Douglas A20 Havoc - Page 50
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Thread: Douglas A20 Havoc

  1. #1226
    Quote Originally Posted by manfredc3 View Post
    Maybe a dumb question, but will these great paints work on the "soon to be released" FSX version?

    Yes, mapping is the same for both versions. Some painters will make available 2048's or 4096's in dds or dxt5 formats once the FSX native version is released.

    BTW, uploading the FS9 beta now.
    Milton Shupe
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  2. #1227
    FS9 Only A-20 Havoc BETA package is now available:

    http://www.sim-outhouse.com/sohforum...a-1-0-FS9-Only
    Milton Shupe
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  3. #1228
    SOH-CM-2024 Mick's Avatar
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    Quote Originally Posted by Milton Shupe View Post
    FS9 Only A-20 Havoc BETA package is now available:

    http://www.sim-outhouse.com/sohforum...a-1-0-FS9-Only

    And I'm amazed all over again that what we've been working on so far wasn't even at beta stage yet!

  4. #1229
    Very odd jobs man and MiGaholic
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    Quote Originally Posted by Seahawk72s View Post
    Thanks Steve, just downloaded...
    Are the green and brown colors I've seen a realistic RAAF camo pattern...?
    The Green and Brown colours where the standard RAF cammo pattern, the actual shades of colour did vary depending on where the paint came from. The RAAF Boston's where delivered in the RAF paint scheme in the main and then locally modified.

    Steve

  5. #1230
    Quote Originally Posted by Mick View Post

    And I'm amazed all over again that what we've been working on so far wasn't even at beta stage yet!
    Well, thanks Mick.

    The package still lacks a good 2D panel setup since I do not have a panel & gauge programmer but I'm sure others will offer a nice replacement. I am hoping to get a fuel gauge put together but we shall see if I have the where-with-all to do that for a 8-tank gauge.

    The Load Out sheet done by Spokes2112 is an awesome programming feat although its only 98% complete, but it works for the most part and is definitely worth keeping in the package even though I personally cannot support it. If he returns, maybe he will finish it up. It goes way beyond just the load out functions by providing many animation and control functions. I was going to remove all that programming but you all seemed to want it to stay so that's where we are with that.

    I will be focused on the FSX native version now so we can get the beta out for it.
    Milton Shupe
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  6. #1231
    Very odd jobs man and MiGaholic
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    Quote Originally Posted by manfredc3 View Post
    Maybe a dumb question, but will these great paints work on the "soon to be released" FSX version?
    I am happy to convert any of my FS9 paint schemes for FSX. Tell me which you want and which format and I'll get it done.
    I do not have FSX so will need a beta tester too check out the textures prior too release.


    Steve

  7. #1232
    Thanks for that Beta. It's looking great so far. I wonder how many beta's are issued with a wardrobe like that? Milton and friends, great job!

  8. #1233
    Quote Originally Posted by Milton Shupe View Post
    Yes, mapping is the same for both versions. Some painters will make available 2048's or 4096's in dds or dxt5 formats once the FSX native version is released.
    Thank you for the feedback, Milton.

    In to going though the uploaded paints and get what I want

    Quote Originally Posted by SteveB View Post
    I am happy to convert any of my FS9 paint schemes for FSX. Tell me which you want and which format and I'll get it done.
    I do not have FSX so will need a beta tester too check out the textures prior too release.

    Steve
    Thank you for the offer Steve,

    I will go though the paints and let you know.

    If I can help beta testing paints then I will be happy to.
    One day without laughter, is one day without living.
    One day without Flight Simming, is one day lost living.

  9. #1234

    Douglas A20 Havoc 2D panel

    Hallo friends,

    the 2D panel is near to be released as beta.
    It needs still some detail work.
    And I need time to work on it, my normal job takes me a lot of time and doesn't leave the time I want to work on the panel.
    I have a fuel gauge on it which looks like the original, but I must see if it indicates the right fuel contents
    Please let me a bit of time to finish it.
    Yours
    Papi

  10. #1235

    2d havoc panel

    Michael,

    You have put a lot of work into this and I have used your previous version extensively in the pre-beta release of Milton's great Havoc. I always admire the manner in which you manage to give your panels a feeling of 3d. Personally I do not get too excited at not having a fuel indication system that indicates the states of all 8 tanks. For me that is a first step down the slippery slope of trying to achieve the unachievable and goes against my ethos for FS9, which is to jump in and fly and enjoy. The real world is full enough with check-lists and long complicated procedures for the simplest of actions. Side-slipping in to a difficult short-field landing in a strong cross wind does it for me.
    Thanks again for your work and most of all to Milton for such great models that are a joy to FLY!

    Rgds
    Mal

  11. #1236
    Quote Originally Posted by vonernsk View Post
    Michael,

    You have put a lot of work into this and I have used your previous version extensively in the pre-beta release of Milton's great Havoc. I always admire the manner in which you manage to give your panels a feeling of 3d. Personally I do not get too excited at not having a fuel indication system that indicates the states of all 8 tanks. For me that is a first step down the slippery slope of trying to achieve the unachievable and goes against my ethos for FS9, which is to jump in and fly and enjoy. The real world is full enough with check-lists and long complicated procedures for the simplest of actions. Side-slipping in to a difficult short-field landing in a strong cross wind does it for me.
    Thanks again for your work and most of all to Milton for such great models that are a joy to FLY!

    Rgds
    Mal

    Mal,

    I am working on the fuel gauges now and have them programmed. Wellis is redoing the backgrounds for me so we can properly represent all the named 8 tanks.

    I do not have a gauge programmer but I did get these gauges working correctly for each tank showing capacities and gallons remaining.

    I have also added a fuel flow gauge so its easy to calculate remaining time with available fuel.

    Michael, I'll make the gauges available as soon as they are ready.

    My next challenge is to get the fuel tank selectors working, then the transfer switches. Those will be a challenge for me.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
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  12. #1237
    For those of you who have been enjoying Huub and SteveB's textures and maybe others using the original pre-beta release, there have been lots of changes, especially affecting the texture sets.

    If you do a texture comparison, you will see quite a few differences in sizes and names.


    What I would suggest is to isolate Huub's/Steve's main textures viewing in the Window Details view mode.
    You can likely do this by sorting on date to pull up engines, fuselage,, fuserear, wings, htails, etc to the top or bottom.
    Then replace all the other textures from the new release textures.
    This will save you a lot of MB's of textures and they will load faster.


    I also changed the exterior cockpit to eliminate a rendering issue viewing the active vc panels through the exterior cockpit glass.


    Look for panel2d.bmp and panel2d_L.bmp in the new texture sets and add them to your existing texture sets. They may be more.

    EDIT: In FSX, this should not be a problem as the common texture folder contains all the latest texture changes and the liveries should have only the main body parts,

    Hope this helps.
    Milton Shupe
    Milton Shupe
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  13. #1238

    Douglas A20 Havoc 2D panel

    good evening Milton, good evening Mal,

    from my side I see the things as that:
    Milton and his crew have done a formidable work with this plane with a lot of details.
    There has been done a lot of work for the flight dynamics and the systems.
    So if I will do a 2D panel for such an aircraft I must (and want) to try to be at their level (why do I think now to the film "Mission Impossible?).
    Also I have to honor all the docs Milton provided me.
    So I try to find the best way to make a panel with all "at hand" with as less as possible pop ups and fast to understand.
    I also prefer to fly with the "pants" than with the checklists than a vulgar airBUS, LOL
    So I look forward to get the fuel gauges and perhaps the switches.
    I will also see from my side if I find some solution.
    I love to work on a panel and to make it as living as possible and to give an impression of a real one with some imperfections as a "drawn" which is perhaps nicer but a bit artificial.

    Yours
    Papi

  14. #1239
    Senior Administrator huub vink's Avatar
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    Soon(ish.......)

    Scotch and Soda, from 3rd Bombardment Group (3rd Attack Group) "The Grim Reapers" 13th Bombardment Squadron (13th BS). Hollandia Dutch New Guinea Summer 1944.


    The real thing. The names under the cockpit are:
    Pilot - CAPT. C.J.KRAYENBUHL
    CC - SGT. S.SWINIARSKI
    ARM.-SGT. H.D.STROH







    I will try to upload tomorrow.

    Cheers,
    Huub

  15. #1240
    Quote Originally Posted by huub vink View Post
    Scotch and Soda, from 3rd Bombardment Group (3rd Attack Group) "The Grim Reapers" 13th Bombardment Squadron (13th BS). Hollandia Dutch New Guinea Summer 1944.


    The real thing. The names under the cockpit are:
    Pilot - CAPT. C.J.KRAYENBUHL
    CC - SGT. S.SWINIARSKI
    ARM.-SGT. H.D.STROH


    I will try to upload tomorrow.

    Cheers,
    Huub
    Ahhhh, well done Sir! Thank you so much.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  16. #1241
    BTW, I forgot to mention that the canopy curtain is animated.

    Click and drag way forward to pull the curtain forwards.
    Just click to return to home position.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  17. #1242
    Ok, can't get the curtain to drag forward. The hand closes ok. Ideas?

    Edit: I did finally get it but you have to place the hand and move it pretty quickly. Nice little Easter egg.
    Last edited by downwind; September 25th, 2017 at 17:02. Reason: Updated

  18. #1243
    Quote Originally Posted by downwind View Post
    Ok, can't get the curtain to drag forward. The hand closes ok. Ideas?

    Edit: I did finally get it but you have to place the hand and move it pretty quickly. Nice little Easter egg.
    LOL It takes a long drag for some reason, like almost all the way to the windscreen.
    Milton Shupe
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    Video Tutorials - Gmax for Beginners

  19. #1244
    SOH-CM-2024 wellis's Avatar
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    Just uploaded Stygian Pigeon for FS9. A version for FSX native and P3D is also available.
    Attached Thumbnails Attached Thumbnails Stygian-Pigeon-FS9-1.jpg   Stygian-Pigeon-FS9-2.jpg  

  20. #1245
    Excellent work, Wellis...

    BB686
    "El gato que camina como hombre" -- The cat that walks like a man

  21. #1246
    SOH-CM-2024 Mick's Avatar
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    Quote Originally Posted by wellis View Post
    Just uploaded Stygian Pigeon for FS9. A version for FSX native and P3D is also available.
    Bravo !!!

  22. #1247
    Senior Administrator huub vink's Avatar
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    Thanks Wellis, great repaint!

  23. #1248
    SOH-CM-2024 wellis's Avatar
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    Quote Originally Posted by huub vink View Post
    Thanks Wellis, great repaint!
    Thank you gentlemen. :-)

  24. #1249

    Douglas A20 Havoc fuel management

    Hallo Milton,

    I have tried to work on the fuel selector gauges.
    Looking in the aircraft.cfg, it seems to be that there are two fuel tanks in the fuselage over the bomp bay.
    Then looking on the pilot notes fuel diagram there a three but going on one line.
    So I ask would it not be usefull to make from the two (three on the diagram) one tank ?
    so with crossfeed switches it might be possible to have in the panel fuel cock switches as on the original plane.
    Just an idea to solve some fuel management problems
    Yours
    Papi

  25. #1250
    Attached are some screen shots of the fuel system in the Boston IV manual that represent the configuration I have.

    The two center tanks (center, center2) were standard, but the optionall Center3 tank was larger, and was only used when no bomb load was needed.
    The ferry tank is the external, droppable tank. It could be used with a bomb load (without the center3 tank) although there is no record of that ever happening.

    In FS9, the way the load sheet works is you can have the ferry tank and the center3 tank loaded together.
    If you have bombs or torpedo or a belly cannon pod, the ferry tank and center3 is not available, and vice versa.

    In terms of fuel feed, I have now forgotten how the center tanks work and will have to do some reading.
    I believe they are all in-line serial feeds, one through the other, but will verify.

    EDIT: I am attaching a zip file of these screenshots, larger and better to view.
    Attached Thumbnails Attached Thumbnails ms-2017-sep-26-011.jpg   ms-2017-sep-26-012.jpg   ms-2017-sep-26-013.jpg  
    Attached Files Attached Files
    Milton Shupe
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