Thanks all - bombs available!
DaveQ
Thanks all - bombs available!
DaveQ
'Always do sober what you say you'll do when you're drunk. It'll teach you to keep you mouth shut' - Ernest Hemingway
Those Death Angels moving mud out of VVDN sure got scruffy!
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
station_load.0 =180, 22.10, 0.0, 0.59, Pilot
station_load.1 = 0, 3.75, 0.0, 0.00, AIM9/Zuni +800 which one of the numbers on this line would I make changes and what numbers do I use (What does the +800 have to do with anything?
station_load.2 = 0, 0.0, 0.0, 0.00, Bombs +4400 > Same here what does the +4400 mean?
So, if I want AIM9/Zunis to show or not show what would the different entries look like?
GE
There are 2 ways to change the loadout.
1) Normally you would go to the FSX Fuel & Payload screen and type in the weight to make an item show. For AIM/Zuni, type 800 (lbs), if you don't want to see them leave the weight at zero. This is how I have set up my files.
2) Make the loadouts sticky by entering the weight value directly into the Aircraft.cfg file. To make the AIM/Zuni sticky, change this line as follows:
station_load.1 = 800, 3.75, 0.0, 0.00, AIM9/Zuni +800
BTW: The text "AIM9/Zuni +800" is just a label which is shown in the FSX Payload screen. I thought it would help people figuring out the correct values to enter LOL.
Dreams are inexpensive
The more you do, the less you dream
Gray Eagle
You must enter 4400 in the bombs box.
I changed out the texture version that Henk gave me and used this version VMF-235_F8-J_Marines.zip and was able to get bombs (full load)
Thank you.
This is my pic with the full load like others above ^
GE
Lookin good sir. Ready to rock and roll....
A little bio here http://www.vmf235.com/Aircraft/Pages/F8.html#1
Some actual pictures of VMF-235 loaded with bombs
I noticed that these F8's have a glass dome just forward of the cockpit above the nose cone. Notice the long Daisy cutter nose fuse on the bombs, anti-personnel effect.
That is some big nasty Bomb!
Note the Zunis
Last edited by gray eagle; December 3rd, 2015 at 16:35.
IRST seeker, on F8U-2NE (F-8E) models with larger nose due to larger AN/APQ-94 radar. For most of their tenure with the F-8, the E was the model they flew the most. That's why DaveQ did that paint for that model. But there are photos of the smaller-nosed E in '235 paint, so I assume they had a brief earlier stint in the C or D, smaller nose. So the recent screens show a J, all bombed up, so you get the "impression" of a bombed up E, but that's not the model you see in the photos. The IRST, the Bullpup guidance package "hump" over the wing, the larger nose - all point to an E, not the J.
That's the way DaveQ first did the paint, for the E, since that was the most historically accurate to the late 60s Vietnam period - I'm not aware they flew either small nosed C or J in Vietnam combat, to my knowledge, at least.
dl
VFP-62 texture was part of Dons conversions but after looking at the thumbnail, I see camera with 20MM gun ports. That never happened in real life. Guns and cameras.
SO, I guess I'll not do that one. I'd have to photoshop the gun ports out.
It's more than just the cannon and cameras not ever being together - the RF-8A (no ventral strakes) and RF-8G (with ventral strakes) were completely different airframes. Many differences, including
All were small nosed, no IRST
Fuselage was deeper and square in cross section in the forward half
Refueling probe under a flush, not faired blister door
Camera pod under chin intake
And so the list goes.
Most of the "RF" paints in Don's pack are Russel Smith's work for FS9. The cannon ports are modelled, so Photoshop will not solve that problem, alas. Though I'm a hardcore RF fan, I'm happy to sub them onto a suitable model. In this case, with the ones Hen modelled, the closest would be the C - due to its small nose, and no pylons. There are compatibility issues with some of the grey/white textures - though the later TPS lo vis one converts/applies nicely. This side of a ground up repaint, they'll do nicely.
Cheers,
DL
You are correct sir, As a former F8-C BB stacker (Ordnance), the gun area was the first place I looked (out of habit)
I was just bringing to light the things that were obvious to me. I don't remember ever being around RF-8A (No ventral fins) much less seen one. I googled and found one.
I think the Photo birds had a little more kick in the engine.
Yes, the RF-8As didn't last long until replaced with (or remanufactured into) Gs. That said, they (RF-8As) together with RF-101 Voodoos, got some of the critical tactical photographic intel during the Cuban Missle Crisis. When Carl modeled these, I begged him for an RF ... he said, no, but would I be happy with the J ... the rest is history.
As to speed, I'm not aware that their engines different from their fighter equivalents, but certainly the aerodynamics were superior on the RFs, chiefly around the absence of all the extra blisters for refueling probes, wing humps, etc. In particular, the smaller nose was a factor, evidenced by how the fighter D model (also small nose) was faster than the otherwise identical E fighter. The D was considered the best performing of the fighter series. They were "cleaner", for sure, and the RFs were the "cleanest". Pilot accounts mention how they (escorts) would have to be in afterburner just to keep up with the RFs at military power.
The photo-Crusaders are, hands down, my fave models ...
Wicked, GE!!!
What model is that? I didn't think Henk had converted the "B" (no strakes). That (and indeed all of Pierre Llereux's paints were among some of the best, back in the day. Still keepers - and esp that one.
If a strake-less B is available native, then that might be the model I (try to) plop one of the RF paints on to ...
Thanks,
dl
You are correct in that is one of Pierre Liereux's repaints
from here http://library.avsim.net/search.php?...root&Go=Search
If you look at the files inside the texture it looks a little strange in the there are Two liveries in the one texture.
Now the model it calls for I got/used from Dons converted F-8's and is the model.F8U-1E.
I did not convert the bmps to DDS files. They are running on raw bmp's.
I set up the aircraft.cfg as such:
[fltsim.x]
title=ALPHA DF-8F Crusader
sim=ALPHA_F-8v2 <<<<< Changed this line to as it is now.
model=F8U-1E <<<< Added this model to the Henk's F8 native V2.
panel=
sound=
texture=drone
KB_checklists=f8_check
kb_reference=
ui_manufacturer=Vought
ui_type=F-8 Crusader
ui_variation=DF-8F Drone Controller
description=© ALPHA Simulations 2005\n\nIn 1953 the F8U-1 Crusader won the Navy competition for the new carrier-based day fighter. It flew supersonic on its maiden flight in 1955. A Crusader set a national speed record in 1956 by flying over 1000 mph, for which it won the Thompson Trophy. In 1957 Major John Glenn flew an F8U non-stop from Los Angeles to new York, setting a transcontinental speed record. In 1958 Vought received the first Certificate of merit ever awarded an aircraft manufacturer by the Navy Bureau of Aeronautics for the design, development and production of a US Navy aircraft. In the Vietnam conflict the Crusader had the highest kill ratio over communist jets of any Navy aircraft. The F8U series enjoyed a long service life which was extended in the 1960s by remanufacturing and updating existing aircraft. Crusaders flew in Navy reserve units until 1987, and the French navy flew its Crusaders well into the 1990’s.
atc_id_color=0x00000000
atc_heavy=0
atc_id_font=Verdana,-11,1,600,0
visual_damage=0
atc_id=
atc_airline=
atc_flight_number=
atc_parking_types=MIL_COMBAT
Now the wierd think is the in that texture you will see some bmps for another squadron. VF-84. Both squadron textures are in the one drone texture.
Can't figure out how to split them up to their own separate textures.
So, that's my story and I'm sticking to it.
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