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Thread: New CFS2 Avenger

  1. #151
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    Avenger Panel

    Captain and Wolfi

    I am more than thrilled with your work on the TBF. It is outstanding. I am using it extensively with Talon's USMC Guadalcanal campaigns. However, I noticed you left off the map, throttle, etc. icons in the panel. I added these to my TBFs. I also added the compass icon, and a autopilot using stock icons. These additions are in Window01=main panel. My autopilot is in Window04, using the Radio_stack icon. Listed below is the panel.cfg with my additions. Hope this is useful.



    // This Panel.cfg file created by CfgEdit
    // Built Saturday, October 29, 2016 at 10:13 Build:16308
    [Window Titles]
    Window00=Gauges
    Window01=Main Panel
    Window02=Throttle
    Window03=Nav_Panel
    Window04=Radio_stack
    Fixed Window33=Rear

    [VIEWS]
    view_forward_WINDOWS=Gauges,MAIN_PANEL,THROTTLE_PA NEL,COMPASS_PANEL,05
    VIEW_FORWARD_ZOOM=0.5
    VIEW_FORWARD_DIR=2.1, 0.0, 0.0

    VIEW_REAR_WINDOWS=33
    VIEW_REAR_ZOOM=0.5
    VIEW_REAR_EYE=14.0
    VIEW_REAR_DIR=14.5, 0.0, 180.0

    VIEW_AUX_00_WINDOWS=31
    VIEW_AUX_00_ZOOM=1.0
    VIEW_AUX_00_EYE=0.0
    VIEW_AUX_00_DIR=87.0, 0.0, 0.0

    VIEW_AUX_01_WINDOWS=32
    VIEW_AUX_01_ZOOM=1.0
    VIEW_AUX_01_EYE=0.0
    VIEW_AUX_01_DIR=57.0, 0.0, 0.0

    VIEW_AUX_02_WINDOWS=38
    VIEW_AUX_02_ZOOM=1.0
    VIEW_AUX_02_EYE=0.0
    VIEW_AUX_02_DIR=47.0, 0.0, 0.0

    VIEW_AUX_03_WINDOWS=34
    VIEW_AUX_03_ZOOM=1.0
    VIEW_AUX_03_EYE=0.0
    VIEW_AUX_03_DIR=37.0, 0.0, 0.0

    VIEW_AUX_04_WINDOWS=42
    VIEW_AUX_04_ZOOM=1.0
    VIEW_AUX_04_EYE=0.0
    VIEW_AUX_04_DIR=27.0, 0.0, 0.0

    VIEW_AUX_05_WINDOWS=43
    VIEW_AUX_05_ZOOM=1.0
    VIEW_AUX_05_EYE=0.0
    VIEW_AUX_05_DIR=17.0, 0.0, 0.0

    [Window00]
    Background_color=0,0,0
    size_mm=1024,768
    window_size_ratio=1.00
    position=4
    visible=1
    ident=MAIN_PANEL
    sizeable=1
    render_3d_window=1
    window_size= 1.000, 1.000
    window_pos= 0.000, 0.000
    gauge00=f4f4_wildcat_nb!Climb-Indicator, 576,617,100,90
    gauge01=f4f4_wildcat_nb!Airspeed-Indicator, 363,619,88
    gauge02=f4f4_wildcat_nb!Altimeter, 360,525,90,88
    gauge03=f4f4_wildcat_nb!Turn-Coordinator, 468,616,91
    gauge04=f4f4_wildcat_nb!Tachometer, 268,617,90
    gauge05=f4f4_wildcat_nb!Manifold-Pressure, 179,581,91,91
    gauge06=f4f4_wildcat_nb!Directional-Gyro, 464,476,102,123
    gauge07=bomb_bay_lt, 97,681,32,30
    gauge08=extra-300.wiskey-compassLGT, 471,92,79,82
    gauge09=AAF_Gauges!Radio_Compass, 264,520,95
    gauge10=f4f4_wildcat_nb!Attitude-Indicator, 588,496,114,111

    [Window01]
    file=avenger.bmp
    file_1024=avenger.bmp
    size_mm=1024,768
    window_size_ratio=1.00
    position=4
    visible=1
    ident=MAIN_PANEL
    sizeable=1
    render_3d_window=1
    window_size= 1.000, 1.000
    window_pos= 0.000, 0.000
    gauge00=EmergencyBrake, 198,717,69,66
    gauge01=f4f4_wildcat!Engine-Gauge, 778,726,79
    gauge02=f4f4_wildcat!Icon-Engine-Controls, 449,468,17,15
    gauge03=f4f4_wildcat!Icon-Map, 423,469,19,15
    gauge04=concorde!Compass-Display-Toggle, 573,467,12,13
    gauge05=concorde!AP-Hdg-Window, 485,454,43,22
    gauge06=concorde!Avionics-Display-Toggle, 545,466,20,16

    [Window02]
    file=Aux_unit.BMP
    file_1024=Aux_unit.BMP
    size_mm=180,360
    position=6
    visible=0
    ident=THROTTLE_PANEL
    sizeable=1
    window_size= 0.200, 0.450
    window_pos= 0.000, 1.000
    gauge00=f6F3_Hellcat!ECU, 5,0,171,234
    gauge01=concorde!Pitch-Trim, 83,241,32,64
    gauge02=concorde!Yaw-Trim, 7,264,69,36
    gauge03=concorde!Roll-Trim, 121,254,50,50

    [Window03]
    file=Aux_unit.bmp
    file_1024=Aux_unit.bmp
    size_mm=250,350
    window_size_ratio=1.00
    position=3
    visible=0
    ident=COMPASS_PANEL
    sizeable=1
    window_size= 0.201, 0.355
    window_pos= 0.000, 0.005
    gauge00=prop2ERKadf, 11,100,215,97
    gauge01=prop2ERKcom1, 9,4,216,96
    gauge02=Military_RMI, 5,215,110
    gauge03=p47.clock, 123,221,116

    [Window04]
    file=AuxPanel_AP.bmp
    file_1024=AuxPanel_AP.bmp
    size_mm=236,184
    window_size_ratio=1.000
    position=0
    visible=0
    ident=RADIO_STACK_PANEL
    sizeable=1
    render_3d_window=0
    window_size= 0.230, 0.240
    window_pos= 0.770, 0.760
    gauge00=concorde!Roll-Trim, 169,112,57,56
    gauge01=Cessna!Rudder_Trim, 165,71,62,39
    gauge02=concorde!Clock, 106,60,54,54
    gauge03=Cfo_Gauges!Refuel_Dump, 8,116,93,63
    gauge04=prop2ERKadf, 7,60,96,60
    gauge05=prop2ERKap, 7,3,222,55
    gauge06=GA_KneeBoard, 214,62,15,14
    gauge07=mooney_bravo!Autopilot Switch, 12,20,15,15

    [Fixed Window33]
    file=turret.bmp
    window_size_ratio=1.00
    position=7
    visible=0
    ident=33
    render_3d_window=1
    nomenu=1
    window_size= 1.000, 1.000
    window_pos= 0.000, 0.000

    [Vcockpit01]
    Background_color=0,0,0
    size_mm=1024,1024
    position=7
    visible=0
    ident=
    pixel_size=1024,1024
    texture=$Panel
    gauge00=F4F4_Wildcat!Directional-Gyro, 12,0,104
    gauge01=AAF_Gauges!Radio_Compass, 128,0,128
    gauge02=F6F3_Hellcat!Altimeter, 256,0,128
    gauge03=F6F3_Hellcat!Attitude_Indicator, 384,0,128
    gauge04=F6F3_Hellcat!Hydraulics, 512,0,32
    gauge05=F6F3_Hellcat!Manifold_Pressure, 640,0,128
    gauge06=F6F3_Hellcat!Tachometer, 768,0,128
    gauge07=F6F3_Hellcat!Airspeed, 896,0,128
    gauge08=F6F3_Hellcat!Turn_Bank, 0,128,128
    gauge09=F6F3_Hellcat!Climb_Indicator, 128,128,128
    gauge10=F6F3_Hellcat!Landing_Gear, 256,128,128
    gauge11=rww2-radAlt, 384,128,128
    gauge12=F6F3_Hellcat!Ignition, 512,128,128
    gauge13=F6F3_Hellcat!CHT, 640,128,128
    gauge14=F6F3_Hellcat!Engine, 768, 128 ,128
    gauge15=F6F3_Hellcat!Clock, 896,128,128
    gauge16=F6F3_Hellcat!Fuel_Quantity, 0,256,128
    gauge17=F4F4_Wildcat!Low-Fuel-Warning, 512,40,32

    [Default View]
    X=0
    Y=0
    SIZE_X=8191
    SIZE_Y=5683

    Braveheart (Mack McDonald)

  2. #152
    SOH-CM-2024 wolfi's Avatar
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    The Stock ATBF venger Replacement is up

    The only difference is the DP file, the first 5 entries match the 5 entries of the stock Avenger!
    Older campaigns or mission doesn’t have to be reworked if the Stock Avenger is used in the campaign or mission.

    Wolfi
    Attached Thumbnails Attached Thumbnails TBF Avenger 01.jpg   TBF Avenger 02.jpg   TBF Avenger 03.jpg   TBF Avenger 04.jpg  


    One sees well only with the heart. The essential is invisible to the eyes (Antoine de Saint Exupéry)

  3. #153
    SOH-CM-2024 wolfi's Avatar
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    CFS2 TBF_AVENGER Stock replacement.zip


    A new entry has been added to Add-Ons Library, category CFS 2 Aircraft - American

    Description: The TBF_Avenger Stock replacement for CFS2 by Wolfi.

    This model was made to replace the CFS2 Stock TBF_Avenger.

    The only difference is the DP file, the first 5 entries match the first 5 entries of the stock Avenger, so older campaigns or mission doesn’t have to be reworked if the Stock Avenger is used.

    IMPORTANT: I included a Weapons pack and a Gauges pack only in the first upload “WF TBF Avenger VT-19” ! So the “WF TBF Avenger VT-19” is required if you miss any gauges or weapons for this model

    The model contains 3 LOD (levels of detail) models and a Virtual cockpit. At first, it had a shadow model, but I deleted it. Special thanks go to Captain Kurt for his help, making the textures, DP, airfiles, and the 2D cockpit. I know this is a lot of work also!

    I have to say thank you to Stefano “Kelticheart” who made the blurred prop texture. He didn’t make it especially for this model (initially it was for the Vultee Vengeance) but it fits this aircraft also.

    So Thanks Kelti, and recover soon…

    To check it out, rate it or add comments, visit CFS2 TBF_AVENGER Stock replacement.zip
    The comments you make there will appear in the posts below.

  4. #154
    Quote Originally Posted by Rami View Post
    Lee,

    I could have sworn UncleTgt did a skin representing that aircraft for the OH model.
    I don't want to hijack the thread.
    I did this paint for Allen's Avenger MkII. there were small vis differences for the FAA Avengers, and Allen captured these differences.

  5. #155
    Quote Originally Posted by braveheart77521 View Post
    Captain and Wolfi

    I am more than thrilled with your work on the TBF. It is outstanding. I am using it extensively with Talon's USMC Guadalcanal campaigns. However, I noticed you left off the map, throttle, etc. icons in the panel. I added these to my TBFs. I also added the compass icon, and a autopilot using stock icons. These additions are in Window01=main panel. My autopilot is in Window04, using the Radio_stack icon. Listed below is the panel.cfg with my additions. Hope this is useful.



    // This Panel.cfg file created by CfgEdit
    // Built Saturday, October 29, 2016 at 10:13 Build:16308
    [Window Titles]
    Window00=Gauges
    Window01=Main Panel
    Window02=Throttle
    Window03=Nav_Panel
    Window04=Radio_stack
    Fixed Window33=Rear

    [VIEWS]
    view_forward_WINDOWS=Gauges,MAIN_PANEL,THROTTLE_PA NEL,COMPASS_PANEL,05
    VIEW_FORWARD_ZOOM=0.5
    VIEW_FORWARD_DIR=2.1, 0.0, 0.0

    VIEW_REAR_WINDOWS=33
    VIEW_REAR_ZOOM=0.5
    VIEW_REAR_EYE=14.0
    VIEW_REAR_DIR=14.5, 0.0, 180.0

    VIEW_AUX_00_WINDOWS=31
    VIEW_AUX_00_ZOOM=1.0
    VIEW_AUX_00_EYE=0.0
    VIEW_AUX_00_DIR=87.0, 0.0, 0.0

    VIEW_AUX_01_WINDOWS=32
    VIEW_AUX_01_ZOOM=1.0
    VIEW_AUX_01_EYE=0.0
    VIEW_AUX_01_DIR=57.0, 0.0, 0.0

    VIEW_AUX_02_WINDOWS=38
    VIEW_AUX_02_ZOOM=1.0
    VIEW_AUX_02_EYE=0.0
    VIEW_AUX_02_DIR=47.0, 0.0, 0.0

    VIEW_AUX_03_WINDOWS=34
    VIEW_AUX_03_ZOOM=1.0
    VIEW_AUX_03_EYE=0.0
    VIEW_AUX_03_DIR=37.0, 0.0, 0.0

    VIEW_AUX_04_WINDOWS=42
    VIEW_AUX_04_ZOOM=1.0
    VIEW_AUX_04_EYE=0.0
    VIEW_AUX_04_DIR=27.0, 0.0, 0.0

    VIEW_AUX_05_WINDOWS=43
    VIEW_AUX_05_ZOOM=1.0
    VIEW_AUX_05_EYE=0.0
    VIEW_AUX_05_DIR=17.0, 0.0, 0.0

    [Window00]
    Background_color=0,0,0
    size_mm=1024,768
    window_size_ratio=1.00
    position=4
    visible=1
    ident=MAIN_PANEL
    sizeable=1
    render_3d_window=1
    window_size= 1.000, 1.000
    window_pos= 0.000, 0.000
    gauge00=f4f4_wildcat_nb!Climb-Indicator, 576,617,100,90
    gauge01=f4f4_wildcat_nb!Airspeed-Indicator, 363,619,88
    gauge02=f4f4_wildcat_nb!Altimeter, 360,525,90,88
    gauge03=f4f4_wildcat_nb!Turn-Coordinator, 468,616,91
    gauge04=f4f4_wildcat_nb!Tachometer, 268,617,90
    gauge05=f4f4_wildcat_nb!Manifold-Pressure, 179,581,91,91
    gauge06=f4f4_wildcat_nb!Directional-Gyro, 464,476,102,123
    gauge07=bomb_bay_lt, 97,681,32,30
    gauge08=extra-300.wiskey-compassLGT, 471,92,79,82
    gauge09=AAF_Gauges!Radio_Compass, 264,520,95
    gauge10=f4f4_wildcat_nb!Attitude-Indicator, 588,496,114,111

    [Window01]
    file=avenger.bmp
    file_1024=avenger.bmp
    size_mm=1024,768
    window_size_ratio=1.00
    position=4
    visible=1
    ident=MAIN_PANEL
    sizeable=1
    render_3d_window=1
    window_size= 1.000, 1.000
    window_pos= 0.000, 0.000
    gauge00=EmergencyBrake, 198,717,69,66
    gauge01=f4f4_wildcat!Engine-Gauge, 778,726,79
    gauge02=f4f4_wildcat!Icon-Engine-Controls, 449,468,17,15
    gauge03=f4f4_wildcat!Icon-Map, 423,469,19,15
    gauge04=concorde!Compass-Display-Toggle, 573,467,12,13
    gauge05=concorde!AP-Hdg-Window, 485,454,43,22
    gauge06=concorde!Avionics-Display-Toggle, 545,466,20,16

    [Window02]
    file=Aux_unit.BMP
    file_1024=Aux_unit.BMP
    size_mm=180,360
    position=6
    visible=0
    ident=THROTTLE_PANEL
    sizeable=1
    window_size= 0.200, 0.450
    window_pos= 0.000, 1.000
    gauge00=f6F3_Hellcat!ECU, 5,0,171,234
    gauge01=concorde!Pitch-Trim, 83,241,32,64
    gauge02=concorde!Yaw-Trim, 7,264,69,36
    gauge03=concorde!Roll-Trim, 121,254,50,50

    [Window03]
    file=Aux_unit.bmp
    file_1024=Aux_unit.bmp
    size_mm=250,350
    window_size_ratio=1.00
    position=3
    visible=0
    ident=COMPASS_PANEL
    sizeable=1
    window_size= 0.201, 0.355
    window_pos= 0.000, 0.005
    gauge00=prop2ERKadf, 11,100,215,97
    gauge01=prop2ERKcom1, 9,4,216,96
    gauge02=Military_RMI, 5,215,110
    gauge03=p47.clock, 123,221,116

    [Window04]
    file=AuxPanel_AP.bmp
    file_1024=AuxPanel_AP.bmp
    size_mm=236,184
    window_size_ratio=1.000
    position=0
    visible=0
    ident=RADIO_STACK_PANEL
    sizeable=1
    render_3d_window=0
    window_size= 0.230, 0.240
    window_pos= 0.770, 0.760
    gauge00=concorde!Roll-Trim, 169,112,57,56
    gauge01=Cessna!Rudder_Trim, 165,71,62,39
    gauge02=concorde!Clock, 106,60,54,54
    gauge03=Cfo_Gauges!Refuel_Dump, 8,116,93,63
    gauge04=prop2ERKadf, 7,60,96,60
    gauge05=prop2ERKap, 7,3,222,55
    gauge06=GA_KneeBoard, 214,62,15,14
    gauge07=mooney_bravo!Autopilot Switch, 12,20,15,15

    [Fixed Window33]
    file=turret.bmp
    window_size_ratio=1.00
    position=7
    visible=0
    ident=33
    render_3d_window=1
    nomenu=1
    window_size= 1.000, 1.000
    window_pos= 0.000, 0.000

    [Vcockpit01]
    Background_color=0,0,0
    size_mm=1024,1024
    position=7
    visible=0
    ident=
    pixel_size=1024,1024
    texture=$Panel
    gauge00=F4F4_Wildcat!Directional-Gyro, 12,0,104
    gauge01=AAF_Gauges!Radio_Compass, 128,0,128
    gauge02=F6F3_Hellcat!Altimeter, 256,0,128
    gauge03=F6F3_Hellcat!Attitude_Indicator, 384,0,128
    gauge04=F6F3_Hellcat!Hydraulics, 512,0,32
    gauge05=F6F3_Hellcat!Manifold_Pressure, 640,0,128
    gauge06=F6F3_Hellcat!Tachometer, 768,0,128
    gauge07=F6F3_Hellcat!Airspeed, 896,0,128
    gauge08=F6F3_Hellcat!Turn_Bank, 0,128,128
    gauge09=F6F3_Hellcat!Climb_Indicator, 128,128,128
    gauge10=F6F3_Hellcat!Landing_Gear, 256,128,128
    gauge11=rww2-radAlt, 384,128,128
    gauge12=F6F3_Hellcat!Ignition, 512,128,128
    gauge13=F6F3_Hellcat!CHT, 640,128,128
    gauge14=F6F3_Hellcat!Engine, 768, 128 ,128
    gauge15=F6F3_Hellcat!Clock, 896,128,128
    gauge16=F6F3_Hellcat!Fuel_Quantity, 0,256,128
    gauge17=F4F4_Wildcat!Low-Fuel-Warning, 512,40,32

    [Default View]
    X=0
    Y=0
    SIZE_X=8191
    SIZE_Y=5683

    Braveheart (Mack McDonald)
    Hi Mack

    Thanks for the compliment.

    Actually, I didn't even consider using icons, fuel dump, auto pilot, etc. because the TBFs did not historically have them. But of course that's one of the really nice things about CFS2; you can easily modify a lot of it to suit what your preferences are.

    I'm curious though as to why you added duplicate trim tab controls to those that are in the throttle panel and a compass display toggle when the whiskey and DG compass are in the panel. Are the original instruments not working for you? Please let me know if there is a problem.
    Cheers,

    Captain Kurt
    ------------------------------------------------------
    "Fly, you fools!" Gandalf the Gray

  6. #156
    SOH-CM-2023
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    Panel Reply

    Hi Captain Kurt

    First, I am not having any trouble with the panel except to change the turret bmp from 1024 to 1020 ( I am running Windows 10). I regularly add the autopilot that Kelti provided in his KM P-40Ev5 prop and panel update. This is used in conjunction with the Concorde!Compass_display to keep me on course. It is about 8 degrees off, but I have learned to compensate for this. Also the Kelti autopilot fits in the lower right hand side of the panel. I like to keep the upper right hand side open for the course map.

    I also like to just fly around and enjoy and observe the airplane and the terrain in free flight. A autopilot helps me do that. But I digress.

    As a trained Military Historian, I understand your desire to stay historically correct on the TBF so I added the map, throttle, and compass icons to your panel. The auto pilot was added verbatim from the source mentioned above, and duplicated many of the gauges you used.


    I hope this will answer your question


    Braveheart (Mack)

  7. #157

    Wolfi, et al.....

    ....THANK YOU! for the wonderful TBF's. I seem to have a problem thought. It must be that none of my pilots have requaled with the planes because I seem to have a lot of empty seats! Any particular volunteers that I should seek to fly these "flying coffins"?

  8. #158
    LOL Just start the engine.
    Cheers,

    Captain Kurt
    ------------------------------------------------------
    "Fly, you fools!" Gandalf the Gray

  9. #159
    SOH-CM-2024 wolfi's Avatar
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    Yes the pilot and gunner will sit right there where they belong after engine start!

    wolfi


    One sees well only with the heart. The essential is invisible to the eyes (Antoine de Saint Exupéry)

  10. #160

    That's a new one on me....

    . I was just used to the old style where in the previews everyone has already boarded and taken their seats.

  11. #161
    first mission:
    "De Oppresso Liber"

  12. #162

  13. #163
    Wolfi,
    I want to take this time to thank you, the Capt. and all involved with this wonderful aircraft. She is a joy to fly. Well mannered and no real vices. Take offs and landings are a breeze. It will handle the Essex Class carriers with no problem as well as the CVE's. Also, a very stable weapons platform. I installed Tango's catapult feature for the CVE's and it works perfectly. Note: you have to go into the air file and "turn on" the WEP for it to work. Again, thank you, for all the time and effort for making this aircraft available. It is a true work of art.
    Bob
    Attached Thumbnails Attached Thumbnails TBM1c Charlie 88 g.jpg  
    "These Blockbuster Bombs don't go off unless you hit them JUST right". "Agent Provacateur".

  14. #164

    Tbf cfs2 ctd

    First, thank you for this magnificent addition to the CFS2 community!!! After a recent move, I have finally installed the TBF and am having one issue...whenever attempting to change to gunner view, CFS2 crashes to desktop. Any ideas what's happening, or did I miss something?

  15. #165

    Fix

    Quote Originally Posted by phrog_phixer View Post
    First, thank you for this magnificent addition to the CFS2 community!!! After a recent move, I have finally installed the TBF and am having one issue...whenever attempting to change to gunner view, CFS2 crashes to desktop. Any ideas what's happening, or did I miss something?
    Check out comment #120 on page #5 of this thread.

  16. #166
    Quote Originally Posted by Worthless View Post
    Check out comment #120 on page #5 of this thread.
    Yep...that fixed it...I need to read more better !

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