00
    Y Offset=28.40, 28.40
    Z Offset=44.10, 44.10
    Pitch=0.00, 0.00
    Bank=0.00, 0.00
    Heading=0.00, 0.00
    [Particle.4]
    Lifetime=0.00, 0.00
    Type=19
    X Scale=2, 2
    Y Scale=2, 2
    Z Scale=0.00, 0.00
    X Scale Rate=0.00, 0.00
    Y Scale Rate=0.00, 0.00
    Z Scale Rate=0.00, 0.00
    Drag=0.00, 0.00
    Color Rate=0.00, 0.00
    X Offset=0.00, 0.00
    Y Offset=0.00, 0.00
    Z Offset=0.00, 0.00
    Fade In=0.00, 0.00
    Fade Out=0.00, 0.00
    Rotation=0.00, 0.00
    Static=1
    Face=1, 1, 1
    [ParticleAttributes.4]
    Blend Mode=2
    Texture=fx_2.bmp
    Bounce=0.00
    Color Start=255, 255, 255, 255
    Color End=255, 255, 255, 255
    Jitter Distance=0.00
    Jitter Time=0.00
    uv1=0.00, 0.00
    uv2=0.50, 0.50
    X Scale Goal=0.00
    Y Scale Goal=0.00
    Z Scale Goal=0.00
    Extrude Length=0.00
    Extrude Pitch Max=0.00
    Extrude Heading Max=0.00

    //White nav light
    [Emitter.5]
    Lifetime=2.50, 2.50
    Delay=0.00, 0.00
    Bounce=0.00
    No Interpolate=1
    Rate=1.00, 1.00
    X Emitter Velocity=0.00, 0.00
    Y Emitter Velocity=0.00, 0.00
    Z Emitter Velocity=0.00, 0.00
    Drag=0.00, 0.00
    X Particle Velocity=0.00, 0.00
    Y Particle Velocity=0.00, 0.00
    Z Particle Velocity=0.00, 0.00
    X Rotation=0.00, 0.00
    Y Rotation=0.00, 0.00
    Z Rotation=0.00, 0.00
    X Offset=0.00, 0.00
    Y Offset=17.70, 17.70
    Z Offset=140.30, 140.30
    Pitch=0.00, 0.00
    Bank=0.00, 0.00
    Heading=0.00, 0.00
    [Particle.5]
    Lifetime=0.00, 0.00
    Type=19
    X Scale=2, 2
    Y Scale=2, 2
    Z Scale=0.00, 0.00
    X Scale Rate=0.00, 0.00
    Y Scale Rate=0.00, 0.00
    Z Scale Rate=0.00, 0.00
    Drag=0.00, 0.00
    Color Rate=0.00, 0.00
    X Offset=0.00, 0.00
    Y Offset=0.00, 0.00
    Z Offset=0.00, 0.00
    Fade In=0.00, 0.00
    Fade Out=0.00, 0.00
    Rotation=0.00, 0.00
    Static=1
    Face=1, 1, 1
    [ParticleAttributes.5]
    Blend Mode=2
    Texture=fx_2.bmp
    Bounce=0.00
    Color Start=255, 255, 255, 255
    Color End=255, 255, 255, 255
    Jitter Distance=0.00
    Jitter Time=0.00
    uv1=0.00, 0.00
    uv2=0.50, 0.50
    X Scale Goal=0.00
    Y Scale Goal=0.00
    Z Scale Goal=0.00
    Extrude Length=0.00
    Extrude Pitch Max=0.00
    Extrude Heading Max=0.00

    //Wake center
    [Emitter.6]
    Lifetime=0.00, 0.00
    Delay=0.00, 0.00
    Bounce=0.00
    Rate=1.00, 1.00
    X Emitter Velocity=0.00, 0.00
    Y Emitter Velocity=0.00, 0.00
    Z Emitter Velocity=0.00, 0.00
    Drag=0.00, 0.00
    X Particle Velocity=0.00, 0.00
    Y Particle Velocity=0.00, 0.00
    Z Particle Velocity=0.00, 0.00
    X Rotation=0.00, 0.00
    Y Rotation=0.00, 0.00
    Z Rotation=0.00, 0.00
    X Offset=0.00, 0.00
    Y Offset=0.00, 0.00
    Z Offset=50.00, 50.00
    Pitch=0.00, 0.00
    Bank=0.00, 0.00
    Heading=0.00, 0.00
    [Particle.6]
    Lifetime=50.00, 50.00
    Type=21
    X Scale=65.00, 70.00
    Y Scale=65.00, 70.00
    Z Scale=0.00, 0.00
    X Scale Rate=0.05, 0.06
    Y Scale Rate=0.05, 0.06
    Z Scale Rate=0.00, 0.00
    Drag=0.00, 0.00
    Color Rate=0.11, 0.11
    X Offset=0.00, 0.00
    Y Offset=0.00, 0.00
    Z Offset=0.00, 0.00
    Fade In=0.05, 0.05
    Fade Out=0.50, 0.50
    Ground Normal=1
    Shade=1
    Face=1, 0, 1
    Ground Decal=1
    [ParticleAttributes.6]
    Blend Mode=1
    Texture=fx_wake_1.bmp
    Bounce=0.00
    Color Start=255, 255, 255, 100
    Color End=255, 255, 255, 0
    Jitter Distance=0.02
    Jitter Time=1.00
    uv1=0.00, 0.00
    uv2=1.00, 1.00
    X Scale Goal=280.00
    Y Scale Goal=280.00
    Z Scale Goal=0.00
    Extrude Length=30.00
    Extrude Pitch Max=90.00
    Extrude Heading Max=10.00

    //Spray front
    [Emitter.7]
    Lifetime=0.00, 0.00
    Delay=0.00, 0.00
    Bounce=0.00
    Rate=30.00, 30.00
    X Emitter Velocity=0.00, 0.00
    Y Emitter Velocity=0.00, 0.00
    Z Emitter Velocity=0.00, 0.00
    Drag=-1.00, -1.00
    X Particle Velocity=-6.00, 5.00
    Y Particle Velocity=0.00, 1.50
    Z Particle Velocity=-5.00, -5.00
    X Rotation=0.00, 0.00
    Y Rotation=0.00, 0.00
    Z Rotation=0.00, 0.00
    X Offset=0.00, 0.00
    Y Offset=-1.00, 2.00
    Z Offset= 138.00, 138.00
    [Particle.7]
    Lifetime=0.75, 2.30
    Type=19
    X Scale=5, 7
    Y Scale=6, 8
    Z Scale=0.00, 0.00
    X Scale Rate=0.10, 0.10
    Y Scale Rate=0.10, 0.10
    Z Scale Rate=0.00, 0.00
    Drag=0.00, 0.00
    Color Rate=0.20, 0.90
    X Offset=0.00, 0.00
    Y Offset=0.00, 0.00
    Z Offset=0.00, 0.00
    Fade In=0.10, 0.10
    Fade Out=0.20, 0.21
    Rotation=-20.00, 20.00
    Shade=1
    Face=1, 1, 1
    [ParticleAttributes.7]
    Blend Mode=1
    Texture=fx_1.bmp
    Bounce=0.00
    Color Start=253, 255, 254, 255
    Color End=200, 235, 237, 0
    Jitter Distance=0.03
    Jitter Time=0.30
    TempK=70.00
    TempRate=-1.01
    uv1=0.50, 0.75
    uv2=0.75, 1.00
    X Scale Goal=25.50
    Y Scale Goal=25.50
    Z Scale Goal=0.00
    Extrude Length=0.00
    Extrude Pitch Max=0.00
    Extrude Heading Max=0.00

    //Smoke
    [Emitter.8]
    Lifetime=0.00, 0.00
    Delay=0.00, 0.00
    Bounce=0.00
    Rate=40.00, 60.00
    X Emitter Velocity=0.00, 0.00
    Y Emitter Velocity=0.00, 0.00
    Z Emitter Velocity=0.00, 0.00
    Drag=-1.00, -1.00
    X Particle Velocity=-2.00, 2.00
    Y Particle Velocity=8.00, 17.00
    Z Particle Velocity=-2.00, 2.00
    X Rotation=0.00, 0.00
    Y Rotation=0.00, 0.00
    Z Rotation=0.00, 0.00
    X Offset=0.00, 0.00
    Y Offset=21.60, 21.60
    Z Offset=40.10, 40.10

    [Particle.8]
    Lifetime=3.5, 6.0
    Type=19
    X Scale=2.00, 2.50
    Y Scale=2.00, 2.50
    Z Scale=0.00, 0.50
    X Scale Rate=0.15, 0.15
    Y Scale Rate=0.15, 0.15
    Z Scale Rate=0.00, 0.00
    Drag=-1.00, -1.00
    Color Rate=0.40, 0.50
    X Offset=0.00, 0.00
    Y Offset=0.00, 0.00
    Z Offset=0.00, 0.00
    Fade In=0.00, .00
    Fade Out=0.60, 0.90
    Rotation=-20.00, 20.00
    Shade=1
    Face=1, 1, 1

    [ParticleAttributes.8]
    Blend Mode=1
    Texture=fx_1.bmp
    Bounce=0.00
    Color Start=30,30,30,30
    Color End=40, 40, 40,250
    Jitter Distance=.030
    Jitter Time=0.30
    TempK=107.00
    TempRate=0.01
    uv1=0.50, 0.75
    uv2=0.75, 1.00
    X Scale Goal=1.70
    Y Scale Goal=1.70
    Z Scale Goal=1.00
    Extrude Length=0.00
    Extrude Pitch Max=0.00
    Extrude Heading Max=0.00
    //Spray aft
    [Emitter.9]
    Lifetime=0.00, 0.00
    Delay=0.00, 0.00
    Bounce=0.00
    Rate=30.00, 30.00
    X Emitter Velocity=0.00, 0.00
    Y Emitter Velocity=0.00, 0.00
    Z Emitter Velocity=0.00, 0.00
    Drag=-1.00, -1.00
    X Particle Velocity=-6.00, 5.00
    Y Particle Velocity=0.00, 1.50
    Z Particle Velocity=-5.00, -5.00
    X Rotation=0.00, 0.00
    Y Rotation=0.00, 0.00
    Z Rotation=0.00, 0.00
    X Offset=0.00, 0.00
    Y Offset=-5.50, -0.50
    Z Offset= 6.70, 6.70
    [Particle.9]
    Lifetime=0.65, 2.60
    Type=19
    X Scale=3, 5
    Y Scale=2, 4
    Z Scale=0.00, 0.00
    X Scale Rate=0.10, 0.10
    Y Scale Rate=0.10, 0.10
    Z Scale Rate=0.00, 0.00
    Drag=0.00, 0.00
    Color Rate=0.20, 0.90
    X Offset=0.00, 0.00
    Y Offset=0.00, 0.00
    Z Offset=0.00, 0.00
    Fade In=0.10, 0.10
    Fade Out=0.20, 0.21
    Rotation=-20.00, 20.00
    Shade=1
    Face=1, 1, 1
    [ParticleAttributes.9]
    Blend Mode=1
    Texture=fx_1.bmp
    Bounce=0.00
    Color Start=253, 255, 254, 255
    Color End=200, 235, 237, 0
    Jitter Distance=0.03
    Jitter Time=0.30
    TempK=70.00
    TempRate=-1.01
    uv1=0.50, 0.75
    uv2=0.75, 1.00
    X Scale Goal=25.50
    Y Scale Goal=25.50
    Z Scale Goal=0.00
    Extrude Length=0.00
    Extrude Pitch Max=0.00
    Extrude Heading Max=0.00

  16. #41
    Brazilian frigate F49 Rademaker taking shape in GMAX

    Attached Thumbnails Attached Thumbnails 16070901221416112914364352.jpg  

  17. #42
    A Brazilian navy family picture Still missing the détails in the hangar on the F49, but it is getting closer
    Attached Thumbnails Attached Thumbnails 16070909545116112914365258.jpg  

  18. #43
    The first of the Broadsword Class ready to launch in the sim





    Attached Thumbnails Attached Thumbnails 16071004350216112914366148.jpg   16071004350216112914366150.jpg   16071004350216112914366149.jpg  

  19. #44
    SOH-CM-2017 DaveB's Avatar
    Join Date
    Jun 2007
    Location
    Pelsall, West Midlands
    Age
    66
    Posts
    3,533
    Ohh yes

    Beautiful Henrik
    ATB
    DaveB

  20. #45
    Quote Originally Posted by DaveB View Post
    Ohh yes

    Beautiful Henrik
    ATB
    DaveB
    I will do a British version with Exocet MM38 later - the two remaining Brazilian ships has had a couple of changes in the armament compared to the original versions. But now this one has to get out sailing first.

  21. #46
    HMS Broadsword now ready in in Royal Navy version with the characteristic chimney and the RIBs swopped to a classic lifeboat and with Exocet MM38 instead of the MM40... She will look nice together with Jagl04's Knox class.

    Attached Thumbnails Attached Thumbnails 16071011162916112914366714.jpg  

  22. #47
    SOH-CM-2017 DaveB's Avatar
    Join Date
    Jun 2007
    Location
    Pelsall, West Midlands
    Age
    66
    Posts
    3,533
    What can I say

    ATB
    DaveB

  23. #48
    Quote Originally Posted by DaveB View Post
    What can I say
    Quote Originally Posted by DaveB View Post

    ATB
    DaveB
    Well, all active versions from Batch 1 and 2 with their respective present configurations in the Brazilian, Romanian, and Chilean navies are now done plus HMS Broadsword from Batch 1, HMS London and HMS Coventry from Batch 2 as they were sometime in the late 80'ies - next up HMS Cornwall from Batch 3.

    Attached Thumbnails Attached Thumbnails 16071510520116112914376797.jpg  

  24. #49
    SOH-CM-2017 DaveB's Avatar
    Join Date
    Jun 2007
    Location
    Pelsall, West Midlands
    Age
    66
    Posts
    3,533
    Treeee-mendous

    ATB
    DaveB

  25. #50
    Great work on this entire package. I can't believe you have a recreation of the hijacking of the Maersk Alabama! All of the ship models look absolutely stunning too. Thanks to you Henrik and to all who have contributed to this project. An absolutely amazing project.

    Cheers,

Members who have read this thread: 15

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •