Great to hear from you Gary + many thanks again for your Oriskany and Midway which continue to be source of endless enjoyment!
Great to hear from you Gary + many thanks again for your Oriskany and Midway which continue to be source of endless enjoyment!
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
Thanks Gary I understand about the work thing I'm in the same boat but I'll double check everything before posting it will only be posted to SOH as requested I've already stated in the readme not to upload anywhere else. I need to smarten up the platforms on oriskney I only did it as a trial run and they were quite rough so it should be up by the weekend. After further experiments on other Sketchup models I think the rule of thumb should be either fit by material or manually fit platforms. Preferably the latter.
Midways Up
I'm working on Oriskney now
Last edited by Hooky722; September 18th, 2015 at 09:48.
Cheers Hooky
ATB
DaveB
Does it work?
Oh, I think so!! Great work Hooky!!Does it work?
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Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
One other thing - I get a nasty building crash about amidships taxiing from the trap zone forward to the cat launch area on Collin's/Lazuras's (FSX converted) Essex models (Boxer, Valley Forge and Leyte). Can anything be done about that?
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
If memory serves this issue came up when Lazarus first converted the carriers to FSX I think it had something to do with the crash barrier which was selectable in cfs2 but permanently 'up' when first ported over to FSX there was some issue about getting rid of it as it would require the model to be edited in order to rectify it I can't remember what happened with this but I think it was just made invisible as an interim measure I'll see if I can look into it
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Sorry for the absence! I have been working a lot, and then my computer took a dump on me. I almost have everything back up.
So could it be the platforms causing the issue? Would re-exporting from SU and making one solid platform manually? As of now, I have it Auto-platformed using MCX.
Hey Warren glad to see your back mate yes we've isolated an issue with Autoplatforming in mcx for some reason it
Generates loads 0000's when I looked at it so placing them manually is by far the best option I have already been through the Forestall class on my rig and done so but haven't gotten as far as kitty hawk class yet. I would be happy to share with you what I've done but I'm not home atm so it will have to be later on
Hooky
It can certainly put platforms where you neither want nor need them. I let it auto-platform Mispillion a couple of weeks ago and ironically.. the only place it didn't put one was where I wanted one.. on the landing platform!! Tried again with a converted CFS2 Knox class and it did exactly the same. For sure.. adding platforms manually would seem a lot more cost effective
ATB
DaveB
Hooky..
Just noticed Oriskany was up too. Tried this and it's fine matey
ATB
DaveB
Frame rates are good! However, I confirm this strange occurrence that Expat found. Aircraft stay at the origination point. All is well if carrier is not moving. Very strange in that did not occur with the original mdl file - the objects moved together. Any ideas on how to remedy that?
Deke
Deke I think its got something to do with the Static CG height entry in the ships sim.cfg file see below the default entry is 5.0 the correct entry on the right is 0.0 see image below.
Hope this helps everyone.
Cheers,
Hooky
This is what I'm seeing when I select the full-deck version of Midway in AICarriers. The aircraft keep pace with the ship but they are all several hundred ft aft of where they should be positioned on the flight deck.
Do these carriers have a frequency by which these can be located?
Cees
I think I have sorted out the height issue by making all the sim.cfg's static cg height = 0, but like Tarpsbird I am having the deckcrowd (including F4U's on the Essex boats) left behind floating in the air and trailing the carrier once it is set to move forward in AICarriers2. It's behaviour is almost like it not having as much physics mass as the ship so it slides off as the ship accelerates. Sometimes get this with the flyable model on the deck appearing to slip backwards (actually staying stationary) after pressing "1" to start the ship moving forward, which you can quickly correct by pressing slew or brakes to get the wheels to "stick" to the deck so plane and ship are now moving together.
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
Well all right then! Changing CG height to zero in the sim.cfg file resolved the displaced aircraft problem, they stay parked now. Thank you Hooky!
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