Wie Ein Floh Aber Oho! (Me163 Komet released)
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Thread: Wie Ein Floh Aber Oho! (Me163 Komet released)

  1. #1

    Icon25 Wie Ein Floh Aber Oho! (Me163 Komet released)



    At long last, the Komet takes flight!

    I have uploaded it here and BorekS will be uploading it at his site as well: http://simhangar.nolimit.cz/

    This is a complete package with all effects, sounds, weapons, and all other dependent files included. It can be installed into stock CFS3 or any of the expansions and is compatible with Ankor's shaders. This is the basic package. A future release will add increased functionality with Ankor's shaders.


    Included are:
    -Me 163B-0 (two skins)
    -Me 163B-1a (ten skins)
    -AI-Only versions of all skins in powered and unpowered configurations
    -Low Poly B-17G for use in mass formations (two versions, one with contrail effect, and one without)
    -Sample mission (two versions, one using each of the B-17 options)




    Enjoy!

    Daniel

  2. #2

    Looks good Daniel. Getten her now

    Thanx
    CHEERS

  3. #3
    Great model, but I'm getting mirror glass Daniel?
    Attached Thumbnails Attached Thumbnails cfs3 2016-03-10 01-17-48-16.jpg  
    John
    (DR/ MAW/ ETO/ PTO Textures)

    Keep it coming!

  4. #4
    SOH-CM-2017
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    Thanks to all who worked on this!!

    Rushing off to get it.

    And I love Bravo 4's mirror glass

  5. #5
    Hmm. Do they all do that?

    What shaders.xml are you using? Try a stock one. If that fixes it, you may want to try Ankor's shaders again as the same issue may have been preventing it from working.

  6. #6
    My glass looks normal, but the skin seems very glossy.
    US Army, Major, Ret.

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  7. #7
    Quote Originally Posted by Bravo/4 View Post
    Great model, but I'm getting mirror glass Daniel?
    Found a probable cause. You look like you are using my environment effects from 2013. There is a line in the shaders.xml that is causing this.

    Under the section starting with <ModelEnvironmentMap Desc="Vertex Lighting + Vertex Environment Map blended by TFactor"

    That section needs to look like this:

    <ModelEnvironmentMap Desc="Vertex Lighting + Vertex Environment Map blended by TFactor"
    Lighting="True" SpecularEnable="[SpecularFlag]"
    SrcBlend="SrcAlpha" DestBlend="InvSrcAlpha"
    ZEnable="True" ZFunc="[ZFunc]" ZWriteEnable="True" ZBias="0" FogEnable="True"
    AlphaBlendEnable="[AlphaFlag]" AlphaTestEnable="[AlphaFlag]" AlphaRef="8" MultiSample="True"
    ColorArg10="Texture" ColorOp0="Modulate" ColorArg20="Diffuse"
    AlphaArg10="Texture" AlphaOp0="Modulate" AlphaArg20="Diffuse"
    Texture0="0"
    ColorArg11="Texture" ColorOp1="BlendFactorAlpha" ColorArg21="Current"
    AlphaArg11="Current" AlphaOp1="SelectArg1" AlphaArg21="Current"
    Texture1="1" TexTransformFlags1="[EnvMap]"
    />

    The items that are probably different in your file are in bold.

  8. #8
    Nice model indeed! Need to get more time to test it out though .

  9. #9
    Quote Originally Posted by gecko View Post
    Found a probable cause. You look like you are using my environment effects from 2013. There is a line in the shaders.xml that is causing this.

    Under the section starting with <ModelEnvironmentMap Desc="Vertex Lighting + Vertex Environment Map blended by TFactor"

    That section needs to look like this:

    <ModelEnvironmentMap Desc="Vertex Lighting + Vertex Environment Map blended by TFactor"
    Lighting="True" SpecularEnable="[SpecularFlag]"
    SrcBlend="SrcAlpha" DestBlend="InvSrcAlpha"
    ZEnable="True" ZFunc="[ZFunc]" ZWriteEnable="True" ZBias="0" FogEnable="True"
    AlphaBlendEnable="[AlphaFlag]" AlphaTestEnable="[AlphaFlag]" AlphaRef="8" MultiSample="True"
    ColorArg10="Texture" ColorOp0="Modulate" ColorArg20="Diffuse"
    AlphaArg10="Texture" AlphaOp0="Modulate" AlphaArg20="Diffuse"
    Texture0="0"
    ColorArg11="Texture" ColorOp1="BlendFactorAlpha" ColorArg21="Current"
    AlphaArg11="Current" AlphaOp1="SelectArg1" AlphaArg21="Current"
    Texture1="1" TexTransformFlags1="[EnvMap]"
    />

    The items that are probably different in your file are in bold.
    Yes Daniel, that fixed it, thank you!

    The pilot model is excellent, his head even moves!
    Attached Thumbnails Attached Thumbnails cfs3 2016-03-10 21-32-27-19.jpg  
    John
    (DR/ MAW/ ETO/ PTO Textures)

    Keep it coming!

  10. #10

  11. #11
    Amazing work, lookig forward to have a try at it!

    Many thanks to all involved.
    [SIGPIC][/SIGPIC]
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  12. #12
    Wow! Like a Flea but Watch Out!

    Gecko, this is an amazing package, I have to thank you and BorekS
    along with Sdsbolt, Dancat and all those other SOH gents that jumped
    in (gosd, Daiwilletti, MajorMagee) and helped when Wiekniera asked:

    How to change Me-163b cockpit?

    LOL, just look what we got out of it!!

    oh, had to change Texture0="0" (thx)
    and 1 of the missions should have
    '_contrails' removed from the 54 B-17's.

    Flew this mission online with Winco, did I say Wow?
    really something.. we both landed ok on a road
    somewhere, 100 yds apart. He blasted those B-17's!
    Their shoulders held the sky suspended;
    They stood, and earth's foundations stay. A.E. Housman

  13. #13
    Thanks for catching that error. It will be fixed in the enhanced version.

    Hadn't thought of it for multi-player, sounds like fun!

  14. #14
    SOH-CM-2017 Pat Pattle's Avatar
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    Have now got around to installing this, absolutely marvellous piece of modelling and packaging, very well done to all involved.
    I like the presentation of documentation too, looks like a pay-ware package

    I did find the long list of available a/c a bit confusing, would the ai versions be better off the list? But that's just my preference and I'll probably convert the files myself to do this.

    one suggestion - the title of this thread isn't advertising the product! I came upon it by accident. Announce your work big and bold guys, it's truly brilliant!!
    CFS3 Battle of Britain Website: http://cfs3bob.wix.com/battle-of-britain
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  15. #15
    A new Komet wallpaper art added on the Komet homepage...
    Attached Thumbnails Attached Thumbnails KF_wallpaper_Komet.jpg  

  16. #16
    oh, had to change Texture0="0" (thx)

    [/QUOTE]
    Where is that?

  17. #17
    found it: shader.xml>ModelEnvironmentMap Desc
    Should of read the whole thread.

  18. #18

    CFS3 won't rund after ME163 install

    I installed the ME-163 package from the web link and followed the instructions explicitly. However, now when I attempt to launch CFS3 the splash screen for CFS3 is temporarily displayed and then disappears. Nothing else happens....CFS3 will not then run. Have tried a lot of troubleshooting but still can't get it to run.
    Before I re-install CFS3 from disks and go through the 3.0 and 3.1 upgrades and the Windows compatibility process, I though I should post this in case someone has seen this problem before and can advise me how to fix it.

    Regards, jellis00

  19. #19
    A couple questions:

    1. Did this happen the first time you tried to run CFS3 after installing, or were you able to fly it once?

    2. Have you tried uninstalling the package? Does this fix it?

    I think the most likely cause of an issue would be an error in editing the sounds or effects xml files. Are the </SoundDescriptions> and </Effects> tags at the very bottom on the last line of their respective files?

  20. #20
    Gecko, good call.
    Got together with Jellis and a few others on TS3 and his install (folders and files) are getting straightened out.
    He has flown it earlier and we should be good to go......but what is this nose art we see on Y26?
    It's a beauty! Thx for this great package!

    Attached Thumbnails Attached Thumbnails 160401 Me-163 Y26.jpg  
    Their shoulders held the sky suspended;
    They stood, and earth's foundations stay. A.E. Housman

  21. #21
    Thanks for helping out, glad you're operational Jellis!

    As to the insignia, that's the badge for I/JG400 and is the same as my profile. It depicts Baron von Munchhausen riding a cannon ball. https://en.wikipedia.org/wiki/Baron_Munchausen

  22. #22
    some of the Komet emblems (nose art):
    Attached Thumbnails Attached Thumbnails emblem_004.png   emblem_001.png   emblem_002.png   emblem_003.png  

  23. #23
    Members + sixstrings5859's Avatar
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    Thanks to the Masters

    Been waiting for a really good Me-163 since CFS3 came out . So thankful for all the work involved and time also. Really enjoying this kick butt interceptor ! Regards , Scott

  24. #24
    Thanks for the kind words, glad you're enjoying it. It's crazy to think that I saw pics of the earliest version of Borek's model in CFS3 ages ago. If you were to look way back in this forum you might even find my post about figuring out how to contact him, it must have been over a decade ago. Nothing came of it until Wiekniera found his site and contacted him. When Borek asked for help setting it up in CFS3, I couldn't pass it up. It was pretty cool to get to work on it after all those years.

  25. #25
    Members + sixstrings5859's Avatar
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    Really been enjoying the new Me-163 in my special install. It was done as professionally as payware or better . Couldn't ask for more in this release. How soon are we looking at getting the advanced install ? Looking to install that one in my ETO expansion . Thanks to all for the time and work involved. Best Regards , Scott

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