Pearl Harbor project scenery...
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  1. #1
    Senior Administrator Rami's Avatar
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    Icon22 Pearl Harbor project scenery...

    Hey guys,

    Kdriver took it upon himself to make INFO shots of all the scenery objects in the Pearl Harbor project package, and discovered in the process that there are several texture bitmaps which are either missing from the package entirely or don't exist.

    This is going to sound like like the back of a milk carton, but has anyone seen...

    LWD_ROOF_05.bmp

    NAVALDEPOT.bmp

    SANDYGC.bmp

    CRNEBODY.bmp

    RD_STEELDMG.bmp

    TINDEPOT.bmp

    Any help would be appreciated, and then I can get permission from Crashaz to include the screenshots in the package!
    "Rami"

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  2. #2
    Redding Army Airfield Allen's Avatar
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    Never seen them. If all else fails let me know and I can try to use Model Converter X to get the objets with the missing textures into gMax so I can see the mapping of the missing texture to make something that will fit.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  3. #3
    I splitted all the objects to single BGLs.

    If I remember correctly, there were double entries of some buildings in the original BGLs and some textures were missing.

    There were several cranes with different textures in the pack nd not all cranes/textures were needed actually.

    Here are the missing textures, that I found in my installation. Might be that I have collected them elsewhere and renamed them.

    The crane is my rework with smooth alphachannel texture.



    All are in the zip attached.

    Note that you are looking for different named NavalDepot texture.


    Tindepot is the texture of "Hangar35", which I actually have not seen in my PHP Scenery yet - only the untextured building during an objects test mission:

    Attached Thumbnails Attached Thumbnails Textures.jpg  
    Attached Files Attached Files
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    Senior Administrator Rami's Avatar
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    Reply...

    Jaxon,

    Thank you for your work thus far...any chance you and Allen could team up to redo the .bgls and textures that are doubles and/or missing?
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  5. #5
    Redding Army Airfield Allen's Avatar
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    I can make destoryable objects but can't combine them into a one large bgl file.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

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    Thanks Allen and Jaxon,

    Here are the Hickam hangars today. As you can see there are four different colours for the roofs. I wonder which one, if any, was the original colour.

    Your sand texture for the berm around the fuel tanks looks good.

    The naval depot and tin depot textures are anyone's guess.

    When you look at the Oahu military installations using Google Earth, most of the buildings are white or off-white.

    A number of these buildings could be useful in the ETO with modified textures.

    Kevin
    Attached Thumbnails Attached Thumbnails fi_tank.jpg   hickamhgr.jpg   hangar35.jpg   hickamhgr3.jpg   NY_depot_LG.jpg   PHP2_Harbor_Crane.jpg  

    Last edited by kdriver; October 24th, 2015 at 11:03.

  7. #7
    When Hiede was in NJ in September she gave me some DVDs of Talons CFS2 installs.One was of his PHP2 original install from when the project was first started till it was released.Here's some pics of the original buildings.
    Last edited by Devildog73; October 25th, 2015 at 05:48. Reason: corrected typo "p" with "j" in project

  8. #8
    Quote Originally Posted by Rami View Post
    Jaxon,

    Thank you for your work thus far...any chance you and Allen could team up to redo the .bgls and textures that are doubles and/or missing?
    Hi Rami,

    Here are all the fixed BGL's for PHP2.

    Regards,
    B24Guy

  9. #9
    Senior Administrator Rami's Avatar
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    Reply...

    The B24 Guy,

    Does that replace ALL the original .bgl files? I just want to confirm before I test...
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  10. #10
    Hi Rami,
    It's just the inf. bgl's that had duplicate models.

    Regards,
    B24Guy

  11. #11
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    Quote Originally Posted by TheBookie View Post
    When Hiede was in NJ in September she gave me some DVDs of Talons CFS2 installs.One was of his PHP2 original install from when the project was first started till it was released.Here's some pics of the original buildings.
    Hi TheBookie & B24Guy,

    Thanks for the pictures - LWD_ROOF_05.bmp is now accounted for - it's dark brown and used on a number of buildings including the main Hickam hangars.

    Thanks B24Guy for tidying up the BGLs - good work spotting the duplicates.

    Kevin

  12. #12
    Pearl Harbor Project developer
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    Geez not like I am exactly in hiding...a friend from Facebook pointed this thread out to me. I will have a look and see what I have.


    Update: .... annnnnd I found the original release zips. Who want's them???

    Update #2 Now with TINDEPOT.BMP and RD_STEELDMG.BMP


    If you see textures with DMG in the name.... those are the damage textures.... similarly... if it seems we have copies of models.... I bet you are looking at the damage models... which may look the same... but another model calling dmg textures.

    We did a lot of the hangers especially with damage models... so if you blow them up.... the model changes on the fly.
    Attached Files Attached Files
    Last edited by crashaz; October 27th, 2015 at 14:01. Reason: Found original install files for PHP 2.0
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  13. #13
    Pearl Harbor Project developer
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    Quote Originally Posted by TheBookie View Post
    When Hiede was in NJ in September she gave me some DVDs of Talons CFS2 installs.One was of his PHP2 original install from when the project was first started till it was released.Here's some pics of the original buildings.
    Yep those layouts he made..... to help create the GSL.
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  14. #14
    SOH-CM-2016 kelticheart's Avatar
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    Hi everybody!

    Will an updated and corrected PHP pack be uploaded at the end of this wonderful job you are all doing?

    Cheers!
    KH
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  15. #15
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    Seaplane base

    If PHP2 is being updated, is it possible to add a seaplane base at Kaneohe? I would like to use some of Shessi's seaplanes here. I can only use amphibs such as his Duck now. Is it even possible to add a seaplane base to the existing PHP2 setup?


    Braveheart (Mack)

  16. #16
    Pearl Harbor Project developer
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    I was sure that there was GSL for Pearl and Hickam, Ewa,Wheeler,Haleiwa,Bellows and Kaneohe??
    Attached Files Attached Files
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  17. #17
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    Seaplane base Clarification

    I was wondering if a seaplane base could be added to PHP? A base where seaplanes start and take off from the water. For example: in Rami's Port Darwin there is a land base called Darwin RAAF and another on the water called Darwin Seaplane. In PHP2 Kaneohe NAS is a land base (seaplanes w/o wheels cannot take off). Can a water base be added near Kaneohe, on the water, and named Kaneohe seaplane.

    Braveheart (Mack)

  18. #18
    it should be easy enough. Go into MB and get the coords. note the direction for takeoff. then you can add it to the Airbase.dat. If you need an afd entry then use this...

    http://www.mwgfx.co.uk/download/mkafd2.zip

    easy to use. it will even make the airbase.dat entry for you.

    If you use MKAFD then select an FS runway and chose no runway under surfaces.
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  19. #19
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    Quote Originally Posted by crashaz View Post
    Update: .... annnnnd I found the original release zips. Who want's them???

    Update #2 Now with TINDEPOT.BMP and RD_STEELDMG.BMP
    Thanks very much Crashaz.

    Would you mind posting the original LWD_ROOF_05.bmp, NAVALDEPOT.bmp, SANDYGC.bmp and CRNEBODY.bmp? I think Jaxon's ones, which look fine, are not the originals but are either his work or renamed textures from elsewhere.

    Kevin

  20. #20
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    Quote Originally Posted by braveheart77521 View Post
    I was wondering if a seaplane base could be added to PHP? A base where seaplanes start and take off from the water. For example: in Rami's Port Darwin there is a land base called Darwin RAAF and another on the water called Darwin Seaplane. In PHP2 Kaneohe NAS is a land base (seaplanes w/o wheels cannot take off). Can a water base be added near Kaneohe, on the water, and named Kaneohe seaplane.

    Braveheart (Mack)
    Hi Mack,

    Here you go - AFDs for Pearl Harbor and Kaneohe seaplane bases, as well as their respective airbases.dat entries.

    Kevin
    Attached Files Attached Files

  21. #21
    Quote Originally Posted by kdriver View Post
    Thanks very much Crashaz.

    Would you mind posting the original LWD_ROOF_05.bmp, NAVALDEPOT.bmp, SANDYGC.bmp and CRNEBODY.bmp? I think Jaxon's ones, which look fine, are not the originals but are either his work or renamed textures from elsewhere.

    Kevin
    I went though Talon's original PHP2 install and found the LWD_ROOF_05.bmp and NAVALDEPOT.bmp.These are the original textures he used.They date 2004 and 2007.I couldn't find the other 2 bmp's in either installs he had.

    I tried these in the newer PHP from 2010 and they didn't change anything that I could see,roofs are still white.It might be that the buildings were changed for the 2010 version and the textures have to be renamed or something else.

    here's the extures

  22. #22
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    Quote Originally Posted by TheBookie View Post
    I went though Talon's original PHP2 install and found the LWD_ROOF_05.bmp and NAVALDEPOT.bmp.These are the original textures he used.They date 2004 and 2007.I couldn't find the other 2 bmp's in either installs he had.

    I tried these in the newer PHP from 2010 and they didn't change anything that I could see,roofs are still white.It might be that the buildings were changed for the 2010 version and the textures have to be renamed or something else.

    here's the extures
    Thanks for those. It is strange - the hangar with the missing roof texture on Ford Island is now fixed but the ones at Hickam are still white, even though their BGLs show the same bitmap when disassembled. The navy yard depot, which is not used in the scenery, is also fixed.
    Attached Thumbnails Attached Thumbnails fi_hangar6.jpg   NY_depot_LG.jpg  

  23. #23
    Senior Administrator Rami's Avatar
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    Reply...

    Hey guys,

    Thanks for taking the ball and running with this. I will post some of my shots this weekend...
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  24. #24
    Quote Originally Posted by kdriver View Post
    Thanks for those. It is strange - the hangar with the missing roof texture on Ford Island is now fixed but the ones at Hickam are still white, even though their BGLs show the same bitmap when disassembled. The navy yard depot, which is not used in the scenery, is also fixed.
    This is what I found comparing the old PHP2 ( 2004-2007 ) to the one released in 2010.The older one has dp files for the Hickam hangars while the new one doesn't. I re-downloaded the PHP scenery to make sure.

    The newer version also has more BGLs.I don't know which would have the Hickam hangers and I don't know how to open them.

  25. #25
    Redding Army Airfield Allen's Avatar
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    Model Converter X may be able to open the BGLs. If it can than you need to use the object list (by the back and forward arrows) to look at every object.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

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