Wie Ein Floh Aber Oho! (Me163 Komet released)
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  1. #1

    Icon25 Wie Ein Floh Aber Oho! (Me163 Komet released)



    At long last, the Komet takes flight!

    I have uploaded it here and BorekS will be uploading it at his site as well: http://simhangar.nolimit.cz/

    This is a complete package with all effects, sounds, weapons, and all other dependent files included. It can be installed into stock CFS3 or any of the expansions and is compatible with Ankor's shaders. This is the basic package. A future release will add increased functionality with Ankor's shaders.


    Included are:
    -Me 163B-0 (two skins)
    -Me 163B-1a (ten skins)
    -AI-Only versions of all skins in powered and unpowered configurations
    -Low Poly B-17G for use in mass formations (two versions, one with contrail effect, and one without)
    -Sample mission (two versions, one using each of the B-17 options)




    Enjoy!

    Daniel

  2. #2
    SOH-CM-2017 Old Tiger's Avatar
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    Looks good Daniel. Getten her now

    Thanx
    CHEERS

  3. #3
    Great model, but I'm getting mirror glass Daniel?
    Attached Thumbnails Attached Thumbnails cfs3 2016-03-10 01-17-48-16.jpg  
    John
    (DR/ MAW/ ETO/ PTO Textures)

    Keep it coming!

  4. #4
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    Thanks to all who worked on this!!

    Rushing off to get it.

    And I love Bravo 4's mirror glass

  5. #5
    Hmm. Do they all do that?

    What shaders.xml are you using? Try a stock one. If that fixes it, you may want to try Ankor's shaders again as the same issue may have been preventing it from working.

  6. #6
    My glass looks normal, but the skin seems very glossy.
    US Army, Major, Ret.

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    US Army Ordnance Corps.

  7. #7
    Quote Originally Posted by Bravo/4 View Post
    Great model, but I'm getting mirror glass Daniel?
    Found a probable cause. You look like you are using my environment effects from 2013. There is a line in the shaders.xml that is causing this.

    Under the section starting with <ModelEnvironmentMap Desc="Vertex Lighting + Vertex Environment Map blended by TFactor"

    That section needs to look like this:

    <ModelEnvironmentMap Desc="Vertex Lighting + Vertex Environment Map blended by TFactor"
    Lighting="True" SpecularEnable="[SpecularFlag]"
    SrcBlend="SrcAlpha" DestBlend="InvSrcAlpha"
    ZEnable="True" ZFunc="[ZFunc]" ZWriteEnable="True" ZBias="0" FogEnable="True"
    AlphaBlendEnable="[AlphaFlag]" AlphaTestEnable="[AlphaFlag]" AlphaRef="8" MultiSample="True"
    ColorArg10="Texture" ColorOp0="Modulate" ColorArg20="Diffuse"
    AlphaArg10="Texture" AlphaOp0="Modulate" AlphaArg20="Diffuse"
    Texture0="0"
    ColorArg11="Texture" ColorOp1="BlendFactorAlpha" ColorArg21="Current"
    AlphaArg11="Current" AlphaOp1="SelectArg1" AlphaArg21="Current"
    Texture1="1" TexTransformFlags1="[EnvMap]"
    />

    The items that are probably different in your file are in bold.

  8. #8
    Nice model indeed! Need to get more time to test it out though .

  9. #9
    Quote Originally Posted by gecko View Post
    Found a probable cause. You look like you are using my environment effects from 2013. There is a line in the shaders.xml that is causing this.

    Under the section starting with <ModelEnvironmentMap Desc="Vertex Lighting + Vertex Environment Map blended by TFactor"

    That section needs to look like this:

    <ModelEnvironmentMap Desc="Vertex Lighting + Vertex Environment Map blended by TFactor"
    Lighting="True" SpecularEnable="[SpecularFlag]"
    SrcBlend="SrcAlpha" DestBlend="InvSrcAlpha"
    ZEnable="True" ZFunc="[ZFunc]" ZWriteEnable="True" ZBias="0" FogEnable="True"
    AlphaBlendEnable="[AlphaFlag]" AlphaTestEnable="[AlphaFlag]" AlphaRef="8" MultiSample="True"
    ColorArg10="Texture" ColorOp0="Modulate" ColorArg20="Diffuse"
    AlphaArg10="Texture" AlphaOp0="Modulate" AlphaArg20="Diffuse"
    Texture0="0"
    ColorArg11="Texture" ColorOp1="BlendFactorAlpha" ColorArg21="Current"
    AlphaArg11="Current" AlphaOp1="SelectArg1" AlphaArg21="Current"
    Texture1="1" TexTransformFlags1="[EnvMap]"
    />

    The items that are probably different in your file are in bold.
    Yes Daniel, that fixed it, thank you!

    The pilot model is excellent, his head even moves!
    Attached Thumbnails Attached Thumbnails cfs3 2016-03-10 21-32-27-19.jpg  
    John
    (DR/ MAW/ ETO/ PTO Textures)

    Keep it coming!

  10. #10

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