Originally Posted by
morpheusfz
Any idea about the rotor or prop animation? I have found nothing that seems right.
Hi,
I found the following instructions in a thread over on FSDeveloper
http://www.fsdeveloper.com/forum/thr....427512/page-6
I haven't had a chance to play with it yet myself so don't know how clear/easy/painful it might be.
1. Import your fs9 plane into MCX, delete everything except the prop. Export as prop0still.X
2. Export again as prop0slow.X
3. Import your fs9 plane again into MCX but get the prop disc to show by entering high numbers in the condition variables. Delete everything except the prop. Export as prop0blur.X
4. Import a simple FSX native single prop plane into MCX. Delete everything except the prop. Export FSX mdl.
5. There should be 3 animations for the prop. Delete the slow and the blurred prop. Export as FSXprop0still.X.
6. Import the mdl from step 4. Delete still and blurred prop. Export as FSXprop0slow.X.
7. Import the mdl from step 4. Delete still and slow prop. Export as FSXprop0blur.X.
8. The fsx X files will contain the magic visibility conditions needed for your fs9 prop. Open the 2 "still" X files in notepad and copy over the PartData code from between
'Frame frm_partX {'
and
'FrameTransformMatrix {'
Don't change the filename.
9. Import the edited prop0still.X into MCX, make sure it's assigned the prop0still animation, export as FSX mdl.
10. Repeat for slow and blurred prop.
11. In MCX delete the prop from your previously converted plane. Merge in the 3 new mdls, export. Done.
It's critical that you insert the relevant visibility condition into each version of the prop.
Gavin
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