Alphasim Crusader goes native FSX - Page 3
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Thread: Alphasim Crusader goes native FSX

  1. #51
    Quote Originally Posted by gray eagle View Post
    Recommend a nice AB (Burner) This project (FSX convert) was done before a few years ago but the textures were still bmps ; I believe it was Tufun that made a burner for
    another chap that put one of these conversions together I think it was Don Bodenstedt.

    http://www.flightsim.com/vbfs/fslib....rchid=42364411
    I get "No Search Results" with that link.....

    Tommy
    Windows 7 Professional 64 bit, 16 Gigs Ram
    Cooler Master HAF 932 Tower
    ASUS P7P55D Deluxe
    Intel Core i7-860 Lynnfield Quad-Core 2.8 GHz LGA 1156
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    SCEPTRE 27"
    WD Black 1 TB
    ASUS Xonar DS 7.1
    CORSAIR K95 RGB Platnum XT, PBT double-shot keycaps, Cherry MX Blue
    Logitech M510

  2. #52
    OK, Gunslinger Fans, here is a zip that has Don B.'s great panel mods WARNING - LARGE FILE. I have re-jigged the gauges to fit the VC.

    Also, my air.cfg - NB: this is for ONLY taking the [lights] and [smoke] entries. These work together to get the AB effect to show properly. Deviate from that and you are at your own risk . .

    This new model is VERY NICE - thanks Henk!!!


    image hosting free
    Attached Files Attached Files
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  3. #53
    Just wonderful this new model. Oodles of happiness ..


    uploading pictures
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  4. #54
    Quote Originally Posted by tommieboy View Post
    I get "No Search Results" with that link.....

    Tommy
    You have to log on to download it.

    http://www.flightsim.com/vbfs/fslib....rchid=42393459

  5. #55
    What in this allows for a burner effect or does it?

    [lights]
    //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi light, 7=recognition light, 8=wing light, 9=logo light, 10=Cabin Light
    light.0 = 4, 21.55, 0.00, 0.85, fx_vclight //Cockpit/Panel, Bright VC
    light.1 = 2, 21.50, 0.00, 0.80, fx_vclightDR //Strobe, Dim Reddish VC
    light.2 = 6, -22.00, 0.00, 0.00, fx_HeatShimmerDCB //Taxi Lights
    light.3 = 9, -17.55, 0.00, 0.15, fx_ALPHA_F8_TF_AB //Logo Lights
    light.4 = 7, -0.01, 0.01,-0.01, fx_F8_fueldump_Dual //Reco Lights
    //light.5 = 6, -15.00, 0.00, 0.10, fx_ALPHA_CF105_Exh1
    light.6 = 5, 2.00,-3.75, -1.65, fx_shockwave_landing_light_small_old
    light.7 = 5, 2.00, 3.75, -1.65, fx_shockwave_landing_light_small_old
    light.8 = 2, 9.55, 0.00, -2.90, fx_shockwave_beaconb
    light.9 = 2, 7.70, 0.00, 3.85, fx_shockwave_beaconh ;F-8E/J only
    light.10 =10, -11.46,-17.55, 1.33, fx_F8_fueldump
    light.11 =10, -11.46, 17.55, 1.33, fx_F8_fueldump

    [smokesystem]
    smoke.0 = -22, 0, 0, fx_F8_engsmoke ;FSX

  6. #56
    Quote Originally Posted by gray eagle View Post
    Oh, OK....

    Tommy
    Windows 7 Professional 64 bit, 16 Gigs Ram
    Cooler Master HAF 932 Tower
    ASUS P7P55D Deluxe
    Intel Core i7-860 Lynnfield Quad-Core 2.8 GHz LGA 1156
    ZOTAC GeForce GTX 1050 Ti 4GB 128-Bit GDDR5
    SCEPTRE 27"
    WD Black 1 TB
    ASUS Xonar DS 7.1
    CORSAIR K95 RGB Platnum XT, PBT double-shot keycaps, Cherry MX Blue
    Logitech M510

  7. #57
    Quote Originally Posted by PRB View Post
    My first cruise was 1982, which was the first deployment for our air wing (CAG-11) without the RF-8s. I heard all about the "BANG" many times but didn't get to experience it until we went on a det to an Air Force base, Holloman, I think it was, where they were testing QF-100s, which, apparently, had the same sort of single stage AB the F-8 had. Working on the flight line we could hear the QF-100s running some distance away. Every now and then came a very "bass" "thump", which we could almost feel more than hear. It was Super Sabre's AB popping off. That was cool!
    That sound reminds me of the F-106s that used to fly out of Fresno 144 TFW California Air National Guard. Except they had J75 engines. You could hear them coming then "WHAM!"

  8. #58
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    Attachment 31991
    2015 has turned into a fine vintage for freeware. Lovely as rollus' F-8 is, she's off to virtual Litchfield Park.
    As to single-zone afterburner kablamo, nothing, but nothing beats the -88 in the one-oh-wonder for grunnie-boxing racket...
    except a balbo of woo-hoo-doos lighting up. They never went in at exactly the same time, giving a wonderful and distinctive Bap-BAAM!
    Two sections scrambling or going around sounded like a fire strike landing. Ah, the bad old days. Around the Bag or Moosenuts these days,
    you wouldn't know there is an airforce-of course, effectively, there isn't.
    Open invite to any despot needing an effective nuclear demonstration target unlikely to garner any return fire...
    Canada, that's your X-ring! No defenses worth mentioning, no power projection capability, and a few megatons could only improve it.

  9. #59
    What in this allows for a burner effect or does it?
    The one's in red.

    [lights]
    //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi light, 7=recognition light, 8=wing light, 9=logo light, 10=Cabin Light
    light.0 = 4, 21.55, 0.00, 0.85, fx_vclight //Cockpit/Panel, Bright VC
    light.1 = 2, 21.50, 0.00, 0.80, fx_vclightDR //Strobe, Dim Reddish VC
    light.2 = 6, -22.00, 0.00, 0.00, fx_HeatShimmerDCB //Taxi Lights
    light.3 = 9, -17.55, 0.00, 0.15, fx_ALPHA_F8_TF_AB //Logo Lights

    light.4 = 7, -0.01, 0.01,-0.01, fx_F8_fueldump_Dual //Reco Lights
    //light.5 = 6, -15.00, 0.00, 0.10, fx_ALPHA_CF105_Exh1
    light.6 = 5, 2.00,-3.75, -1.65, fx_shockwave_landing_light_small_old
    light.7 = 5, 2.00, 3.75, -1.65, fx_shockwave_landing_light_small_old
    light.8 = 2, 9.55, 0.00, -2.90, fx_shockwave_beaconb
    light.9 = 2, 7.70, 0.00, 3.85, fx_shockwave_beaconh ;F-8E/J only
    light.10 =10, -11.46,-17.55, 1.33, fx_F8_fueldump
    light.11 =10, -11.46, 17.55, 1.33, fx_F8_fueldump

    [smokesystem]
    smoke.0 = -22, 0, 0, fx_F8_engsmoke ;FSX
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  10. #60
    Repaint by Don Bodenstedt. Thank you Don for this super fine paint work. And thank you Henk for bringing the ext model up to native FSX. Very much appreciated. You guys are awesome!

    Last edited by bob407; November 24th, 2015 at 03:35.

  11. #61
    Thank you! One of my favorites I now won't have to change (Carl has a lot to answer for . .).
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  12. #62
    Thanks everybody for the "how-to" info on importing my repaints from FS9, and all the great screen shots. I have enough to keep me busy for a few days.

  13. #63

    VF-191 texture

    Expat,

    Please ID the site where you got the VF-191 texture. I can not find it.


    Bill

  14. #64
    I wonder if Jafo's mods (here in the library) will work with this model?

    Dave

  15. #65
    Quote Originally Posted by dhazelgrove View Post
    I wonder if Jafo's mods (here in the library) will work with this model?

    Dave
    I am afraid that will not work straight out of the box, afaik Jafo did the early model round scope VC, I converted the VC for the E/J model square scope. I would go for the Don Bodenstedt pit.

  16. #66
    Just loving this new model. Thank you Henk!

    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  17. #67
    Expat,

    Please ID the site where you got the VF-191 texture. I can not find it.
    I can't really do proper repaints. This one is home grown and happy to post it for those who like it.
    Attached Files Attached Files
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  18. #68
    Is it possible to give the same treatment to the Alphasim Viggen so it can be used in fsx?

    Looks great!

  19. #69
    How do you get the old paints to work in the new model?

    Dumb question sorry.

  20. #70
    You will need to i) determine which model the textures you want are mapped to and ii) rename each of them to the F-8J model in the air.cfg.
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  21. #71
    finding that out, some of the old paints refer to an E model.

  22. #72

    Texture conversion from F-8E to F-8J

    Bob407 (or anyone else with an answer),

    I am converting my original F-8E textures to use the new F-8J model. Per instructions in this thread I have relabeled all my F-8E textures to read "F-8J_...". My VMF-212 now looks just like Bob407's screen-shots - EXCEPT one section of the spline that is still black (untextured). This section of the spline is just aft of the rear wing raise section and just forward of the panel line that starts/stops the "Marines" on the fuselage. I think I have some texture in the (common) "texture" folder that still needs relabeling - but have been unable to identify it. Any help finding it would be most appreciated!


    Bill

  23. #73
    Quote Originally Posted by Wings of Gold View Post
    Bob407 (or anyone else with an answer),

    I am converting my original F-8E textures to use the new F-8J model. Per instructions in this thread I have relabeled all my F-8E textures to read "F-8J_...". My VMF-212 now looks just like Bob407's screen-shots - EXCEPT one section of the spline that is still black (untextured). This section of the spline is just aft of the rear wing raise section and just forward of the panel line that starts/stops the "Marines" on the fuselage. I think I have some texture in the (common) "texture" folder that still needs relabeling - but have been unable to identify it. Any help finding it would be most appreciated!


    Bill
    Greetings Bill. Put this file in your VMF-212 folder. Hope it works out for you. https://www.dropbox.com/s/sqvq94t3ul...hecks.bmp?dl=0

  24. #74
    Hi Bob407, Absolutely PERFECT! Many, many thanks. Bill

  25. #75

    F-8J Tex Calls

    For what it's worth, I have the texture calls from the Fs9.mdl for the F-8J.
    They were needed for a CFS2 conversion of this bird.

    If needed a list of the French F-8E(FN) can be made also.

    Code:
          TextureList( Exterior )
    
    F8-J_REDDOME.BMP
    F8-J_UNDERFIN.BMP
    F8_AIM9_WINGS.BMP
    F8_AIRTUBE.BMP
    F8_BDISCEND.BMP
    F8_BDISCSIDE.BMP
    F8_BURNERCANINSIDE.BMP
    F8_CHININTAKE.BMP
    F8_COCKPIT_CANPOYBLACKFRAME.BMP
    F8_COLOUR_RED.BMP
    F8_COLOUR_YELLOW.BMP
    F8_CREW_BOOT.BMP
    F8_CREW_GLOVE.BMP
    F8_CREW_GREENCLOTH.BMP
    F8_FRONTGEARWELL_SIDE.BMP
    F8_FRONTGEARWELL_TOP.BMP
    F8_GEAR_REARDOOR_INSIDETHIN.BMP
    F8_GEAR_REARDOOR_OUTSIDETHIN.BMP
    F8_INTAKEINSIDE.BMP
    F8_NAVLIGHT_GREEN.BMP
    F8_NAVLIGHT_WHITE.BMP
    F8_NOSEGEAR_HUB.BMP
    F8_NOSEGEAR_MAINSTRUT.BMP
    F8_NOSEGEAR_SIDEPIN.BMP
    F8_NOSEGEAR_SIDESTRUT.BMP
    F8_PILOT_GSUIT.BMP
    F8_PILOT_HELMET.BMP
    F8_PILOTBODYMAIN.BMP
    F8_REARGEAR_MAINSTRUT.BMP
    F8_REARGEAR_MAINSTRUT2.BMP
    F8_REARGEARHUB.BMP
    F8_REARGEARWELL_PAGE01.BMP
    F8_REFULEPROBE_BRACKET.BMP
    F8_TAILHOOKSTRIPED.BMP
    F8_WINGRECESS.BMP
    F8_WINGROOTS.BMP
    F8-E_COLOUR_GRAY.BMP
    F8_EJECTIONSEAT_MAIN.BMP
    F8-J_ELEVATOR_TOPLEFT.BMP
    F8-J_ELEVATOR_TOPRIGHT.BMP
    F8-J_LEFTWINGTOP.BMP
    F8-J_REDWHITECHECKS.BMP
    F8-J_RIGHTWINGTOP.BMP
    F8-J_RUDDERLEFT.BMP
    F8-J_RUDDERRIGHT.BMP
    F8-J_TAILMAINRIGHT.BMP
    F8_GUNEXHAUSTBLACK.BMP
    F8-J_BODY_LEFT_A.BMP
    F8-J_BODY_LEFT_B.BMP
    F8-J_BODY_LEFT_C.BMP
    F8-J_BODY_LEFT_D.BMP
    F8-J_BODY_RIGHT_A.BMP
    F8-J_BODY_RIGHT_B.BMP
    F8-J_BODY_RIGHT_C.BMP
    F8-J_BODY_RIGHT_D.BMP
    F8-J_ELEVATOR_BOTTOMLEFT.BMP
    F8-J_ELEVATOR_BOTTOMRIGHT.BMP
    F8-J_LEFTWINGBOTTOM.BMP
    F8-J_RIGHTWINGBOTTOM.BMP
    F8-J_TAILMAIN.BMP
    F8_COLOUR_CREAM.BMP
    F8_AIM9_MAIN.BMP
    F8_COCKPITTEXTURE_01.BMP
    F8_TIRERUBBERFRONT.BMP
    F8-E_NOSECONEBLACK.BMP
    F8_BURNERCAN.BMP
    F8_BURNERCANRIGHTSIDE.BMP
    F8_CHROME.BMP
    F8_NAVLIGHT_RED.BMP
    F8-E_NOSECONEMIRRORBALL.BMP
    F8_CANOPY_T.BMP
    F8_CANOPY_T.BMP
    F8_CANOPY_D.BMP
    F8_CANOPY_T.BMP
    
    
    
          TextureList( VC
    
    F8-E_COCKPIT_SIDES.BMP
    F8_AOAINDICATOR.BMP
    F8_ARMOURINNERFRAME.BMP
    F8_ARMOURRIVETS.BMP
    F8_AUAMETRE.BMP
    F8_BLACKRIVET.BMP
    F8_BOOTSCUFF.BMP
    F8_CANOPYFRAMESIDE.BMP
    F8_CANOPYINSIDEWALL.BMP
    F8_CHROME.BMP
    F8_COCKPITTRIM.BMP
    F8_COCKPITTRIM2.BMP
    F8_COCPITTUBTOP.BMP
    F8_COLOUR_RED.BMP
    F8_COMPASSCOCKPIT.BMP
    F8_REARGEARWELL_PAGE01.BMP
    F8_REFULEPROBE_BRACKET.BMP
    F8_RUDDERPEDAL.BMP
    F8_SEATMATERIAL.BMP
    F8_STICKSTICK.BMP
    F8_VC_EARLYF8_PAGE_11.BMP
    F9_COCKPITSTICKLEATHER.BMP
    F8_VC_EARLYF8_PAGE_01.BMP
    F8_VC_EARLYF8_PAGE_02.BMP
    F8_VC_EARLYF8_PAGE_03.BMP
    F8_VC_EARLYF8_PAGE_06.BMP
    F8_VC_EARLYF8_PAGE_09.BMP
    F8_VC_EARLYF8_PAGE_10.BMP
    F8-E_COCKPIT_FLOOR.BMP
    F8_COLOUR_GRAY.BMP
    F8_EJECTIONSEAT_MAIN.BMP
    F8_COLOUR_COCKPITBLACK.BMP
    F8_GUNEXHAUSTBLACK.BMP
    F8_BODY_LEFT_A.BMP
    F8_BODY_LEFT_B.BMP
    F8_PISTOLGRIP.BMP
    F8_VC_EARLYF8_PAGE_05.BMP
    F8_VC_EARLYF8_PAGE_07.BMP
    F8_VC_EARLYF8_PAGE_08.BMP
    F8_VC_EARLYF8_PAGE_12.BMP
    F8_VC_EARLYF8_PAGE_04.BMP
    F8_COCKPITTEXTURE_01.BMP
    F8_HATSWITCH.BMP
    F8_SCREW.BMP
    F8_SEATHANDEL.BMP
    F8_BUTTON.BMP
    F8_SEATSCREW.BMP
    F8_COCKPITMIRROR_T.BMP
    F8_COCKPITMIRROR_T.BMP
    F8_COCKPITMIRROR_D.BMP
    F8_COCKPITMIRROR_T.BMP
    VCRAINMOVING0000.bmp
    VCRAINMOVING0001.bmp
    VCRAINMOVING0002.bmp
    VCRAINMOVING0003.bmp
    VCRAINMOVING0004.bmp
    VCRAINMOVING0005.bmp
    VCRAINMOVING0006.bmp
    VCRAINMOVING0007.bmp
    VCRAINMOVING0008.bmp
    VCRAINMOVING0009.bmp
    VCRAINMOVING0010.bmp
    VCRAINMOVING0011.bmp
    VCRAINMOVING0012.bmp
    VCRAINMOVING0013.bmp
    VCRAINMOVING0014.bmp
    VCRAINMOVING0015.bmp
    VCRAINSTOPPED0000.bmp
    VCRAINSTOPPED0001.bmp
    VCRAINSTOPPED0002.bmp
    VCRAINSTOPPED0003.bmp
    VCRAINSTOPPED0004.bmp
    VCRAINSTOPPED0005.bmp
    VCRAINSTOPPED0006.bmp
    VCRAINSTOPPED0007.bmp
    VCRAINSTOPPED0008.bmp
    VCRAINSTOPPED0009.bmp
    VCRAINSTOPPED0010.bmp
    VCRAINSTOPPED0011.bmp
    VCRAINSTOPPED0012.bmp
    VCRAINSTOPPED0013.bmp
    VCRAINSTOPPED0014.bmp
    VCRAINSTOPPED0015.bmp
    F8_CANOPYINTERIOR_T.BMP
    F8_CANOPYINTERIOR_T.BMP
    F8_CANOPYINTERIOR_D.BMP
    F8_CANOPYINTERIOR_T.BMP
    $VPANEL3
    $VPANEL1
    $VPANEL2
    Cheers, Dave

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