Eurofighter Typhoon preview
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Thread: Eurofighter Typhoon preview

  1. #1

    Eurofighter Typhoon preview

    Here are some preview pictures of my Eurofighter Typhoon project - this is a payware effort for P3D/FSX - which will also support Tacpack.
    The external model is almost complete - while the VC is 40% done... hopefully a Beta will be ready for summer...

    Attached Thumbnails Attached Thumbnails 12496243_1183609638319162_4189238880249522681_o.jpg   11051774_1198881513458641_178550518014354288_o.jpg   12496371_1204230442923748_437657293988690453_o.jpg  

  2. #2
    This is certainly interesting.
    I have probably said in the past that I have the "other" Eurofighter already. I bought it because the external model looked so nice... unfortunately, it's a FPS hog, and the flight model is a total joke.
    So I'm really looking forward to your product.
    A small feature request: load manager that works even if TacPack is not available...

  3. #3
    For SURE this will be the best Thypoon digital replica
    The more you do, the less you dream

  4. #4
    Looking good! Any possibility of the Twin seaters?

  5. #5
    Thanks for your support!

    It will take months before it is complete... but it is looking good already - and I'll try my best to make it right.

    It will feature only the single-seater - rationale is to keep the project scope "manageable" and...make it right.

    As for the loadout manager, it can be made independent from Tacpack... but that requires external code I usually prefer not to include - thing is I usually prefer my projects as "vanilla" as possible in terms of external code. We'll see.

  6. #6
    Thanks for the reply, Dino.

  7. #7
    Amazing Dino. You do such quality work in a short time, what takes larger names, far longer times. And their products are crap. Looking forward to the Tiffy.

    -Jeff
    I pass gas!


  8. #8

    Repaints?

    Sweet! This is great news Dino.

    I hope that you will get the paint kit into the hands of some of the more reputable and talented painters in our community as soon as you can. I'm looking forward to this one, for sure.

  9. #9
    I am indeed developing the textures as layered PDF - this should result in a decent "paintkit".
    Still, I am not releasing it anytime soon - at least the model is not frozen.

    Aside, I have posted this in the P3D forum as the pictures are taken in P3Dv3... but the intent is to have a package that will work also in FSX with minimal differences.

  10. #10
    Dino thanks for clarifying the Twins. Really will be looking forward to this one! Will the weapons options also include the choice to remove pylons?

  11. #11
    ...obviously I meant "layered PSD"

    Aside, I'll try to have some EU-specific weapons included in Tacpack (e.g. IRIS-T and ASRAAM missiles) but at the moment I cannot confirm I'll have the time.


    @Chris Yes, pylons will be removeable.

  12. #12
    Looks very good so far Dino. Definite purchase for me.

  13. #13
    Same for me!

  14. #14
    ...small update on cockpit modeling...about 60-70% done.

    Attached Thumbnails Attached Thumbnails 12888713_1223613424318783_2923834665272791385_o.jpg  

  15. #15
    Superb, as usual

    Which solution do you plan to use for the rear-view mirrors ?
    1- the native P3D mirrors
    2- just some reflective textures (normal envmap) which will reflect the scenery only if dynamic reflections are ON ?

    I'm not sure, but I believe point2 is less beautiful, but also less heavy on the FPS... have you ever compared ?

  16. #16
    I am still undecided on the mirrors - as it will be a divegence point between FSX and P3D cockpits, it will be one of the last features to be added.
    Indeed the native "mirror" is much heavier on the frame rates... and then new environment reflections may open new possibilities... we'll see.

  17. #17
    Quote Originally Posted by Dino Cattaneo View Post
    I am still undecided on the mirrors - as it will be a divegence point between FSX and P3D cockpits, it will be one of the last features to be added.
    Indeed the native "mirror" is much heavier on the frame rates... and then new environment reflections may open new possibilities... we'll see.
    Well, I imagine you will have to go through several versions with this Typhoon.
    From a software developper point of view (I am one), I believe the environment reflection would be the best solution for version 1.0, since it would reduce your developpment effort.
    FSX users would then see the normal envmap reflected on the mirrors, and P3D users would see either the normal envmap, or the scenery, depending on their dynamic reflections options.

    Also, just thinking: right now we can see the pilot/aircraft body in the mirrors. Is it possible to make the pilot/aircraft part non-reflective, and the rest reflective (via Alpha channel) ?
    Then the pilot would remain always visible, while the rest of the mirror would show the scenery/sky...

  18. #18
    ...it is possible, and I actually tried it in a test version of the T-45C. However, contrast between the rendered part (dynamic) and the pilot figure looked a little odd... hence I preferred a static bitmap (with option for dynamic mirror) for that one.
    We'll see - I need to finish the geometry first.

  19. #19
    Very nice indeed, Dino - looks like the simulator I flew a few times. One small point: should the windshield frame not 'bulge' outwards a bit near the point where it connects with the fuselage? Or is it the perspective of the screenshot?

  20. #20
    Well... part is perspective, but the geometry is not final (e.g. the canopy sealings are missing) - also... it is not meant to be seen in this POV :-) - I took the picture from this angle so that more of the controls is shown... still long way to go.

  21. #21
    Ah, I understand. The picture shows clearly what a magnificent field of view the pilot has!

  22. #22
    Looking forward to seeing this, I have two different manufacturers versions and I'm not entirely happy with either of them. As soon as it's released in will be getting it. Keep up the excellent work Dino.
    I7 3700k @ 4.5 ghz, 2 x 8 gig 2133ghz ram, Evga gtx 780 classified, samsung 840 pro 250 gig ssd for op system, Win 7 64 bit ultimate, Samsung 840 evo for fsx photo scenery, 600 gig wd velocraptor for fsx, creative XFI fatality sound card.

  23. #23
    First signs of life...

    Attached Thumbnails Attached Thumbnails 12916810_1238388346174624_5596082186998536502_o.jpg  

  24. #24
    Looking good Dino

    Ian

  25. #25
    Looks amazing Dino! It'll certainly be an immediate purchase for me! Perhaps about the time this is released I might realistically get my hands on an Oculus Rift too... what a combination!

    Really hope some non-US weapons can be included!


    i7-8086K @ 4GHz, 64 Gb RAM, GTX 1080ti
    Win10 Pro 64-bit, Oculus Rift CV1

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