I'm not sure how to edit MDLC to do the change but cowling_# is a user animated key like the cowl_flaps (0 to 100) and using cowling_,1 cowling_2, cowling_3, .etc dose work in CFS2. Had to use it for my B-24J. The game or MakeMDL thinks of them like landing gear (*_gear_1, *_gear_2 .etc) in CFS2.
"Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.
Okay, I think I have everything changed. You want to give her a go?
I added back turret guns (animated with gear to rotate up in flight) and tail guns (also animated with gear to hide on the ground, and deploy with gear up).
I did not add back rocket hard points but will if that would help.
Would be happy to provide those coordinates as well, and any others you need, or I will provide the gmax source if you can use that.
EDIT: I replaced the original attachment as the tail wheel required an old texture. Now fixed.
Last edited by Milton Shupe; August 22nd, 2015 at 19:16.
FS9 is FS2004 right? If yes than it dose. I export all aircraft as FS2004 from gMax and use MDLC.exe to port back to CFS2. cowling may be from FS2002 but it still work using the FS2004 MakeMDL and tailhook that is FS2002 also works. Both cowling and tailhook also are not in the FS2002 makemdl.parts.xml but look to be with in the MakeMDL.exe it self.
I also have the FS2002 gMax set up but exporting aircraft from it is useless as setting CFS2 in the makemdl.cfg dosn't fix animation errors and it like to crash on export and when it dosen't crash the FS2002 MakeMDL like to mess up LODs.
"Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.
Attached are the gmax source for two variants for your use and is now public domain:
1) Harpoon model with VC as I uploaded here yesterday above; and
2) Harpoon AI - an exterior only model for AI use - this also includes the gmax source and the FS2004 package with (small-sized DXT3) textures for easy setup/conversion to CFS2, hopefully.
Or, you can get full size textures from our recent FS2004/FS9 release and resize and compress them:
http://www.sim-outhouse.com/sohforum...n-Full-Package
After some memory troubles in my pc and my brain (lol) i could compile this model and the flaps, cowlings, bomb bays (use spoiler keys) ailerons , rudders, elevators, gear, etc etc are working.
Please refresh my memory, which animation is lacking.
Cheers
Mario
Hit hard, hit fast, hit where it hurts and keep hitting.
Hi ! Well, I asked to Gaucho, some panel for cfs2. I worked in the air files and aircraft files also. And I converted some Texture folder. who wants to continue the conversion project? I send what I've done including the model. Is lacking DP. file, and convert remaining texture folders. also to fix contact points in the aircraft file.
Cheers
Mario
Hit hard, hit fast, hit where it hurts and keep hitting.
Mario
I would like to see what you have done! I have a converted panel and dp. Do I need to PM my Email address.
Mack (Braveheart)
Hit hard, hit fast, hit where it hurts and keep hitting.
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