Windows 7 Professional 64 bit, 16 Gigs Ram
Cooler Master HAF 932 Tower
ASUS P7P55D Deluxe
Intel Core i7-860 Lynnfield Quad-Core 2.8 GHz LGA 1156
ZOTAC GeForce GTX 1050 Ti 4GB 128-Bit GDDR5
SCEPTRE 27"
WD Black 1 TB
ASUS Xonar DS 7.1
CORSAIR K95 RGB Platnum XT, PBT double-shot keycaps, Cherry MX Blue
Logitech M510
OK, Gunslinger Fans, here is a zip that has Don B.'s great panel mods WARNING - LARGE FILE. I have re-jigged the gauges to fit the VC.
Also, my air.cfg - NB: this is for ONLY taking the [lights] and [smoke] entries. These work together to get the AB effect to show properly. Deviate from that and you are at your own risk . .
This new model is VERY NICE - thanks Henk!!!
image hosting free
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
Just wonderful this new model. Oodles of happiness ..
uploading pictures
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
You have to log on to download it.
http://www.flightsim.com/vbfs/fslib....rchid=42393459
What in this allows for a burner effect or does it?
[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi light, 7=recognition light, 8=wing light, 9=logo light, 10=Cabin Light
light.0 = 4, 21.55, 0.00, 0.85, fx_vclight //Cockpit/Panel, Bright VC
light.1 = 2, 21.50, 0.00, 0.80, fx_vclightDR //Strobe, Dim Reddish VC
light.2 = 6, -22.00, 0.00, 0.00, fx_HeatShimmerDCB //Taxi Lights
light.3 = 9, -17.55, 0.00, 0.15, fx_ALPHA_F8_TF_AB //Logo Lights
light.4 = 7, -0.01, 0.01,-0.01, fx_F8_fueldump_Dual //Reco Lights
//light.5 = 6, -15.00, 0.00, 0.10, fx_ALPHA_CF105_Exh1
light.6 = 5, 2.00,-3.75, -1.65, fx_shockwave_landing_light_small_old
light.7 = 5, 2.00, 3.75, -1.65, fx_shockwave_landing_light_small_old
light.8 = 2, 9.55, 0.00, -2.90, fx_shockwave_beaconb
light.9 = 2, 7.70, 0.00, 3.85, fx_shockwave_beaconh ;F-8E/J only
light.10 =10, -11.46,-17.55, 1.33, fx_F8_fueldump
light.11 =10, -11.46, 17.55, 1.33, fx_F8_fueldump
[smokesystem]
smoke.0 = -22, 0, 0, fx_F8_engsmoke ;FSX
Windows 7 Professional 64 bit, 16 Gigs Ram
Cooler Master HAF 932 Tower
ASUS P7P55D Deluxe
Intel Core i7-860 Lynnfield Quad-Core 2.8 GHz LGA 1156
ZOTAC GeForce GTX 1050 Ti 4GB 128-Bit GDDR5
SCEPTRE 27"
WD Black 1 TB
ASUS Xonar DS 7.1
CORSAIR K95 RGB Platnum XT, PBT double-shot keycaps, Cherry MX Blue
Logitech M510
Attachment 31991
2015 has turned into a fine vintage for freeware. Lovely as rollus' F-8 is, she's off to virtual Litchfield Park.
As to single-zone afterburner kablamo, nothing, but nothing beats the -88 in the one-oh-wonder for grunnie-boxing racket...
except a balbo of woo-hoo-doos lighting up. They never went in at exactly the same time, giving a wonderful and distinctive Bap-BAAM!
Two sections scrambling or going around sounded like a fire strike landing. Ah, the bad old days. Around the Bag or Moosenuts these days,
you wouldn't know there is an airforce-of course, effectively, there isn't.
Open invite to any despot needing an effective nuclear demonstration target unlikely to garner any return fire...
Canada, that's your X-ring! No defenses worth mentioning, no power projection capability, and a few megatons could only improve it.
The one's in red.What in this allows for a burner effect or does it?
[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi light, 7=recognition light, 8=wing light, 9=logo light, 10=Cabin Light
light.0 = 4, 21.55, 0.00, 0.85, fx_vclight //Cockpit/Panel, Bright VC
light.1 = 2, 21.50, 0.00, 0.80, fx_vclightDR //Strobe, Dim Reddish VC
light.2 = 6, -22.00, 0.00, 0.00, fx_HeatShimmerDCB //Taxi Lights
light.3 = 9, -17.55, 0.00, 0.15, fx_ALPHA_F8_TF_AB //Logo Lights
light.4 = 7, -0.01, 0.01,-0.01, fx_F8_fueldump_Dual //Reco Lights
//light.5 = 6, -15.00, 0.00, 0.10, fx_ALPHA_CF105_Exh1
light.6 = 5, 2.00,-3.75, -1.65, fx_shockwave_landing_light_small_old
light.7 = 5, 2.00, 3.75, -1.65, fx_shockwave_landing_light_small_old
light.8 = 2, 9.55, 0.00, -2.90, fx_shockwave_beaconb
light.9 = 2, 7.70, 0.00, 3.85, fx_shockwave_beaconh ;F-8E/J only
light.10 =10, -11.46,-17.55, 1.33, fx_F8_fueldump
light.11 =10, -11.46, 17.55, 1.33, fx_F8_fueldump
[smokesystem]
smoke.0 = -22, 0, 0, fx_F8_engsmoke ;FSX
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
Repaint by Don Bodenstedt. Thank you Don for this super fine paint work. And thank you Henk for bringing the ext model up to native FSX. Very much appreciated. You guys are awesome!
Last edited by bob407; November 24th, 2015 at 03:35.
Thank you! One of my favorites I now won't have to change (Carl has a lot to answer for . .).
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
Thanks everybody for the "how-to" info on importing my repaints from FS9, and all the great screen shots. I have enough to keep me busy for a few days.
Expat,
Please ID the site where you got the VF-191 texture. I can not find it.
Bill
I wonder if Jafo's mods (here in the library) will work with this model?
Dave
I can't really do proper repaints. This one is home grown and happy to post it for those who like it.Expat,
Please ID the site where you got the VF-191 texture. I can not find it.
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
Is it possible to give the same treatment to the Alphasim Viggen so it can be used in fsx?
Looks great!
How do you get the old paints to work in the new model?
Dumb question sorry.
You will need to i) determine which model the textures you want are mapped to and ii) rename each of them to the F-8J model in the air.cfg.
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
finding that out, some of the old paints refer to an E model.
Bob407 (or anyone else with an answer),
I am converting my original F-8E textures to use the new F-8J model. Per instructions in this thread I have relabeled all my F-8E textures to read "F-8J_...". My VMF-212 now looks just like Bob407's screen-shots - EXCEPT one section of the spline that is still black (untextured). This section of the spline is just aft of the rear wing raise section and just forward of the panel line that starts/stops the "Marines" on the fuselage. I think I have some texture in the (common) "texture" folder that still needs relabeling - but have been unable to identify it. Any help finding it would be most appreciated!
Bill
Greetings Bill. Put this file in your VMF-212 folder. Hope it works out for you. https://www.dropbox.com/s/sqvq94t3ul...hecks.bmp?dl=0
For what it's worth, I have the texture calls from the Fs9.mdl for the F-8J.
They were needed for a CFS2 conversion of this bird.
If needed a list of the French F-8E(FN) can be made also.
Cheers, DaveCode:TextureList( Exterior ) F8-J_REDDOME.BMP F8-J_UNDERFIN.BMP F8_AIM9_WINGS.BMP F8_AIRTUBE.BMP F8_BDISCEND.BMP F8_BDISCSIDE.BMP F8_BURNERCANINSIDE.BMP F8_CHININTAKE.BMP F8_COCKPIT_CANPOYBLACKFRAME.BMP F8_COLOUR_RED.BMP F8_COLOUR_YELLOW.BMP F8_CREW_BOOT.BMP F8_CREW_GLOVE.BMP F8_CREW_GREENCLOTH.BMP F8_FRONTGEARWELL_SIDE.BMP F8_FRONTGEARWELL_TOP.BMP F8_GEAR_REARDOOR_INSIDETHIN.BMP F8_GEAR_REARDOOR_OUTSIDETHIN.BMP F8_INTAKEINSIDE.BMP F8_NAVLIGHT_GREEN.BMP F8_NAVLIGHT_WHITE.BMP F8_NOSEGEAR_HUB.BMP F8_NOSEGEAR_MAINSTRUT.BMP F8_NOSEGEAR_SIDEPIN.BMP F8_NOSEGEAR_SIDESTRUT.BMP F8_PILOT_GSUIT.BMP F8_PILOT_HELMET.BMP F8_PILOTBODYMAIN.BMP F8_REARGEAR_MAINSTRUT.BMP F8_REARGEAR_MAINSTRUT2.BMP F8_REARGEARHUB.BMP F8_REARGEARWELL_PAGE01.BMP F8_REFULEPROBE_BRACKET.BMP F8_TAILHOOKSTRIPED.BMP F8_WINGRECESS.BMP F8_WINGROOTS.BMP F8-E_COLOUR_GRAY.BMP F8_EJECTIONSEAT_MAIN.BMP F8-J_ELEVATOR_TOPLEFT.BMP F8-J_ELEVATOR_TOPRIGHT.BMP F8-J_LEFTWINGTOP.BMP F8-J_REDWHITECHECKS.BMP F8-J_RIGHTWINGTOP.BMP F8-J_RUDDERLEFT.BMP F8-J_RUDDERRIGHT.BMP F8-J_TAILMAINRIGHT.BMP F8_GUNEXHAUSTBLACK.BMP F8-J_BODY_LEFT_A.BMP F8-J_BODY_LEFT_B.BMP F8-J_BODY_LEFT_C.BMP F8-J_BODY_LEFT_D.BMP F8-J_BODY_RIGHT_A.BMP F8-J_BODY_RIGHT_B.BMP F8-J_BODY_RIGHT_C.BMP F8-J_BODY_RIGHT_D.BMP F8-J_ELEVATOR_BOTTOMLEFT.BMP F8-J_ELEVATOR_BOTTOMRIGHT.BMP F8-J_LEFTWINGBOTTOM.BMP F8-J_RIGHTWINGBOTTOM.BMP F8-J_TAILMAIN.BMP F8_COLOUR_CREAM.BMP F8_AIM9_MAIN.BMP F8_COCKPITTEXTURE_01.BMP F8_TIRERUBBERFRONT.BMP F8-E_NOSECONEBLACK.BMP F8_BURNERCAN.BMP F8_BURNERCANRIGHTSIDE.BMP F8_CHROME.BMP F8_NAVLIGHT_RED.BMP F8-E_NOSECONEMIRRORBALL.BMP F8_CANOPY_T.BMP F8_CANOPY_T.BMP F8_CANOPY_D.BMP F8_CANOPY_T.BMP TextureList( VC F8-E_COCKPIT_SIDES.BMP F8_AOAINDICATOR.BMP F8_ARMOURINNERFRAME.BMP F8_ARMOURRIVETS.BMP F8_AUAMETRE.BMP F8_BLACKRIVET.BMP F8_BOOTSCUFF.BMP F8_CANOPYFRAMESIDE.BMP F8_CANOPYINSIDEWALL.BMP F8_CHROME.BMP F8_COCKPITTRIM.BMP F8_COCKPITTRIM2.BMP F8_COCPITTUBTOP.BMP F8_COLOUR_RED.BMP F8_COMPASSCOCKPIT.BMP F8_REARGEARWELL_PAGE01.BMP F8_REFULEPROBE_BRACKET.BMP F8_RUDDERPEDAL.BMP F8_SEATMATERIAL.BMP F8_STICKSTICK.BMP F8_VC_EARLYF8_PAGE_11.BMP F9_COCKPITSTICKLEATHER.BMP F8_VC_EARLYF8_PAGE_01.BMP F8_VC_EARLYF8_PAGE_02.BMP F8_VC_EARLYF8_PAGE_03.BMP F8_VC_EARLYF8_PAGE_06.BMP F8_VC_EARLYF8_PAGE_09.BMP F8_VC_EARLYF8_PAGE_10.BMP F8-E_COCKPIT_FLOOR.BMP F8_COLOUR_GRAY.BMP F8_EJECTIONSEAT_MAIN.BMP F8_COLOUR_COCKPITBLACK.BMP F8_GUNEXHAUSTBLACK.BMP F8_BODY_LEFT_A.BMP F8_BODY_LEFT_B.BMP F8_PISTOLGRIP.BMP F8_VC_EARLYF8_PAGE_05.BMP F8_VC_EARLYF8_PAGE_07.BMP F8_VC_EARLYF8_PAGE_08.BMP F8_VC_EARLYF8_PAGE_12.BMP F8_VC_EARLYF8_PAGE_04.BMP F8_COCKPITTEXTURE_01.BMP F8_HATSWITCH.BMP F8_SCREW.BMP F8_SEATHANDEL.BMP F8_BUTTON.BMP F8_SEATSCREW.BMP F8_COCKPITMIRROR_T.BMP F8_COCKPITMIRROR_T.BMP F8_COCKPITMIRROR_D.BMP F8_COCKPITMIRROR_T.BMP VCRAINMOVING0000.bmp VCRAINMOVING0001.bmp VCRAINMOVING0002.bmp VCRAINMOVING0003.bmp VCRAINMOVING0004.bmp VCRAINMOVING0005.bmp VCRAINMOVING0006.bmp VCRAINMOVING0007.bmp VCRAINMOVING0008.bmp VCRAINMOVING0009.bmp VCRAINMOVING0010.bmp VCRAINMOVING0011.bmp VCRAINMOVING0012.bmp VCRAINMOVING0013.bmp VCRAINMOVING0014.bmp VCRAINMOVING0015.bmp VCRAINSTOPPED0000.bmp VCRAINSTOPPED0001.bmp VCRAINSTOPPED0002.bmp VCRAINSTOPPED0003.bmp VCRAINSTOPPED0004.bmp VCRAINSTOPPED0005.bmp VCRAINSTOPPED0006.bmp VCRAINSTOPPED0007.bmp VCRAINSTOPPED0008.bmp VCRAINSTOPPED0009.bmp VCRAINSTOPPED0010.bmp VCRAINSTOPPED0011.bmp VCRAINSTOPPED0012.bmp VCRAINSTOPPED0013.bmp VCRAINSTOPPED0014.bmp VCRAINSTOPPED0015.bmp F8_CANOPYINTERIOR_T.BMP F8_CANOPYINTERIOR_T.BMP F8_CANOPYINTERIOR_D.BMP F8_CANOPYINTERIOR_T.BMP $VPANEL3 $VPANEL1 $VPANEL2
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