FS9 Only A-20 Havoc BETA package is now available:
http://www.sim-outhouse.com/sohforum...a-1-0-FS9-Only
my files here: http://www.sim-outhouse.com/sohforum...02-My-Repaints
Well, thanks Mick.
The package still lacks a good 2D panel setup since I do not have a panel & gauge programmer but I'm sure others will offer a nice replacement. I am hoping to get a fuel gauge put together but we shall see if I have the where-with-all to do that for a 8-tank gauge.
The Load Out sheet done by Spokes2112 is an awesome programming feat although its only 98% complete, but it works for the most part and is definitely worth keeping in the package even though I personally cannot support it. If he returns, maybe he will finish it up. It goes way beyond just the load out functions by providing many animation and control functions. I was going to remove all that programming but you all seemed to want it to stay so that's where we are with that.
I will be focused on the FSX native version now so we can get the beta out for it.
my files here: http://www.sim-outhouse.com/sohforum...02-My-Repaints
Thanks for that Beta. It's looking great so far. I wonder how many beta's are issued with a wardrobe like that? Milton and friends, great job!
One day without laughter, is one day without living.
One day without Flight Simming, is one day lost living.
Hallo friends,
the 2D panel is near to be released as beta.
It needs still some detail work.
And I need time to work on it, my normal job takes me a lot of time and doesn't leave the time I want to work on the panel.
I have a fuel gauge on it which looks like the original, but I must see if it indicates the right fuel contents
Please let me a bit of time to finish it.
Yours
Papi
Michael,
You have put a lot of work into this and I have used your previous version extensively in the pre-beta release of Milton's great Havoc. I always admire the manner in which you manage to give your panels a feeling of 3d. Personally I do not get too excited at not having a fuel indication system that indicates the states of all 8 tanks. For me that is a first step down the slippery slope of trying to achieve the unachievable and goes against my ethos for FS9, which is to jump in and fly and enjoy. The real world is full enough with check-lists and long complicated procedures for the simplest of actions. Side-slipping in to a difficult short-field landing in a strong cross wind does it for me.
Thanks again for your work and most of all to Milton for such great models that are a joy to FLY!
Rgds
Mal
Mal,
I am working on the fuel gauges now and have them programmed. Wellis is redoing the backgrounds for me so we can properly represent all the named 8 tanks.
I do not have a gauge programmer but I did get these gauges working correctly for each tank showing capacities and gallons remaining.
I have also added a fuel flow gauge so its easy to calculate remaining time with available fuel.
Michael, I'll make the gauges available as soon as they are ready.
My next challenge is to get the fuel tank selectors working, then the transfer switches. Those will be a challenge for me.
For those of you who have been enjoying Huub and SteveB's textures and maybe others using the original pre-beta release, there have been lots of changes, especially affecting the texture sets.
If you do a texture comparison, you will see quite a few differences in sizes and names.
What I would suggest is to isolate Huub's/Steve's main textures viewing in the Window Details view mode.
You can likely do this by sorting on date to pull up engines, fuselage,, fuserear, wings, htails, etc to the top or bottom.
Then replace all the other textures from the new release textures.
This will save you a lot of MB's of textures and they will load faster.
I also changed the exterior cockpit to eliminate a rendering issue viewing the active vc panels through the exterior cockpit glass.
Look for panel2d.bmp and panel2d_L.bmp in the new texture sets and add them to your existing texture sets. They may be more.
EDIT: In FSX, this should not be a problem as the common texture folder contains all the latest texture changes and the liveries should have only the main body parts,
Hope this helps.
Milton Shupe
good evening Milton, good evening Mal,
from my side I see the things as that:
Milton and his crew have done a formidable work with this plane with a lot of details.
There has been done a lot of work for the flight dynamics and the systems.
So if I will do a 2D panel for such an aircraft I must (and want) to try to be at their level (why do I think now to the film "Mission Impossible?).
Also I have to honor all the docs Milton provided me.
So I try to find the best way to make a panel with all "at hand" with as less as possible pop ups and fast to understand.
I also prefer to fly with the "pants" than with the checklists than a vulgar airBUS, LOL
So I look forward to get the fuel gauges and perhaps the switches.
I will also see from my side if I find some solution.
I love to work on a panel and to make it as living as possible and to give an impression of a real one with some imperfections as a "drawn" which is perhaps nicer but a bit artificial.
Yours
Papi
Scotch and Soda, from 3rd Bombardment Group (3rd Attack Group) "The Grim Reapers" 13th Bombardment Squadron (13th BS). Hollandia Dutch New Guinea Summer 1944.
The real thing. The names under the cockpit are:
Pilot - CAPT. C.J.KRAYENBUHL
CC - SGT. S.SWINIARSKI
ARM.-SGT. H.D.STROH
I will try to upload tomorrow.
Cheers,
Huub
BTW, I forgot to mention that the canopy curtain is animated.
Click and drag way forward to pull the curtain forwards.
Just click to return to home position.
Ok, can't get the curtain to drag forward. The hand closes ok. Ideas?
Edit: I did finally get it but you have to place the hand and move it pretty quickly. Nice little Easter egg.
Last edited by downwind; September 25th, 2017 at 17:02. Reason: Updated
Just uploaded Stygian Pigeon for FS9. A version for FSX native and P3D is also available.
Excellent work, Wellis...
BB686
"El gato que camina como hombre" -- The cat that walks like a man
Thanks Wellis, great repaint!
Hallo Milton,
I have tried to work on the fuel selector gauges.
Looking in the aircraft.cfg, it seems to be that there are two fuel tanks in the fuselage over the bomp bay.
Then looking on the pilot notes fuel diagram there a three but going on one line.
So I ask would it not be usefull to make from the two (three on the diagram) one tank ?
so with crossfeed switches it might be possible to have in the panel fuel cock switches as on the original plane.
Just an idea to solve some fuel management problems
Yours
Papi
Attached are some screen shots of the fuel system in the Boston IV manual that represent the configuration I have.
The two center tanks (center, center2) were standard, but the optionall Center3 tank was larger, and was only used when no bomb load was needed.
The ferry tank is the external, droppable tank. It could be used with a bomb load (without the center3 tank) although there is no record of that ever happening.
In FS9, the way the load sheet works is you can have the ferry tank and the center3 tank loaded together.
If you have bombs or torpedo or a belly cannon pod, the ferry tank and center3 is not available, and vice versa.
In terms of fuel feed, I have now forgotten how the center tanks work and will have to do some reading.
I believe they are all in-line serial feeds, one through the other, but will verify.
EDIT: I am attaching a zip file of these screenshots, larger and better to view.
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