Ok... IF I WERE DOING THE REPAINT... (caveat emptor... obviously each one has his/her own likes and dislikes)... I would be doing it in layers... so... 1. The "weathering and wear" layer would be done very faintly.. to
avoid a muddy look... you can do that by manipulating the OPACITY of the layer.... 2. I noticed that the extended bmp textures on the ZIP files look rather flat... This can be remedied by adding some volume ... again very faint (manipulating
OPACITY and using Gaussian blurs... slight darkening of the lower side of the fuselage... slight shine to the top part... (two different layers) and adding a center shine to obtain an overall cylindrical volumetric look...(third layer) when you
are satisfied with it... merge all three layers and then manipulate overall opacity to obtain a "photo-like finish" paint look...
(this is how I do it... there are many other ways...) In sum... the dynamic shine (i.e. computer generated) seems to be too much... on the pics you showed... and weathering on the bmps (opened and looked at them) too heavy...
One of those cases where "a little bit" goes a longer way...
Use an airbrush... a the lowest HARD setting...diffuse and less opaque... you can always ADD more.. I do it sort of the way I did anesthesia when I was in practice... ONE CAN ALWAYS ADD A LITTLE MORE... TOO HEAVY and the SH.T HITS THE FAN... LOL
(I have a tutorial on adding volume in my FS2004 thread when I was helping GIUS... check it out) (you obtain a look that .. I think... comes close to some of those 3D renditions like Matt Wynn does) with a lot less work...
Check it out..
Cheers,
Carlos...
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