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Thread: Global AI Ship Traffic V1 for FSX and P3D News and Support

  1. #601
    Keep the red hat KL, it fits perfectly to you ;o)!
    What a wonderful surprise. Again many thanks, this is absolutely tremendous.
    OMG!!!


  2. #602
    If anyone is interested in beta testing of the sixties Classic ship traffic please send me a message- P3D and FSX only. Sorry....


    USS Allen M Sumner, the new package includes several variants of the Sumner and Gearing Class destroyers as they were rebuilt in the sixties and later transferred to other navies.


    Jet fuel being delivered to Danang


    German hospital ship Helgoland stationed at Danang; today she is doing cruises in the Galapagos as Galapagos Legend

    Another variant of the Sumner class, USS Borie


    Ship traffic towards Ho Chi Minh
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  3. #603
    Charter Member 2015 delta_lima's Avatar
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    Henrik,

    These look amazing. A heartfelt thanks.

    PM sent if a 4.5 tester is needed.

    Thanks so much either way.

    D

  4. #604
    Quote Originally Posted by delta_lima View Post
    Henrik,

    These look amazing. A heartfelt thanks.

    PM sent if a 4.5 tester is needed.

    Thanks so much either way.

    D
    You have a PM...

    And here a couple of additional screenshots


    Amastra delivering aviation fuel to Nha Trang, Vietnam... in real life North Vietnamese divers placed magnetic mines on her hull, but she was eventually repaired... https://www.historynet.com/ms-amastr...-nha-trang.htm


    Gearing class destroyer USS Perkins
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  5. #605
    The new route map for Europe - yes, the Med is missing... it will come but as an addon i some weeks.

    And then a few screenshots from Norway...






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  6. #606
    Beta for the Global Classic Ship Traffic is terminated... A big thanks to those who have participated. In the last round the Italian West Coast from Sicily to the French Riviera and North West Germany was included.


    SS Canberra arriving at the French Riviera


    The Norwegian Royal Yacht under the French sun


    An LPG tanker near the island of Capri


    A coaster in front of Mount Vesu


    Hydrofoil ferry from Capri to Naples
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  7. #607
    I installed Global_AI_Ship_Traffic_V2 (hope that's a thing and not just what I called it) in P3D v4.5. Lots of traffic now but most of them have vertical wakes.
    It makes it easy to spot them from over the horizon but isn't very realistic.

    I know how to fix it on an individual basis but is there an all encompassing solution (new effects bundle) available anywhere?

  8. #608
    Henrik,

    One question on the side regarding your water texture and color.

    Is there any addon you recommend for FSX to improve water appearance (darker blue hues, less milky, more reflectivity) ? I have REX Essentials w/OD Texture Pack but it only alters the animations/textures, not the water color.

    Thank-you,
    Milan .....
    Cheers, MZee ...

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  9. #609
    Quote Originally Posted by fsafranek View Post
    I installed Global_AI_Ship_Traffic_V2 (hope that's a thing and not just what I called it) in P3D v4.5. Lots of traffic now but most of them have vertical wakes.
    It makes it easy to spot them from over the horizon but isn't very realistic.

    I know how to fix it on an individual basis but is there an all encompassing solution (new effects bundle) available anywhere?
    Hi
    Where did you get the file? Sounds very strange. That has been corrected in all the latest versions - that is Global AI Ship Traffic V2, September 2019.
    Best regards
    Henrik

  10. #610
    Global Classic AI Ship Traffic launched

    Finally I can say that the classic version of Global AI Ship Traffic V1 has been uploaded to both Simviation.com and Avsim.com today. In the last moment I decided to add another 30 ships divided on Liberty, C1-A, and C1-B freigthers as these were all still very prominent in Global Shipping in the sixties.


    Tyr - Norwegian C1-A


    Artemis - Greek Liberty Ship


    Blijdendyk - Dutch Liberty ship

    Wairimu - C1-B from New Zealand

    Not all of the ships uploaded are equally lucky, 60 kilometres South of Falmouth you will find the Flying Enterprise battling the sea...
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  11. #611
    The Classic ship traffic package can now be downloaded from www.simviation.com

  12. #612
    Quote Originally Posted by kl791 View Post
    Hi
    Where did you get the file? Sounds very strange. That has been corrected in all the latest versions - that is Global AI Ship Traffic V2, September 2019.
    Best regards
    Henrik
    Hi Henrik.

    Not sure now where it came from. It's been in my downloads folder for a while. I'll scrape it off and install the new one you've uploaded.

  13. #613
    Charter Member 2015 delta_lima's Avatar
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    Grabbed it last night and installed right away.

    Nothing short of stunning, Henrik!

    BTW, for anyone who likes retro AI boat traffic and wants to keep the density of the original FSX/P3D (in my case P3D) boat traffic file but doesn't want the default modern ships, I'd suggest cherry picking some of your favourite cargo and cruiser vessels from this pack after using AIBTC to decompile, and changing the assignment in the boat file, then recompiling. This way you get all the original traffic density PLUS all that Henrik's traffic bgl's add.

    Took me less than an hour, and now in addition to the added traffic from Henrik's files, you keep the extra volume that the original default traffic file contributes, only now with whichever of Henrik's boats most suits your fancy. I kept the general categories, replacing the default tankers, cruise ships, etc. with Henrik's classic ships of similar function - bingo. Instant (extra) AI boat traffic. I can share the substitutions, if people are interested. The only hard part was deciding which of the gems to pick - there's so many good ones. Thankfully you're still going to see them all in Henrik's traffic files - they're all works of art. But if there's ones you'd like to see more of, then this approach will add retro traffic.

    Note, unlike Henrik's traffic files which are are route-specifically accurate, doing this will add vessels to routes that aren't likely to be super accurate. For example, I replaced one of the default large cruise ships with the Canberra - because it's so lovely and graceful. So I'll see her on routes she likely never sailed, but ... whatever - these ships are too gorgeous to only occasionally stumble across.

    So a huge thanks again, Henrik!

    dl

  14. #614
    Thanks for the feedback and fully agree to the suggestions - it is an easy way to get coverage of the areas I didn't cover.

    Next up we are working hard on bringing all to MSFS fast... Maybe a week more... It won't be native, it won't be perfect, but it will be better than default

    Screenshot form test in MSFS by Flying V, Pilote-Virtuel.com
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  15. #615
    Fantastic amount of work put into this, so thanks very much it adds immensely to the sim. And the high detail of these ships and having no discernable effect on frame rates is astonishing. Great add on.
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  16. #616
    Quote Originally Posted by Naismith View Post
    Fantastic amount of work put into this, so thanks very much it adds immensely to the sim. And the high detail of these ships and having no discernable effect on frame rates is astonishing. Great add on.
    Thanks and enjoy! Hopefully this Saturday will bring us a big step closer to also launching in the MSFS2020 beta.

  17. #617
    Will be waiting, good luck with the beta.

  18. #618
    Quote Originally Posted by kl791 View Post
    Thanks and enjoy! Hopefully this Saturday will bring us a big step closer to also launching in the MSFS2020 beta.
    Awesome. Very interesting in seeing how that one works.

  19. #619
    Can anyone please tell me what traffic files in the Classic package are used by the SS Canberra ?
    Cheers, MZee ...

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  20. #620
    SOH-CM-2021 BendyFlyer's Avatar
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    If one has not said so before - amazing package of vessels - a prodigous effort. Thank you!

    Now a slight problem with wakes in P3DV5. I noted the advice in the preceding blogs about checking the wake.fx files and entries. I have done that thoroughly all comply and all the LM wake files are also good. But I am still getting this vertical wake - but only on some ships not all - it almost random. Because if I indentify the vessel and check the wave file it is ok. Any ideas. Oh yes, I also did a complete reinstall with fresh downloads and have no other maritime traffic or AI excepting what may have been there by default.

    Pic 1 one ship has correct wake one does not



    Pic 2 typical vertical wake


  21. #621
    Im a bit greedy, can i install the regular Global AI Ship Traffic over the retro package and have both running side by side.

  22. #622
    [QUOTE=ian elliot;1254928]Im a bit greedy, can i install the regular Global AI Ship Traffic over the retro package and have both running side by side.[/QUOTE

    Sorry for not reacting but somehow notifications were off.

    Yes, you can do that. You might have a ship collision or two once in a while as routes might overlap, but there is no technical issue.

  23. #623
    Quote Originally Posted by BendyFlyer View Post
    If one has not said so before - amazing package of vessels - a prodigous effort. Thank you!

    Now a slight problem with wakes in P3DV5. I noted the advice in the preceding blogs about checking the wake.fx files and entries. I have done that thoroughly all comply and all the LM wake files are also good. But I am still getting this vertical wake - but only on some ships not all - it almost random. Because if I indentify the vessel and check the wave file it is ok. Any ideas. Oh yes, I also did a complete reinstall with fresh downloads and have no other maritime traffic or AI excepting what may have been there by default.

    Pic 1 one ship has correct wake one does not



    Pic 2 typical vertical wake

    Both the ships you show here use the default fx_wake_l which is not provided in the package, so you must have a defect wake eventually downloaded with some other ship or scenery. Now just to check -
    which version did you download "Global AI Ship Traffic V2" or something earlier? The Global AI Ship Traffic V2 from flightsim.com, simviation.com or flightsimnorway.com will have the correct wakes but for the two ships you show it depends on the default wake you have installed, so I guess you have the right package but a corrupted default wake. I can upload a default wake if needed.

  24. #624
    Henrik,

    I've made the mods to Invincible so she's more in keeping with her early service years (7 degree ski-ramp, sea dart with type 909 trackers, no goalkeeper) and stuck a couple of FRS1 on the deck with late 70's/early 80's (pre-Falkland's) paint kit.
    Couple of issues with the bow wake positioning...once I've resolved that she's over to you for sea trials




    Cheers
    Gaz

  25. #625
    Charter Member 2015 delta_lima's Avatar
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    Quote Originally Posted by gp183601 View Post
    Henrik,

    I've made the mods to Invincible so she's more in keeping with her early service years (7 degree ski-ramp, sea dart with type 909 trackers, no goalkeeper) and stuck a couple of FRS1 on the deck with late 70's/early 80's (pre-Falkland's) paint kit.
    Couple of issues with the bow wake positioning...once I've resolved that she's over to you for sea trials




    Cheers
    Gaz
    That looks so splendid, Gary - I'm beside myself with excitement. It's been Harriers and RAF/RN helos all the time of late, and this rendition of the Lusty is very much what the doctor ordered.

    Henrik, earlier in the thread, there was an HMS Ocean - is that available anywhere, or is that part of a separate project? Would love to have that one in P3D if/when it's ready. Especially with the night lighting you were working on.

    cheers all,

    dl

    PS - In P3DV4, I've only added this latest version (Global Classic). In FSX, I've added past packs such as Global v1. Is it "safe" to add FSX-era packs like that one to P3D4, from a "wake" point of view?

    I've had quite a few instances of "vertical" wakes from ship effects I dragged over from FSX carelessly only to find out they had the annoying effect.cfg issue I had to hunt down and correct. They obviously weren't your ships, but I'm checking since with the 200-ship pack, I really don't want to be chasing those effects down if it's known they'll misbehave in P3DV4.

    Thanks,

    dl
    Last edited by delta_lima; April 13th, 2021 at 20:48. Reason: extra question

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