...Anybody interested in a hanger big enough to house a C-130 for maintenance? Well, I'm working on one .
RD
...Anybody interested in a hanger big enough to house a C-130 for maintenance? Well, I'm working on one .
RD
Looks great!
If there was a white version, it could a pretty decent standin for AFFTC hangars at Edwards (that's the Air Force Test Facility, separate from the Dryden facility) which is further North and East on the base.
http://www.nasa.gov/sites/default/fi...-1152_full.jpg
http://www.nasa.gov/sites/default/fi...-0145_full.jpg
http://www.dfrc.nasa.gov/Gallery/Pho...rge/E-1109.jpg
Ignoring the NACA badge (was prior to the period I'm doing) ... and white ... I'd take it in a heartbeat, as I have nothing with that distinctive notch for the tail ...
dl
Is there a paint booth inside?
Let Being Helpful Be More Important Than Being Right.
Awesome RD.
Will the doors be open as well, or animated.?
SoCal Y22......North Pole, Alaska
Hi,
We will be needing that hangar at some point in the near future.
Colin says that we will be showing some pics of the finished VC and external shortly. They are done and ready for paint.
Thank you.
Kat
Last edited by Katoun; September 9th, 2015 at 18:31.
Animated hangar doors have been done before.
I'm not sure if you can model keyframe animations that compile into mdls properly in Sketchup (I gather you use SK for your 3d work, Randy). In GMAX or 3DSMAX such a simple animation is fairly easy, there are a lot of tutorials out there.
As FSX does not natively support conditional animations for scenery objects, you either can cheat and use the FS9 mdl compiler or do it right by defining the hangar as a Simobject and use SODE to trigger the conditional animation (e.g. by dialing in a certain frequency or whatever). Here's a link to an article about SODE, even with a hangar animation example (with sound!):
http://www.simflight.com/2015/07/28/...igner-sode-it/
Best,
Mark
My scenery development galleries:
https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH
Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip
Current Project: DHC-4 / C-7a Caribou by Tailored Radials
Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0
I've made what I think are a few improvements to this hanger project. I plan to get it uploaded by the weekend. I hope everyone who downloads it finds it a suitable object for placement in your sceneries. It will be the last of my projects for awhile. I think it is time that I became reacquainted with actually flying in FSX and enjoying the sceneries that I already have completed.
RD
Hi,
The modeling for this project is completed.
We just haven't had time to take some nice pics or do a 360.
Thank you.
Kat.
Randy,
Kat is referring to the C-130 which under progress by Milviz. Your hangar would be of good use when this is out.
Looks like I got the hanger big enough for a C-130 .
RD
My official posting during my military service in the HAF was as C-130 mechanic. I even attended special training and have a certificate issued. In practice I never worked on them as I was detached to the base's ops room (COC) underground, my superior officer still being a C-130 loadmaster. We made good friends. Good memories there.
Unless there is a plugin for Sketchup that will accomplish that (wouldn't that be great) I don't believe there's any way to do the type of animation we want. You can do "Presentation Animation", such as walk through's of architectural models, but beyond that I don't believe there's any way to do what we need as far as animating hangar doors.
That hanger is looking real nice Randy. I'm waiting for it to be uploaded.
SoCal Y22......North Pole, Alaska
Cool Thanks RD.
SoCal Y22......North Pole, Alaska
Nice job RD, I'm still a novice with ADEX, but my HTAI Hercs will love the new home.
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