[Released] Easy Installer for ETO Ground Texture - Page 2
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Thread: [Released] Easy Installer for ETO Ground Texture

  1. #26
    Quote Originally Posted by rcafmad View Post
    In the post write up you reference delete #.zx file in Terrains, Terrains2 and Vector.

    " I am slow on the uptake to day at my age."

    Do you mean all the #.zx files in the Terrains, Terrains2 and Vector folder?
    Yes all of them (*.ZX file only) before running the game


    @Mongoose
    so far i delete it manually without zx zapper

  2. #27
    SOH-CM-2023 mongoose's Avatar
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    Does the zx zapper not delete all???

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  3. #28
    Members + alcanallen's Avatar
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    Assets File opener

    Ok,iv`e downloaded the 1.02 gb file and it comes as adobe PDF my system can`t open it so where to now what do i need please!
    alcanallen.

  4. #29
    Quote Originally Posted by mongoose View Post
    Does the zx zapper not delete all???
    Well haven't try it myself, but it should be

    @Alcanallen
    Seems there's wrong file saving because it's suppose to be RAR file (you need WinRAR to open it)

  5. #30
    ive got mixed set ups,,, and all works ,,,,well ,,,, its a situation , soon for some speed and graphics ,,,, which is good cause means growth and gaming ,,,cfs3 is almost on par imho ,,,, with many payware sims


    thank you all

  6. #31
    Quote Originally Posted by wiekniera View Post
    it's small fix for the 2nd version released, just in case if the 2nd version installation using fresh install which mean removing all xml from the 1st released. but the small fix just to restore if someone lost all xml from the 1st released
    also compositescenerybudgets.xml and compositexturebudgets.xml both different from 1st released and 2nd released
    I installed the 2nd version released, how do I know if I am missing these files and where do these fix files go ?
    Can I just replace the compositescenerybudgets.xml and compositexturebudgets.xml ?

  7. #32
    When editing -SeaWater.fx
    should the following lines in red be deleted?
    #if defined Sea_Calm #define BaseOpacity 0.95
    #define WaveBump 7.0
    #define WaveScale 6.0
    #define FoamAmount 0.55
    // no foam
    #elif defined Sea_Light
    #define BaseOpacity 0.98
    #define WaveBump 6.0
    #define WaveScale 6.0
    #define FoamAmount 0.55
    // no foam
    #elif defined Sea_Medium #define BaseOpacity 0.98
    #define WaveBump 6.0
    #define WaveScale 5.0
    #define FoamAmount 0.55
    #define AddFoam
    #elif defined Sea_Heavy
    //#define BaseOpacity 1.0 // assumed 1 if not defined
    #define WaveBump 5.0
    #define WaveScale 5.0
    #define FoamAmount 0.55
    #define AddFoam
    #else // default (i.e. stock CFS3)
    #define BaseOpacity 0.95
    #define WaveBump 5.0
    #define WaveScale 5.0
    #define FoamAmount 0.32
    #define AddFoam
    #endif

  8. #33
    No, why would you want to?
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  9. #34
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    Great addition for CFS3

    Morning all,iv`e installed the Ground Textures in assets,deleted the zx`s and the sim when in BoB mode has a great new look to it,the white cliffs of Dover has a tolally new look to it as does the rest of the land scenery,did a sortie to Calais and it also looks entirely different,no problems with fps a great mod for CFS3,thank you wiekniera !
    alcanallen.

  10. #35
    @Gosd
    Yes just replace it

    @Alcanallen
    You're welcome, im glad you like it and start to post your shots too !

  11. #36
    Nice! And it actually works, which is rare with terrain/scenery mods. Well done and thanks!

    BUT... I'm now getting the trees-appearing-out-of-nowhere syndrome again, which is something I haven't suffered from really for some time. What tweaks are there to push the rings much further out so they don't appear quite so suddenly a couple of hundred yards away?
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  12. #37
    Quote Originally Posted by wiekniera View Post
    Yes all of them (*.ZX file only) before running the game


    @Mongoose
    so far i delete it manually without zx zapper
    Just run a folder search for ZX and delete the lot. The zx zapper and bdp zappers are ultimately pointless...
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  13. #38
    Quote Originally Posted by ndicki View Post
    Just run a folder search for ZX and delete the lot. The zx zapper and bdp zappers are ultimately pointless...

    theres afew verions kicking around ,,,, whihc verison are you using ,,,,, if i may ask ,,,, and is it completed as iks ,,,,,thaks

  14. #39
    @Ndicki
    Thanks mate! seems Majormagee is the one who can solve those rings settings and if there's a pic might help us too

  15. #40
    Actually, it's broken... I found I had to keep deleting the zx files every time I wanted to run it, and now I've tried to uninstall it - remove new assets folder, paste old one in place, delete all zx files and delete uisel file - it won't run at all......
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  16. #41
    @Ndicki
    Hmmm that's odd..but sure you have to delete all inside assets folder first before copying my assets folder (better backup your original assets file) and then delete all *.ZX file, everytime you change something inside assets folder you need to delete *.ZX file, same like i do

  17. #42
    Here are the entries to minimize the objects popping into existence unexpectedly. They go in your compositescenerybudgets.xml in the Assets folder.

    The density value can be dialed up or down to match the power of your system to render them at a reasonable FPS. These examples are the values that keep my system running above 60 at low altitude.

    Minimizing the number of LOD changes for the inner rings will also make the detail transitions less obvious.

    No Mods CFS3

    <Budget Name="Five">
    <Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
    <Ring PatchWorldDim="4096" RingDim="9" LOD="25" MajorDensity="0.00033"/>
    <Ring PatchWorldDim="2048" RingDim="15" LOD="40" MajorDensity="0.00033"/>
    <Ring PatchWorldDim="1024" RingDim="23" LOD="55" MajorDensity="0.00033"/>
    <Ring PatchWorldDim="512" RingDim="21" LOD="70" MajorDensity="0.00033"/>
    <Ring PatchWorldDim="256" RingDim="19" LOD="85" MajorDensity="0.00033"/>
    <Ring PatchWorldDim="128" RingDim="17" LOD="100" MajorDensity="0.00033"/>
    </Rings>
    </Budget>

    ETO

    <Budget Name="Five">
    <Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
    <Ring PatchWorldDim="4096" RingDim="9" LOD="25" MajorDensity="0.0004"/>
    <Ring PatchWorldDim="2048" RingDim="15" LOD="25" MajorDensity="0.0004"/>
    <Ring PatchWorldDim="1024" RingDim="23" LOD="75" MajorDensity="0.0004"/>
    <Ring PatchWorldDim="512" RingDim="21" LOD="75" MajorDensity="0.0004"/>
    <Ring PatchWorldDim="256" RingDim="19" LOD="125" MajorDensity="0.0004"/>
    <Ring PatchWorldDim="128" RingDim="17" LOD="125" MajorDensity="0.0004"/>
    </Rings>
    </Budget>

    MAW

    <Budget Name="Five">
    <Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
    <Ring PatchWorldDim="2048" RingDim="15" LOD="25" MajorDensity="0.00045"/>
    <Ring PatchWorldDim="1024" RingDim="23" LOD="25" MajorDensity="0.00045"/>
    <Ring PatchWorldDim="512" RingDim="21" LOD="75" MajorDensity="0.00045"/>
    <Ring PatchWorldDim="256" RingDim="19" LOD="100" MajorDensity="0.00045"/>
    <Ring PatchWorldDim="128" RingDim="17" LOD="100" MajorDensity="0.00045"/>
    </Rings>
    </Budget>

    PTO and Korea

    <Budget Name="Five">
    <Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
    <Ring PatchWorldDim="2048" RingDim="15" LOD="35" MajorDensity="0.00044"/>
    <Ring PatchWorldDim="1024" RingDim="23" LOD="35" MajorDensity="0.00044"/>
    <Ring PatchWorldDim="512" RingDim="21" LOD="75" MajorDensity="0.00044"/>
    <Ring PatchWorldDim="256" RingDim="19" LOD="75" MajorDensity="0.00044"/>
    <Ring PatchWorldDim="128" RingDim="17" LOD="75" MajorDensity="0.00044"/>
    </Rings>
    </Budget>
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  18. #43
    Members + alcanallen's Avatar
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    My "assets"Screen shots.

    Here`s two Screenshots, the first is the 'assets" addon and the second the additional ''Aris WOFF HD cloud textures'' giving the sky a awesome look.

    They go into effects/weather and what a difference!



    Cheers,
    alcanallen.
    Attached Thumbnails Attached Thumbnails Scenery new.jpg   Woff Sky.jpg  

  19. #44
    Nice one Allen now you could post yours in screenshots thread ! btw you could add this shader to enhance the looks (see if it's gives you more better visual looks + expecting fps drops )

    http://www.sim-outhouse.com/sohforum...id=13&id=22449

    After install Ankors shaders you might wanna a bit "bulky" look of the terrain you can try set to this :
    Find shaders30 folder then edit model.fx file to this :

    #define BumpSmoothness 4

  20. #45
    Cheers Andy!
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  21. #46
    SOH-CM-2023 mongoose's Avatar
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    Quote Originally Posted by wiekniera View Post
    it's small fix for the 2nd version released, just in case if the 2nd version installation using fresh install which mean removing all xml from the 1st released. but the small fix just to restore if someone lost all xml from the 1st released
    also compositescenerybudgets.xml and compositexturebudgets.xml both different from 1st released and 2nd released
    So I opened this and a lot of files; most of which seem to be completely new. Where are all of these meant to be installed?

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  22. #47
    @mongoose
    Just put all of them inside Assets folder and if you download the 2nd release, you'll need the patch fix and extract replace them inside Assets folder
    if it's done then delete all those *.ZX files before running the game

    I suggest you to make backup of your original ASSETS folder, after that delete all of it before installing my ground texture

  23. #48
    SOH-CM-2023 mongoose's Avatar
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    You're only referring to the .zx files in those 3 folders. vectore , ter, ter2 and ? assets, I assume?

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  24. #49
    @mongoose
    There's no ZX file inside Assets folder, this file should be found in terrains,terrains2 and vector folder, once you delete them (*.ZX file only) then run the game, it will automatically created the new zx file and the rest file from my ASSETS file goes into Assets folder

  25. #50
    Here's the result, you guys should see the ground texture had proportional placement each other





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