Originally Posted by
Milton Shupe
The top 2 nodes can be linked to the interior node or the interior high order parent, whatever you call it. Doesn't matter just as long as it belongs to the Interior. I no longer group the exterior and interior parts; I create an exterior and interior dummy object or small box called by those names and link to them. That avoids most of the repetitive the scaling issues. The nodes should be set at 0,0,0 coordinates and the pivot aligned to World. Flipping polys: Yes, Just convert the glass to Editable mesh, select the polys in sub-object mode, then flip so the glass surface is facing the inside. Then map them as I mentioned before. Apply the appropriate texture. (You create a dummy texture by the appropriate name if you wish, or copy the two main effects textures from the FS9/Texture folder.) You will NOT create a TGA texture for these effects; they already exist; there are 32 of them in the FS9/Texture folder named vcrainxxxxxxx. You select the high order one to apply; FS does the rest. You do not need to copy the effects textures to the aircraft folders. FS searches your texture folders; if not found, it searches the FS/Texture folder where it will find all 32 of them.
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